lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
MashmalloMan wrote: »lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
What?
Lughlongarm wrote: »MashmalloMan wrote: »lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
What?
I also don't understand. Is this a power lash rant or talons rant?
It is not like talons is your only root.... When they did that change they probably had Fossilize in mind.
talons is fine and have a new synergy now it didn't have before, so what's the issue?
lucky_Sage wrote: »Lughlongarm wrote: »MashmalloMan wrote: »lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
What?
I also don't understand. Is this a power lash rant or talons rant?
It is not like talons is your only root.... When they did that change they probably had Fossilize in mind.
talons is fine and have a new synergy now it didn't have before, so what's the issue?
Who actually gets rooted anymore
lucky_Sage wrote: »Lughlongarm wrote: »MashmalloMan wrote: »lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
What?
I also don't understand. Is this a power lash rant or talons rant?
It is not like talons is your only root.... When they did that change they probably had Fossilize in mind.
talons is fine and have a new synergy now it didn't have before, so what's the issue?
Who actually gets rooted anymore
Lughlongarm wrote: »lucky_Sage wrote: »Lughlongarm wrote: »MashmalloMan wrote: »lucky_Sage wrote: »tolans are crap now only worth for minor maim other roots that work better for zergs made every rage against roots and now crap aleveryone sued a robot immune ability now. So power lash pricing from roots is nice but talons isn’t good anymore almost no one gets rooted and if they do they dodge roll and you miss your power lash
What?
I also don't understand. Is this a power lash rant or talons rant?
It is not like talons is your only root.... When they did that change they probably had Fossilize in mind.
talons is fine and have a new synergy now it didn't have before, so what's the issue?
Who actually gets rooted anymore
Like 90% of players. Since the snare nerfs:
Most Players take rally over forward momentum
Many payers take Elude over Shuffle
Almost no DK taking Protective Plate
Almost no NB taking Phantasmal Escape
The only root immunity players actually take is Race Against Time, and this is only 2 sec immunity. The real root immunity coming from breaking a root with a dodge roll. So ya, players are being immobed all the time, especially if you use Fossilize on them.
MentalxHammer wrote: »I can finally put my masters ice staff to use on my back bar
Lughlongarm wrote: »MentalxHammer wrote: »I can finally put my masters ice staff to use on my back bar
You could, but I'm not sure you would want to. Depends on build, ofc. DK if you already checked the new Elfbance, the PvP potential is insane. Burning Talons doing as much damage as Engulfing Flames with it.
Olupajmibanan wrote: »Lughlongarm wrote: »MentalxHammer wrote: »I can finally put my masters ice staff to use on my back bar
You could, but I'm not sure you would want to. Depends on build, ofc. DK if you already checked the new Elfbance, the PvP potential is insane. Burning Talons doing as much damage as Engulfing Flames with it.
Talking from BG perspective only, I don't think Elf Bane is viable in current meta. The set itself is good but with the amount of magplars present it is a dead set. Not even saying that Wardens now have class purge as well. Both templars and Wardens grew in popolularity heavily over last update and pushed aside other classes that you could use effectively Elf Bane on.
One addition, Curse Eater set now has cooldown per target. That is another hard counter to Elf Bane and I am pretty sure that Curse Eater will be a common set in both BGs and Cyrodiil.
Lughlongarm wrote: »Olupajmibanan wrote: »Lughlongarm wrote: »MentalxHammer wrote: »I can finally put my masters ice staff to use on my back bar
You could, but I'm not sure you would want to. Depends on build, ofc. DK if you already checked the new Elfbance, the PvP potential is insane. Burning Talons doing as much damage as Engulfing Flames with it.
Talking from BG perspective only, I don't think Elf Bane is viable in current meta. The set itself is good but with the amount of magplars present it is a dead set. Not even saying that Wardens now have class purge as well. Both templars and Wardens grew in popolularity heavily over last update and pushed aside other classes that you could use effectively Elf Bane on.
One addition, Curse Eater set now has cooldown per target. That is another hard counter to Elf Bane and I am pretty sure that Curse Eater will be a common set in both BGs and Cyrodiil.
Having 10 sec Grothdarr + 12 sec Eye of the Storm is enough of a reason to make Elf Bane viable in BG. The extra duration of several of DK skills is just a bonus. Burning status effect with Elf bane effect is 10 sec, you will have 100% burning uptime EZ. Poor Vemps.
Olupajmibanan wrote: »Lughlongarm wrote: »MentalxHammer wrote: »I can finally put my masters ice staff to use on my back bar
You could, but I'm not sure you would want to. Depends on build, ofc. DK if you already checked the new Elfbance, the PvP potential is insane. Burning Talons doing as much damage as Engulfing Flames with it.
