Clunky Stam identity needs a redo lol

Barbaran
Barbaran
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The phrase "class identity" has been used alot in the last few months regarding Stam classes.
Buy why do you chose such clunky skills to try and achieve it? They are all ranged and clunky for Stam classes.
Warden- clunky ranged bird
Stamcro- clunky ranged skull
DK- clunky ranged mudball
Stamsorc-...ummm... Floating daggers?
The only real classes with a good identity spammable are stamblade and stamplar.
Most Stam classes want 'in your face' fights, they are not using the garbage we have been told to use, therefore all Stam classes are using Dswing.
Then everyone complains about Dswing because everyone is using it, because there is nothing else (viable) to use.
You had the PERFECT opportunity with Necro, to give a lil Stam identity. You very easily could have made that sythe Stam morph a harder hitting spammable, with some sort of secondary effect ( like keeping the third hit pricing off balance), but nope, weird clunky skull.
You mentioned DK was going to get a Stam spammable. For YEARS people cried out for a Stam whip so they didn't HAVE to play a Swing build. But nope, weird clunky mudball.
Warden could be your weird ranged bird Stam morph ( not sure what else you would morph to a close range Stam in their kit),
And stamsorc-..... Well I guess they're used to having nothing, continue ignoring those players I guess.
Pay more attention to your community. I understand there is a LOT of garbage requests, and many requests are not balanced and it's some player strictly wanting a buff to their specific playstyle, but you HAD (have?) Class reps, that were supposed to be reputable who could give you advice on the direction to go in.
And you ignored them, and did what you want, and this is the shell of the game we all used to love.
Fix it.
  • ElvenVeil
    ElvenVeil
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    well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
    big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
    The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .
  • StShoot
    StShoot
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    Well spamina still outperforms most of the magica specs.
    Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.


    ElvenVeil wrote: »
    well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
    big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
    The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .

    Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.
  • Barbaran
    Barbaran
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    StShoot wrote: »
    Well spamina still outperforms most of the magica specs.
    Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.


    ElvenVeil wrote: »
    well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
    big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
    The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .

    Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.

    My point really is that MOST class skills, on every class is a Magicka morph. So when playing magicka, your class IS your identity. When you play Stam, your left with either dswing or spin to win.
    This isn't a thread about out preforming ( Stam can easily argue that magicka out preforms stam, just as easily the other way).
    So maybe next time read a post for context instead of just trying to spark an argument because you prefer magicka.
    Edited by Barbaran on February 10, 2020 6:42PM
  • HowlKimchi
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    I've always thought that the stamina weapon you choose (cause you have more than 1 option lol) is part of your "identity" along with a few utility skills or stamina morphs from your class skill lines.

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • YandereGirlfriend
    YandereGirlfriend
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    My original character was a stamSorc but of the 5 alts that I've made since then, precisely zero of them have been Stamina characters because the playstyle and copy-pasted bars full of the same Weapon/Guild skills is so stale.

  • StShoot
    StShoot
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    Barbaran wrote: »
    StShoot wrote: »
    Well spamina still outperforms most of the magica specs.
    Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.


    ElvenVeil wrote: »
    well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
    big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
    The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .

    Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.

    My point really is that MOST class skills, on every class is a Magicka morph. So when playing magicka, your class IS your identity. When you play Stam, your left with either dswing or spin to win.
    This isn't a thread about out preforming ( Stam can easily argue that magicka out preforms stam, just as easily the other way).
    So maybe next time read a post for context instead of just trying to spark an argument because you prefer magicka.

    1. Please also read my comment, my point is that magica doesnt has accses to lots of weaponskills so they need they classskills i they want to have the tiniest bit of builddiversety
    While stamina has accses to more weaponslines (and way more useable morphs)

    For me it was always like:
    Magicaspec=High classidentety /low build diversety
    Staminaspec= high builddiversety / (for the most classes) low classidentety
    Moreover i dont think a class is defined through their spammable. Warden for example dont has a (usefull) spammable and still has a very iconic playstile.


