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Off balance immunity: reduce the cooldown at least.

Arcanasx
Arcanasx
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Since it looks like this horrid change is here to stay, at least reduce the off balance immunity timer to something like 10 seconds instead of 15. With the current meta already so defensively stacked, the changes to off balance is going to increase the TTK even more so. The new immunity timer for players will lead to much smaller windows of opportunity for taking advantage of stunning, activating the exploiter perk, increasing heavy attack damage as part of a burst combo, and to kill competent players you're usually going to need a well timed burst. With the new immunity timer coming in, all one needs to do is when they become off balanced now is to play defensively and wait it out knowing that they will have a 15 second immunity timer after.

Speaking of timing your burst combos, its not going to be fun when you're trying to set up your own combo and yours gets thrown off because some other player may set them off balance arbitrarily and it screws with your own timing. Again this is going to increase TTK even more and this is going to have an even larger impact on CP PVP. Especially with the reduced uptime on the exploiter perk, in which CP PVP is already incredibly defensively oriented. Seriously, as it is now we need more options to kill players, not less. This change is going to push more players into relying on harmony synergies for kills because other methods for kills are being diminished/taken away, while overtuned healing still remains untouched.
Edited by Arcanasx on February 11, 2020 12:29AM
  • merevie
    merevie
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    The Mag DK mass guild type player (we have 5 raid groups up and are proud of it!) will have to dump their pet warden spammer and stop mashing whip x5? How unfair.
    Imagine not relying on a gimmick to 'kill competent players' and having to use..skill?! timing?!!
    Guess they can go back to spamming little blue balls for their friends and frantically clicking on them? aka 'relying on harmony synergies'?
    There are a large number of horribly competent DK players who can 4:1 without any of these party tricks. Head into a tower with Kaal Ep any night of the week.
    Off balance is not meant to determine a fight outcome.
  • EL3ZD33
    EL3ZD33
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    typical forum reply above

    Competent players block more so the change is redundant reactively.

    The 4:1 you mention is the nature of dks having access to a spammable while blocking and a non blockable cc and root combined in one skill. And an aoe ultimate that is among highest tooltips in the game that restores resources, is a perfect ‘oh ***’ button and a perfect counter to a character defensively disengaging.

    ‘A gimmick’ - it’s a mechanic in the game intended for use to benefit your played character if in a position where the character can’t gain what it needs without combat benefits

    OP raises some very valid points and I know if the change goes through my stamsorc main is in for a very hard patch as it loses a lot of versatility and viability in what it is limited too on its skillbar in order to compete.
    Edited by EL3ZD33 on February 14, 2020 3:04PM
  • EL3ZD33
    EL3ZD33
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    All he asked for is a cool down reduction, not a rework of the entire combat system.

    Chill out merieve.
  • MartiniDaniels
    MartiniDaniels
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    100% agree with OP. 50% of my deaths or near-death experiences come from off-balance med heavy attack stun combos. With this 15 seconds cooldown... you may just kite/block/be more cautious while you are off-balanced and it will be much easier to play on defense (which is already easier then to apply pressure).

    Same comes to drain nerf. I personally play only stamina and don't use drain (and I hate when it is used against me), but I have no idea what magdens and magcros (and to lesser extent magNB and magplars) will be doing without it.
  • BrokenGameMechanics
    BrokenGameMechanics
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    Agree, please reduce the Off Balance Cooldown. ZOS for better or worse you have spend substantial time and effort bring Off Balance to the front and center of combat with numerous changes to skills, sets and combat mechanics. People have invested in working with this new critical aspect to the game. At this point it it now seems like yet again a sorry about that, oops, retrenchment with this last minute, oh by the way it now has a long cooldown.

    Reduce it to a more modest cooldown, let it happen, observe and then tweak from there. No need to make Off Balance a no longer thing, before it even had a real chance to be a thing.
    Edited by BrokenGameMechanics on February 14, 2020 4:49PM
  • phoenixkungfu
    phoenixkungfu
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    Best ANSWER for the first time in 4 years. I have canceled my subscription. The true goal of off balance nerfs is to limit the amount of farming for heavy attack sets. So new players can just jump in game with 0 farming and be competitive. It's no secret. I will play eso but until they change the moto. I won't be giving a dime of my hard earn money.
  • Solariken
    Solariken
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    I have mixed feelings about this. On the one hand I hate being off balance all the time... on the other hand I hate seeing more offensive nerfs while healing/mitigation are so freaking strong.
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