well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .
Well spamina still outperforms most of the magica specs.
Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .
Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.
Well spamina still outperforms most of the magica specs.
Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .
Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.
My point really is that MOST class skills, on every class is a Magicka morph. So when playing magicka, your class IS your identity. When you play Stam, your left with either dswing or spin to win.
This isn't a thread about out preforming ( Stam can easily argue that magicka out preforms stam, just as easily the other way).
So maybe next time read a post for context instead of just trying to spark an argument because you prefer magicka.
Well spamina still outperforms most of the magica specs.
Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .
Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.
My point really is that MOST class skills, on every class is a Magicka morph. So when playing magicka, your class IS your identity. When you play Stam, your left with either dswing or spin to win.
This isn't a thread about out preforming ( Stam can easily argue that magicka out preforms stam, just as easily the other way).
So maybe next time read a post for context instead of just trying to spark an argument because you prefer magicka.
1. Please also read my comment, my point is that magica doesnt has accses to lots of weaponskills so they need they classskills i they want to have the tiniest bit of builddiversety
While stamina has accses to more weaponslines (and way more useable morphs)
For me it was always like:
Magicaspec=High classidentety /low build diversety
Staminaspec= high builddiversety / (for the most classes) low classidentety
Moreover i dont think a class is defined through their spammable. Warden for example dont has a (usefull) spammable and still has a very iconic playstile.
2. Please correct me if im wrong but in my opinion most stamspecs outperform their magica counterpart when it comes to openworld pvp
Magwarden<Stamwarden
Magcro<Stamcro
Magblade<Stamblade (even tho the stamblade got badly crippled, you need a ton of skill to make a magblade work[outside of a gank or bomb build])
Magdk<Stamdk (mostly because mag dk relies on dots whitch got some nerfs while stam dk has the option to go for other playstyles, because of all the weaponskills)
Magplar<Stampler (onslaught+jabs)
Magsorc>Stamsorc (yeah i think magsorc performs better than stamsorc ^^)
Ofcourse it depends on the skilllevel of every player/the gear and so on.
You say that you dont want to consider specperformance when you give staminaspecs more access to classabilitys, but you cant do that. Giving stamina more classabilitys will make the classspec stronger, either that or the skill will stay totaly unused (like we have seen with stonefist), in that case zos dont even have to spend time to change that skill.
Abilitys that scale with your highest ressource introduce another problem, since you cant give stamina abilitys the same treatment. As long as zos doenst introduce that you dodge/spring/block with you highest ressource, it would always favor the stamina specs.
So the next time you make a thread you should maybe consider giving some examples of what skills you want to have changed (not that zos would care i guess) instead of accusing ppl to "spark an argument".
Well spamina still outperforms most of the magica specs.
Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .
Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.
My point really is that MOST class skills, on every class is a Magicka morph. So when playing magicka, your class IS your identity. When you play Stam, your left with either dswing or spin to win.
This isn't a thread about out preforming ( Stam can easily argue that magicka out preforms stam, just as easily the other way).
So maybe next time read a post for context instead of just trying to spark an argument because you prefer magicka.
1. Please also read my comment, my point is that magica doesnt has accses to lots of weaponskills so they need they classskills i they want to have the tiniest bit of builddiversety
While stamina has accses to more weaponslines (and way more useable morphs)
For me it was always like:
Magicaspec=High classidentety /low build diversety
Staminaspec= high builddiversety / (for the most classes) low classidentety
Moreover i dont think a class is defined through their spammable. Warden for example dont has a (usefull) spammable and still has a very iconic playstile.
2. Please correct me if im wrong but in my opinion most stamspecs outperform their magica counterpart when it comes to openworld pvp
Magwarden<Stamwarden
Magcro<Stamcro
Magblade<Stamblade (even tho the stamblade got badly crippled, you need a ton of skill to make a magblade work[outside of a gank or bomb build])
Magdk<Stamdk (mostly because mag dk relies on dots whitch got some nerfs while stam dk has the option to go for other playstyles, because of all the weaponskills)
Magplar<Stampler (onslaught+jabs)
Magsorc>Stamsorc (yeah i think magsorc performs better than stamsorc ^^)
Ofcourse it depends on the skilllevel of every player/the gear and so on.