    You say that you dont want to consider specperformance when you give staminaspecs more access to classabilitys, but you cant do that. Giving stamina more classabilitys will make the classspec stronger, either that or the skill will stay totaly unused (like we have seen with stonefist), in that case zos dont even have to spend time to change that skill.
    Abilitys that scale with your highest ressource introduce another problem, since you cant give stamina abilitys the same treatment. As long as zos doenst introduce that you dodge/spring/block with you highest ressource, it would always favor the stamina specs.
    So the next time you make a thread you should maybe consider giving some examples of what skills you want to have changed (not that zos would care i guess) instead of accusing ppl to "spark an argument".


    Edited by StShoot on February 10, 2020 9:19PM
  • Barbaran
    Barbaran
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    StShoot wrote: »
    Barbaran wrote: »
    StShoot wrote: »
    Well spamina still outperforms most of the magica specs.
    Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.


    ElvenVeil wrote: »
    well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
    big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
    The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .

    Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.

    My point really is that MOST class skills, on every class is a Magicka morph. So when playing magicka, your class IS your identity. When you play Stam, your left with either dswing or spin to win.
    This isn't a thread about out preforming ( Stam can easily argue that magicka out preforms stam, just as easily the other way).
    So maybe next time read a post for context instead of just trying to spark an argument because you prefer magicka.

    1. Please also read my comment, my point is that magica doesnt has accses to lots of weaponskills so they need they classskills i they want to have the tiniest bit of builddiversety
    While stamina has accses to more weaponslines (and way more useable morphs)

    For me it was always like:
    Magicaspec=High classidentety /low build diversety
    Staminaspec= high builddiversety / (for the most classes) low classidentety
    Moreover i dont think a class is defined through their spammable. Warden for example dont has a (usefull) spammable and still has a very iconic playstile.

    2. Please correct me if im wrong but in my opinion most stamspecs outperform their magica counterpart when it comes to openworld pvp
    Magwarden<Stamwarden
    Magcro<Stamcro
    Magblade<Stamblade (even tho the stamblade got badly crippled, you need a ton of skill to make a magblade work[outside of a gank or bomb build])
    Magdk<Stamdk (mostly because mag dk relies on dots whitch got some nerfs while stam dk has the option to go for other playstyles, because of all the weaponskills)
    Magplar<Stampler (onslaught+jabs)
    Magsorc>Stamsorc (yeah i think magsorc performs better than stamsorc ^^)
    Ofcourse it depends on the skilllevel of every player/the gear and so on.


    You say that you dont want to consider specperformance when you give staminaspecs more access to classabilitys, but you cant do that. Giving stamina more classabilitys will make the classspec stronger, either that or the skill will stay totaly unused (like we have seen with stonefist), in that case zos dont even have to spend time to change that skill.
    Abilitys that scale with your highest ressource introduce another problem, since you cant give stamina abilitys the same treatment. As long as zos doenst introduce that you dodge/spring/block with you highest ressource, it would always favor the stamina specs.
    So the next time you make a thread you should maybe consider giving some examples of what skills you want to have changed (not that zos would care i guess) instead of accusing ppl to "spark an argument".


    I'm not here to argue. There are many flaws in your assessment of the only mag class out preforming it's Stam counterpart in you opinion is magsorc. So without an open mind and a biased opinion, my conversation with you is over.
  • OrderoftheDarkness
    OrderoftheDarkness
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    StShoot wrote: »
    Barbaran wrote: »
    StShoot wrote: »
    Well spamina still outperforms most of the magica specs.
    Meanwhile magicaspecs have accses to two weaponlines, none of them suports a melee playstyle. But sure change more skills to stamina, tbh most of the magica classes allready play with the same 10/15 morphs every patch, so the remaining morphs can be converted to stamina.


    ElvenVeil wrote: »
    well.. I think the new stonefist also kinda shows how much in touch with their community zos is ^^
    big problem with changed stonefist was that it was ranged and super ugly. Ok zos knows how to fix that: add a cast time.
    The skill also had an artificially high cost, but now they lower the cost and completely removes the use of the passive on that skill.. I don't get why they hate the idea of dk getting anything out of that passive, but that's just class identity ... maybe. .

