That's a matter of opinion, not fact.eleussinkb16_ESO wrote: »Source, please? Also, regardless of whether it was initially intended, emergent gameplay is a thing, and often encouraged. It makes the game better IMO, so the fact that ZOS left it in is a good thing.what he is saying is, it was initially an exploit - which it was and admitted to by Zos - but so many people did it they just decided to just make it part of the game instead of fixing it.
so he is not wrong on that part. Developers usually fix exploits not mold them into a feature.
AgaTheGreat wrote: »
Everyone who doesn't feel the need to write stupid threads about the removal of animation cancelling. So majority of forum users.
AgaTheGreat wrote: »
Everyone who doesn't feel the need to write stupid threads about the removal of animation cancelling. So majority of forum users.
Forum users aren't "more people".
They're not even most players.
The fact is, they're only a tiny proportion of current players.
Almost none of them will be former players, who left because of AC.
AgaTheGreat wrote: »AgaTheGreat wrote: »
Everyone who doesn't feel the need to write stupid threads about the removal of animation cancelling. So majority of forum users.
Forum users aren't "more people".
They're not even most players.
The fact is, they're only a tiny proportion of current players.
Almost none of them will be former players, who left because of AC.
No-one left because of animation cancelling. This is not something to leave a game for. Lack of time, other interests, guild break ups... But not AC.
Yes, take away the fast paced combat that sets ESO apart from all the other cash-grabbing gasha MMOs out there. What could possibly go wrong?
I'm not saying there aren't issues, and in fact ZOS have tried to address one (block desyncs) on the latest PTS build. But in the end, basic animation cancelling is trivial to pull off. You don't need a perfect rotation and 99th percentile DPS to enjoy the game. If it really ruffles your feathers this much, maybe you need to find a game that better suits you.
what he is saying is, it was initially an exploit - which it was and admitted to by Zos - but so many people did it they just decided to just make it part of the game instead of fixing it.
so he is not wrong on that part. Developers usually fix exploits not mold them into a feature.
Yes, take away the fast paced combat that sets ESO apart from all the other cash-grabbing gasha MMOs out there. What could possibly go wrong?
I'm not saying there aren't issues, and in fact ZOS have tried to address one (block desyncs) on the latest PTS build. But in the end, basic animation cancelling is trivial to pull off. You don't need a perfect rotation and 99th percentile DPS to enjoy the game. If it really ruffles your feathers this much, maybe you need to find a game that better suits you.
hmsdragonfly wrote: »@eleussinkb16_ESO you don't have to AC to play this game. Even without AC you can still have enough dps to complete all base game vet dungeons. Since you don't have any DLC anyway, not being able to do vet DLC dungeons doesn't matter at all.
So yeah you can't do vet trials as a dps (can still tank without attack weaving, block cancel is much easier than attack weave) and you can't do vet DLC dungeons as a dps, that's about it, you can still do 90% of the content.
Maybe PvP too, but you don't seem like the type who are into competitive pvp anyway so why bother.
AgaTheGreat wrote: »No-one left because of animation cancelling. This is not something to leave a game for. Lack of time, other interests, guild break ups... But not AC.
That's a matter of opinion, not fact.eleussinkb16_ESO wrote: »Source, please? Also, regardless of whether it was initially intended, emergent gameplay is a thing, and often encouraged. It makes the game better IMO, so the fact that ZOS left it in is a good thing.what he is saying is, it was initially an exploit - which it was and admitted to by Zos - but so many people did it they just decided to just make it part of the game instead of fixing it.
so he is not wrong on that part. Developers usually fix exploits not mold them into a feature.
Why not Google your own source?
We're not in a 1950s classroom where, if someone can't provide a source, no one knows if a piece of info is true, or not.
We're, literally, on the place that has all the info we could possibly need.
hmsdragonfly wrote: »Yes, take away the fast paced combat that sets ESO apart from all the other cash-grabbing gasha MMOs out there. What could possibly go wrong?