You say that you dont want to consider specperformance when you give staminaspecs more access to classabilitys, but you cant do that. Giving stamina more classabilitys will make the classspec stronger, either that or the skill will stay totaly unused (like we have seen with stonefist), in that case zos dont even have to spend time to change that skill.
Abilitys that scale with your highest ressource introduce another problem, since you cant give stamina abilitys the same treatment. As long as zos doenst introduce that you dodge/spring/block with you highest ressource, it would always favor the stamina specs.
So the next time you make a thread you should maybe consider giving some examples of what skills you want to have changed (not that zos would care i guess) instead of accusing ppl to "spark an argument".
@OrderoftheDarkness What mindset do you mean ? i want changes to happen, i would love to see new systems, maybe even new weapons. Im not sure why you are thinkging that im against changes. but i have to admit that im against the release of new classes, since zos allready has issues ballancing 6 of them
OrderoftheDarkness wrote: »@OrderoftheDarkness What mindset do you mean ? i want changes to happen, i would love to see new systems, maybe even new weapons. Im not sure why you are thinkging that im against changes. but i have to admit that im against the release of new classes, since zos allready has issues ballancing 6 of them
Then excuse me. I think until there is an expansion of the combat system, we will get stuck in the old mechanics, which can be twisted every patch and it will look like changes. I tried to tell you that the TS created the right theme. This topic is not related to the question of studying mag vs stam.
OrderoftheDarkness wrote: »@OrderoftheDarkness What mindset do you mean ? i want changes to happen, i would love to see new systems, maybe even new weapons. Im not sure why you are thinkging that im against changes. but i have to admit that im against the release of new classes, since zos allready has issues ballancing 6 of them
Then excuse me. I think until there is an expansion of the combat system, we will get stuck in the old mechanics, which can be twisted every patch and it will look like changes. I tried to tell you that the TS created the right theme. This topic is not related to the question of studying mag vs stam.
Yeah sure, but its hard to make a clear cut between those two topics. When you give Staminas more classidentety, you take away the build diversety from the magicas, since you have to convert(or rescale) magicaskills.
Maybe i wouldnt be so against this, they could rework weapon lines, so magicas can use them (LAs scaling with the highest value and some reworked skills). This way anyone would get something, Magspecs get more builddiversity while staminas get their classidentety
MashmalloMan wrote: »OP is focussed on stamina class identity and they're not wrong.. you can't say weapons are suppose to be stamina identity anymore, especially after ZOS has continuously acknowledged that classes like Stam Sorc and Stam DK were behind, thus why they chose to give them new morphs and designed Warden and Necro with the most Stam morphs of any of the 6 classes. It's also why they released at least 1 dynamic scaling Magicka ability per class in 2019.
So to say stamina is suppose to be weapon skill lines is just your opinion. ZOS is aware that players don't find that entertaining.
If your argument is that Magicka needs more weapons. Then most people can agree with you. Magicka needs at least a melee weapon like 1H + Rune/Focus.
So yeah, no need to make this about Magicka VS Stamina, we both want more where we're lacking. It doesn't change the fact that every damn stamina morph happens to be 28m ranged projectiles which vastly hurts how viable these abilities are in melee range because they're easily dodged. Completely taking away from the plus side of using instant melee ranged abilities.
And stamsorc-..... Well I guess they're used to having nothing, continue ignoring those players I guess.
I don't find cliff racer clunky, works well in my opinion. Skull is absolutely horrible, I dont know how people weave with that.
what i would do.
swap whip and stonefist.
whip goes stamina, stonefist changes to fireballs and goes magicka without the aoe or cast time.
melee class gets melee, magicka class gets ranged
stevenyaub16_ESO wrote: »For wardens they just need to removal the minimum range. And give the bear a nice group wide synergy that refreshes on its own.