    Because zos hates the dk in general, the afford they put into the design of the stonefist is just sad (DRAGONknight throwing with mudballs yeeeeeh) meanwhile they had the time to completly overhoul bound armaments for the stamsorc.

    My point really is that MOST class skills, on every class is a Magicka morph. So when playing magicka, your class IS your identity. When you play Stam, your left with either dswing or spin to win.
    This isn't a thread about out preforming ( Stam can easily argue that magicka out preforms stam, just as easily the other way).
    So maybe next time read a post for context instead of just trying to spark an argument because you prefer magicka.

    1. Please also read my comment, my point is that magica doesnt has accses to lots of weaponskills so they need they classskills i they want to have the tiniest bit of builddiversety
    While stamina has accses to more weaponslines (and way more useable morphs)

    For me it was always like:
    Magicaspec=High classidentety /low build diversety
    Staminaspec= high builddiversety / (for the most classes) low classidentety
    Moreover i dont think a class is defined through their spammable. Warden for example dont has a (usefull) spammable and still has a very iconic playstile.

    2. Please correct me if im wrong but in my opinion most stamspecs outperform their magica counterpart when it comes to openworld pvp
    Magwarden<Stamwarden
    Magcro<Stamcro
    Magblade<Stamblade (even tho the stamblade got badly crippled, you need a ton of skill to make a magblade work[outside of a gank or bomb build])
    Magdk<Stamdk (mostly because mag dk relies on dots whitch got some nerfs while stam dk has the option to go for other playstyles, because of all the weaponskills)
    Magplar<Stampler (onslaught+jabs)
    Magsorc>Stamsorc (yeah i think magsorc performs better than stamsorc ^^)
    Ofcourse it depends on the skilllevel of every player/the gear and so on.


    You say that you dont want to consider specperformance when you give staminaspecs more access to classabilitys, but you cant do that. Giving stamina more classabilitys will make the classspec stronger, either that or the skill will stay totaly unused (like we have seen with stonefist), in that case zos dont even have to spend time to change that skill.
    Abilitys that scale with your highest ressource introduce another problem, since you cant give stamina abilitys the same treatment. As long as zos doenst introduce that you dodge/spring/block with you highest ressource, it would always favor the stamina specs.
    So the next time you make a thread you should maybe consider giving some examples of what skills you want to have changed (not that zos would care i guess) instead of accusing ppl to "spark an argument".


    I'm sorry, but as long as this mindset exists, we probably won't see any changes. You are already making it easier for devs. Most likely in the near future, I will not see the expansion of the combat system and new types of damage, buffs/debuffs etc and it's sad. Only sets, sets, and more sets.
    Edited by OrderoftheDarkness on February 10, 2020 9:05PM
  • StShoot
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    @Barbaran, everyone of us is biased its literal impossible to be unbiased. Im openminded for changes but the only thing you did is complaining about the poor classidentety of stamina. Its nice that you ignore all my other points tho, totaly unbiased behavior ;DBut ok i will edit out the thing about classes its my own opinion and everyone has the right to disagree and i see that it not realy fits in this thread (it was comparing the specs of each class and not the classes among them selves)


    @OrderoftheDarkness What mindset do you mean ? i want changes to happen, i would love to see new systems, maybe even new weapons. Im not sure why you are thinkging that im against changes. but i have to admit that im against the release of new classes, since zos allready has issues ballancing 6 of them
  • OrderoftheDarkness
    OrderoftheDarkness
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    StShoot wrote: »
    @OrderoftheDarkness What mindset do you mean ? i want changes to happen, i would love to see new systems, maybe even new weapons. Im not sure why you are thinkging that im against changes. but i have to admit that im against the release of new classes, since zos allready has issues ballancing 6 of them