Talking from BG perspective only, I don't think Elf Bane is viable in current meta. The set itself is good but with the amount of magplars present it is a dead set. Not even saying that Wardens now have class purge as well. Both templars and Wardens grew in popolularity heavily over last update and pushed aside other classes that you could use effectively Elf Bane on.
One addition, Curse Eater set now has cooldown per target. That is another hard counter to Elf Bane and I am pretty sure that Curse Eater will be a common set in both BGs and Cyrodiil.
Olupajmibanan wrote: »Lughlongarm wrote: »MentalxHammer wrote: »I can finally put my masters ice staff to use on my back bar
You could, but I'm not sure you would want to. Depends on build, ofc. DK if you already checked the new Elfbance, the PvP potential is insane. Burning Talons doing as much damage as Engulfing Flames with it.
Talking from BG perspective only, I don't think Elf Bane is viable in current meta. The set itself is good but with the amount of magplars present it is a dead set. Not even saying that Wardens now have class purge as well. Both templars and Wardens grew in popolularity heavily over last update and pushed aside other classes that you could use effectively Elf Bane on.
One addition, Curse Eater set now has cooldown per target. That is another hard counter to Elf Bane and I am pretty sure that Curse Eater will be a common set in both BGs and Cyrodiil.
It is worth considering though. The fact that Burning Talons deals as much damage as Burning Embers / Engulfing Flames, but in half the time makes it very powerful. Since Talons only lasts 9 seconds it's ticking twice as hard. That's a lot of pressure to put on someone and their magicka stores because they'll effectively have to purge it or die.
If we speak from a BG PoV here, Talons also gives you the ability to apply a very strong, nasty DOT to an entire team with relative ease and a synergy to boot. Add in Grothdarr and Eye of the Storm and you have an aoe firestorm that rivals a Warden's. All of that damage forces other players on the defensive and gives your allies the ability to push and run over a team. It may not be as ideal in a 1v1 scenario, but it's definitely a worthy set.
Let's not forget that Elf Bane also increases the duration of Magma Shell by 5 seconds (technically 6 because of the earthen heart passive), increasing its total duration to 18 seconds. 18 seconds of immunity to all forms of burst damage is insane, especially with how bursty the meta is.
Olupajmibanan wrote: »Olupajmibanan wrote: »Lughlongarm wrote: »MentalxHammer wrote: »I can finally put my masters ice staff to use on my back bar
You could, but I'm not sure you would want to. Depends on build, ofc. DK if you already checked the new Elfbance, the PvP potential is insane. Burning Talons doing as much damage as Engulfing Flames with it.
Talking from BG perspective only, I don't think Elf Bane is viable in current meta. The set itself is good but with the amount of magplars present it is a dead set. Not even saying that Wardens now have class purge as well. Both templars and Wardens grew in popolularity heavily over last update and pushed aside other classes that you could use effectively Elf Bane on.
One addition, Curse Eater set now has cooldown per target. That is another hard counter to Elf Bane and I am pretty sure that Curse Eater will be a common set in both BGs and Cyrodiil.
It is worth considering though. The fact that Burning Talons deals as much damage as Burning Embers / Engulfing Flames, but in half the time makes it very powerful. Since Talons only lasts 9 seconds it's ticking twice as hard. That's a lot of pressure to put on someone and their magicka stores because they'll effectively have to purge it or die.
If we speak from a BG PoV here, Talons also gives you the ability to apply a very strong, nasty DOT to an entire team with relative ease and a synergy to boot. Add in Grothdarr and Eye of the Storm and you have an aoe firestorm that rivals a Warden's. All of that damage forces other players on the defensive and gives your allies the ability to push and run over a team. It may not be as ideal in a 1v1 scenario, but it's definitely a worthy set.
Let's not forget that Elf Bane also increases the duration of Magma Shell by 5 seconds (technically 6 because of the earthen heart passive), increasing its total duration to 18 seconds. 18 seconds of immunity to all forms of burst damage is insane, especially with how bursty the meta is.
Eye of Storm is rarely used in BGs. I haven't seen one in quite a while. Current meta is Ferocious Leap with Bloodspawn to keep going forward and never stop. I doubt new Elf Bane will change that, but longer Magma Shell is indeed very interseting option to consider.
This is exactly how I imagine a set rework, and it surprise me a bit that ZoS is capable of buffing things (that doesn't even sound good Zos and buffs) without making it OP. We got a new option to consider, but definitely isn't the best in every scenario. Thumbs up, good change. Even Zaan interaction has been limited to prevent some crazy ticks without removing the interaction entirely. Big thumbs up.