I'm not saying there aren't issues, and in fact ZOS have tried to address one (block desyncs) on the latest PTS build. But in the end, basic animation cancelling is trivial to pull off. You don't need a perfect rotation and 99th percentile DPS to enjoy the game. If it really ruffles your feathers this much, maybe you need to find a game that better suits you.
what he is saying is, it was initially an exploit - which it was and admitted to by Zos - but so many people did it they just decided to just make it part of the game instead of fixing it.
so he is not wrong on that part. Developers usually fix exploits not mold them into a feature.
Tell that to combos in fighting games.
eleussinkb16_ESO wrote: »AgaTheGreat wrote: »No-one left because of animation cancelling. This is not something to leave a game for. Lack of time, other interests, guild break ups... But not AC.
This statement is easily declared false, as i am someone, and i made this topic and i quit because of AC.
Your comment is, sorry to say, a little silly.
Also i'm glad you don't care about a small loss of players, but unfortunatly i'm pretty sure ZoS does care.
Especially if those "small losses" hold a value of 100 dollar per person on average being spent to the developement of this game. let's say ESO has 1 million players of which 1% has quit to AC(your small loss), it would be only hmm 1 million dollar loss. Phew.. only a small loss fortunatly
@Tigerseye is correct, the fact that i have not played this game in years and come back now to enlighten the ZoS of my complaint, is in itself a 1/1000 chance a player will do this. As it's much much easier to just not care about this game at all.
Is that the solution i want? not caring? .. no. i care because i love elder scrolls.
@hmsdragonfly i have no problem with combat games that have combo's, the combo's arent done by weaving. it's a difference i'm sure you understand that if you take a closer look at what the issue here really is. Also i can't remember for example mortal kombat canceling any animations to get multiple punches off while the character only stands still and jitters.
@MEBengalsFan2001 i don't think embracing an exploit as a feature makes it any less an exploit or an issue. Which is why i made this topic, as i cannot and will not accept embracing this clunky gameplay style.
1. You didn't seem to quit and move on if this topic is any indication.eleussinkb16_ESO wrote: »AgaTheGreat wrote: »No-one left because of animation cancelling. This is not something to leave a game for. Lack of time, other interests, guild break ups... But not AC.
This statement is easily declared false, as i am someone, and i made this topic and i quit because of AC.
Your comment is, sorry to say, a little silly.
Also i'm glad you don't care about a small loss of players, but unfortunatly i'm pretty sure ZoS does care.
Especially if those "small losses" hold a value of 100 dollar per person on average being spent to the developement of this game. let's say ESO has 1 million players of which 1% has quit to AC(your small loss), it would be only hmm 1 million dollar loss. Phew.. only a small loss fortunatly
MEBengalsFan2001 wrote: »The games that adjusted their design to remove animation cancelling end up with many good players leaving the game. I never said I personally agree with animation cancelling. I dislike it but at the same time instead of spending their resources on fixing the issue they use that freed time to add more content and new market place items. I rather the devs fix bugs in dungeons or overland content, create new content, and give more items in the market place than spend time trying to fix the animation cancelling. Noticed I said trying to fix it as most games that tried to fix it, end up breaking other parts of the game and that took months and years to fix.
TequilaFire wrote: »Cute story OP I will give you one for creativity.
But in the end it is just another cover up for starting a baiting drama filled thread.
PizzaCat82 wrote: »This is a RPG, not a fighting game. I hear people on voice chat going off on their controller like they're having a seizure, and I feel like we've lost track of what good combat mechanics are in a game like this.
Yes, take away the fast paced combat that sets ESO apart from all the other cash-grabbing gasha MMOs out there. What could possibly go wrong?
I'm not saying there aren't issues, and in fact ZOS have tried to address one (block desyncs) on the latest PTS build. But in the end, basic animation cancelling is trivial to pull off. You don't need a perfect rotation and 99th percentile DPS to enjoy the game. If it really ruffles your feathers this much, maybe you need to find a game that better suits you.
eleussinkb16_ESO wrote: »AgaTheGreat wrote: »No-one left because of animation cancelling. This is not something to leave a game for. Lack of time, other interests, guild break ups... But not AC.
@MEBengalsFan2001 i don't think embracing an exploit as a feature makes it any less an exploit or an issue. Which is why i made this topic, as i cannot and will not accept embracing this clunky gameplay style.