    Then excuse me. I think until there is an expansion of the combat system, we will get stuck in the old mechanics, which can be twisted every patch and it will look like changes. I tried to tell you that the TS created the right theme. This topic is not related to the question of studying mag vs stam. Understand that by reasoning this way you can simply delete all class spammable for Stam guided by the fact that they already have all the tools in weapons abilities. So people hope and every patch their hopes are crumbling.
    Edited by OrderoftheDarkness on February 10, 2020 9:33PM
  • StShoot
    StShoot
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    StShoot wrote: »
    @OrderoftheDarkness What mindset do you mean ? i want changes to happen, i would love to see new systems, maybe even new weapons. Im not sure why you are thinkging that im against changes. but i have to admit that im against the release of new classes, since zos allready has issues ballancing 6 of them

    Then excuse me. I think until there is an expansion of the combat system, we will get stuck in the old mechanics, which can be twisted every patch and it will look like changes. I tried to tell you that the TS created the right theme. This topic is not related to the question of studying mag vs stam.

    Yeah sure, but its hard to make a clear cut between those two topics. When you give Staminas more classidentety, you take away the build diversety from the magicas, since you have to convert(or rescale) magicaskills.
    Maybe i wouldnt be so against this, they could rework weapon lines, so magicas can use them (LAs scaling with the highest value and some reworked skills). This way anyone would get something, Magspecs get more builddiversity while staminas get their classidentety
    Edited by StShoot on February 10, 2020 9:34PM
  • OrderoftheDarkness
    OrderoftheDarkness
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    StShoot wrote: »
    StShoot wrote: »
    @OrderoftheDarkness What mindset do you mean ? i want changes to happen, i would love to see new systems, maybe even new weapons. Im not sure why you are thinkging that im against changes. but i have to admit that im against the release of new classes, since zos allready has issues ballancing 6 of them

    Then excuse me. I think until there is an expansion of the combat system, we will get stuck in the old mechanics, which can be twisted every patch and it will look like changes. I tried to tell you that the TS created the right theme. This topic is not related to the question of studying mag vs stam.

    Yeah sure, but its hard to make a clear cut between those two topics. When you give Staminas more classidentety, you take away the build diversety from the magicas, since you have to convert(or rescale) magicaskills.
    Maybe i wouldnt be so against this, they could rework weapon lines, so magicas can use them (LAs scaling with the highest value and some reworked skills). This way anyone would get something, Magspecs get more builddiversity while staminas get their classidentety

    Most likely, in the next patches, we will only see changes to existing abilities and the next new sets, and this is sad.
  • MashmalloMan
    MashmalloMan
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    OP is focussed on stamina class identity and they're not wrong.. you can't say weapons are suppose to be stamina identity anymore, especially after ZOS has continuously acknowledged that classes like Stam Sorc and Stam DK were behind, thus why they chose to give them new morphs and designed Warden and Necro with the most Stam morphs of any of the 6 classes. It's also why they released at least 1 dynamic scaling Magicka ability per class in 2019.

    So to say stamina is suppose to be weapon skill lines is just your opinion. ZOS is aware that players don't find that entertaining.

    If your argument is that Magicka needs more weapons. Then most people can agree with you. Magicka needs at least a melee weapon like 1H + Rune/Focus.

    So yeah, no need to make this about Magicka VS Stamina, we both want more where we're lacking. It doesn't change the fact that every damn stamina morph happens to be 28m ranged projectiles which vastly hurts how viable these abilities are in melee range because they're easily dodged. Completely taking away from the plus side of using instant melee ranged abilities.
    Edited by MashmalloMan on February 11, 2020 1:36PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • OrderoftheDarkness
    OrderoftheDarkness
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    OP is focussed on stamina class identity and they're not wrong.. you can't say weapons are suppose to be stamina identity anymore, especially after ZOS has continuously acknowledged that classes like Stam Sorc and Stam DK were behind, thus why they chose to give them new morphs and designed Warden and Necro with the most Stam morphs of any of the 6 classes. It's also why they released at least 1 dynamic scaling Magicka ability per class in 2019.

    So to say stamina is suppose to be weapon skill lines is just your opinion. ZOS is aware that players don't find that entertaining.

    If your argument is that Magicka needs more weapons. Then most people can agree with you. Magicka needs at least a melee weapon like 1H + Rune/Focus.

    So yeah, no need to make this about Magicka VS Stamina, we both want more where we're lacking. It doesn't change the fact that every damn stamina morph happens to be 28m ranged projectiles which vastly hurts how viable these abilities are in melee range because they're easily dodged. Completely taking away from the plus side of using instant melee ranged abilities.

    I already forgot that there are such types as Rune/Focus. Thank you for reminding me. These are actually very cool weapons. I can add to your words that we can also pay attention to the Scepters.
    Edited by OrderoftheDarkness on February 11, 2020 1:55PM
  • Iskiab
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    There’s nothing wrong with a lot of the class spammables you mentioned, the issue has always been dizzy swing is OP so everyone uses it.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Zer0_CooL
    Zer0_CooL
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    Get the [snip] off with that Stam Whip [snip]!

    Sincerly a MagDK.

    *Edited for profanity.
    Edited by Zer0_CooL on February 11, 2020 1:53PM
  • amir412
    amir412
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  • Joy_Division
    Joy_Division
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    Iskiab wrote: »
    There’s nothing wrong with a lot of the class spammables you mentioned, the issue has always been dizzy swing is OP so everyone uses it.

    Going to have to disagree here.
  • ElvenVeil
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    Iskiab wrote: »
    There’s nothing wrong with a lot of the class spammables you mentioned, the issue has always been dizzy swing is OP so everyone uses it.

    lol :D
  • Elwendryll
    Elwendryll
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    Barbaran wrote: »
    And stamsorc-..... Well I guess they're used to having nothing, continue ignoring those players I guess.

    First, I guess that it was partially a joke.

    I've been almost exclusively playing stamsorc for close to 5 years now. I tried all the other classes, and the being used to having nothing part is kind of true.

    Back in the days we had close to nothing, hurricane wasn't even a thing.

    I kept playing stamsorc all this time, and I can say your statement about ZOS ignoring stamsorcs couldn't be more wrong.

    Now, most of the complaints I see on the forums on stamina classes are coming from PvP oriented players.

    I'll admit than I'm more leaning toward PvE, most of my time is spent in trials, or in DLC dungeons, going for achievements. However, I also frequently play PvP, mostly BGs, occasionally Cyrodiil, I'm only rank 24 but I think I can consider myself decent.

    Everyone acts as if Dizzying Swing is the only option. Sure, it's good. But even before, I was still using Wrecking Blow (It's my main spammable in PVE - I try not to change my morphs too often). These days I'm having fun with a Bow/Bow build, with great results in both BGs and Cyrodiil (Duels can be tough), and according to some angry whispers I got, the idea of a stamsorc using Snipe doesn't please everyone.

    People are telling Bound Armaments has bad damage, yet it can potentially hit harder than snipe, and I regularly finish off people with that. Rune Cage is still a fantastic stun, Ball of Lightning/Streak are both very good. Crit Surge is my religion, hurricane counters stealth quite effectively. Dark deal. (Just talking about PvP to shorten the list)

    The complaints I hear about stamsorcs and stam specs in general don't resonate with me at all. Usually people answer that I just play the game wrong, I think, on the other hand, that it's a trend to all play the same and dismiss all the alternatives.

    I've always been playing the way I liked regardless of the meta, and apparently other people did. Because ZoS kept making changes to make viable the things I stubbornly used despite them not being meta. Today I can pull 84k dps on a dummy, DD or Tank vet HM trials, consistently get top scores in BGs, and I'm having fun.

    TL;DR: Stamsorc Main. ZoS did a lot for us. We used to have nothing, there is still work to do, but we're in a good state.
    Edited by Elwendryll on February 11, 2020 3:00PM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Brandathorbel
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    I don't find cliff racer clunky, works well in my opinion. Skull is absolutely horrible, I dont know how people weave with that.

    what i would do.

    swap whip and stonefist.

    whip goes stamina, stonefist changes to fireballs and goes magicka without the aoe or cast time.

    melee class gets melee, magicka class gets ranged
  • MashmalloMan
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    @Elwendryl stam sorc main too for 4-5 years. Lots of great abilities and in the past year alone, streak, dark deal, hurricane, crit surge and bound armaments were all buffed in the interest of the class identity, so I very much appreciate the changes, but there is a little more work to be done.

    That being said, we still don't have our own ultimate, 5/6 of them are magicka damage based. We need at least 1 more damage ability, my vote would be a version of curse as our "dot", not an execute or spammable like some have suggested, I don't think those are the answers. Some passive reworks, mostly in the interest of healing/tank roles, but something useable for stam/magicka too. Lastly, Bound Armaments still needs fine tuning.

    Bound Armaments active ability does 1.5x the damage of a spammable for half cost making it a good "spammable replacement" every 4 GCD. The issue is not it's damage for me, it's the actual mechanics, in pve, it's still best used as a double slotted ability.

    In pvp, the sound trigger and visual effects are very telegrapged with the damage spread out every .3s over 1.2s, making it my most dodged ability. The damage is too spread out and the delay is not enough to line it up as a delayed burst tool that other classes get with Blastbones, PoL, Shalks, etc. So there is work that can be done to make it much more useful for pvp and pve as a whole.

    For starters, all the blades firing in 1 go after a 2s delay would help the ability much more than it's current iteration.

    Secondly, adding the max stamina/llight attack bonus as a part of the 40s duration buff would help with the double barring issue. If the stats need to be nerfed, so be it, but I'd appreciate that change to make it more useful to activate and save bar space. These bonuses could easily be a part of the classes passives and no one would bat an eye, but because they're attached to the ability, people sometimes claim Bound Armaments is overloaded. On paper, it very well may be, but something to think about.

    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • MashmalloMan
    MashmalloMan
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    xbobx15 wrote: »
    I don't find cliff racer clunky, works well in my opinion. Skull is absolutely horrible, I dont know how people weave with that.

    what i would do.

    swap whip and stonefist.

    whip goes stamina, stonefist changes to fireballs and goes magicka without the aoe or cast time.

    melee class gets melee, magicka class gets ranged

    It does make you wonder why they're so adament about stam getting the 28m ranged spammable and magicka getting the 7m 1..

    The only reason I can think of that they keep doing this is to give bow builds more options. Bound Armaments, Cliff Racer, Skull, Stone Fist, all newer stamina abilities, all 28m range.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    For wardens they just need to removal the minimum range. And give the bear a nice group wide synergy that refreshes on its own.

    E.g. grants nearby allies with empower for next 3 light attacks.

    This would give the tanks another good reliable synergy too.
    Edited by stevenyaub16_ESO on February 12, 2020 5:25AM
  • Skjaldbjorn
    Skjaldbjorn
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    For wardens they just need to removal the minimum range. And give the bear a nice group wide synergy that refreshes on its own.

    @stevenyaub16_ESO Removing the range requirement would probably be good for PVP, but wouldn't solve anything in PVE. Wrecking Blow already outperforms it, and a range reduction wouldn't solve that at all. The bleed lacks control, and forces you into a Barrage/PI/Master's Bow build that reduces options and pulls the same basically as Wrecking/Hail/Maelstrom. The issue isn't the short range, it's the drastic unreliability of off-balance not in the application itself, but poor application timing. If the CD gets messed up during the fight, say when swapping targets for a second or moving, you have to reset your entire rotation. The skill is far too heavily reliant on the bleeds to function, and they only function off a clunky, inconsistent mechanic that forces you to pigeon hole your build into something that's literally only useful for single target so your rotation can actually line up with the arbitrary, pointless OB cooldown.
    Edited by Skjaldbjorn on February 12, 2020 6:44AM
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