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Would you like to see the Dawnguard Return and as a new playable Guild option?

  • idk
    idk
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    No
    Oh my. After I figure out the first paragraph is completely irrelevant to anything OP is actually trying to suggest since OP is talking about when Zos decides to fill in the rest of Skyrim that is not begin touched this year it was easier to grasp the rest.

    So to the actual idea. It would seem the fighter's guild is intended to fill the need for vampire hunters as we fire dawnguards and use a dawnbreaker ultimate. It would seem very odd to have Dawnguard that cannot have access to such weapons/skills as another group has them.

    That alone makes the entire idea of adding it to ESO awkward and something Zos would be challenged to touch in ESO. That is not even getting into how close the timeline is with the history of Jarl's son.
  • Siohwenoeht
    Siohwenoeht
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    No
    zvavi wrote: »
    MaxJrFTW wrote: »
    Isn't the fighter's guild like the Dawnguard on roids?

    Dawnbreaker: you're literally using a daedric weapon meant to kill undead.

    Silver Bolts: Fire a Dawnguard Vampire Hunter's crossbow...

    Circle of Protection/Turn Evil, Evil Hunter, Trap Beast: self explanatory.

    In other words, fighter's guild already covers the Dawnguard. I'm personally not interested unless it will bring a new weapon skill line with sun/fire dmg themed abilitites.

    By lore Dawnguard split from the fighter's guild in an unknown time, for now it seems like fighter's guild does a pretty decent job at following the values of later to be Dawnguard, so i cant see how they implement it well.

    But if, if they manage to implement it well, and we will see the first steps of the group being created, it could be neat.

    I think it's the other way round. The first iteration of the dawnguard has already disbanded and some remnants went to the newly formed fighters guild...

    Edit: wasn't quite right, but they're definitely already disbanded by the time of ESO.

    http://www.uesp.net/wiki/Lore:Dawnguard
    Edited by Siohwenoeht on February 13, 2020 5:05AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Sephyr
    Sephyr
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    Other
    Yes, though all my characters are either vamps or werewolves either due to the make up of builds and theorycrafting, or characters that have been implemented in RP guilds.

    The other thing is what I was mentioning in other threads; While the idea is sound, I don't see them adding anything anything like this due to Fighters Guild being the alternative in it's place for a few reasons, one of which I've discussed in other threads. But others have stated the main issue, which is the overlap. How to combat this would be easily resolved;

    Thieves Guild complimented Legerdemain's skill line. If there was something to compliment the Fighters Guild in a similar fashion where it wouldn't affect PvE/PvP balancing issues? I'm all for it.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    No
    Akrasjel wrote: »
    Noxavian wrote: »
    There NEEDS to be a world skill line option for mortals.

    Idc if that's the dawnguard or something else, but there needs to be a middle ground between being a vamp and werewolf.


    I have a few friends that would play this game simply because they could be werewolf/vampire hunters.

    I would like something like that.

    Isnt that just being mortal? No extra poison or fire damage, no extra damage from fighters guild, no wasted ultimate slot, no need to feed, etc.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No
    And that would force players who were "Vampires" to join them to gain access to a particular Skill-line, bit immersion breaking don't you think, also what is with your obsession with Vampires? we should get a Lichdom transformation now.
  • Thevampirenight
    Thevampirenight
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    Sephyr wrote: »
    Yes, though all my characters are either vamps or werewolves either due to the make up of builds and theorycrafting, or characters that have been implemented in RP guilds.

    The other thing is what I was mentioning in other threads; While the idea is sound, I don't see them adding anything anything like this due to Fighters Guild being the alternative in it's place for a few reasons, one of which I've discussed in other threads. But others have stated the main issue, which is the overlap. How to combat this would be easily resolved;

    Thieves Guild complimented Legerdemain's skill line. If there was something to compliment the Fighters Guild in a similar fashion where it wouldn't affect PvE/PvP balancing issues? I'm all for it.

    The idea I had for something like the Dawnguard was a passive skill line more like the Legerdemain, Thieves Guild and Dark Brotherhood. But gives perks for those that don't want to be vampires and unique for dealing with them. But having similar perks that the vampires have access too so you don't have to be a vampire for your build either. You could be Dawnguard and have access to the perks without having the fire weakness. But at the cost those passives only work during certain times like say when the sun is out in game. While Vampires can have theirs active all the time.

    So it would look something like this.

    Dawnguard Supply Cache-Works if your a vampire
    Being initiated in the Order you are now allowed to interact with special Dawnguard supply Caches throughout all of Skyrim

    Auriels Blessing-Doesn't Work if your a Vampire and only works when the sun is out.
    Rank 1 Increases Magicka and Stamina recovery by 5%.
    Rank 2 Increases Magicka and Stamina recovery by 10%.

    Protector of the Dawn. -Doesn't work if your a Vampire
    Your Crossbow abilities do 25 percent extra damage to vampires.

    Dawnfire - Doesn't work if your a vampire.
    15 percent chance after being attacked by an vampire to be surrounded by a Aura of Stendarr's Wraith that deals 1400 damage every second for five seconds to any vampires within 15 feet.

    Fortitude of the Living Dawn- Doesn't work if your a vampire and only works during the day.
    Rank 1 Reduces damage dealt towards you when you fall below 30% Health. Reduces your damage taken by up to 33% based on your missing Health.
    Rank 2 Reduces damage dealt towards you when you fall below 50% Health. Reduces your damage taken by up to 33% based on your missing Health.

    Dawns Blessing- Doesn't work if your a vampire
    Vampire abilities do 25 percent less damage to you but only during the day.

    Vampire Hunter-Works if your a vampire.
    Allows you to take unique bounty quests to hunt down vampires within Cyrodiil.

    So basically a passive dawnguard skill line that does not have actual combat abilties.

    The crossbow skill line would be independent and an actual combat skill line. There would still be the one handed shot crossbow ability of the fighters guild was the idea. But also actual cross bow weapons we can use as a weapon like a ice staff or a normal bow or even a sword and shield. That has its own unique skill set you can use with it plus an ultimate. More like the bow skill line but with unique animations for the Cross bow since it works different.

    I think people mistook it as if my Dawnguard skill line idea was an active skill line when the idea I had was it was not an active skill line at all because the fighters guild does do a lot of what a active Dawnguard Skill skillline might do. That is why I went for the idea it can be a passive one. While getting a new weapon skill line out of it another. By the way I still want spears.

    Since the crossbow passive could work for both the weapons skill line and the fighters guild crossbow ability while the latter would be
    more punishing to vampires here is why. If you got the skilled tracker passive since it gives fighters guild abilties 20% extra damage to undead and if you put that on top of Dawnguard skill line Cross bow passive which I came up that gives cross bow abilities 25 extra damage to vampires.
    Then the Fighters Guild Crossbow ability could do up to 45 extra damage to vampires which I think could be really punishing if that was fired at them. . I suspect that would be nerfed because players might complain about it to much. If they did add the Dawnguard Skill line and had its passives stack with the Fighters Guild Crossbow ability which allows it to stack with Skilled Tracker there would really be some unhappy pvpers that uses vampire for their build.

    Edited by Thevampirenight on February 13, 2020 8:55AM
    PC NA
    Please add Fangs to Vampires.
  • Grianasteri
    Grianasteri
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    Other
    The only new Skill line I want to see, and the only new Skill line that ESO needs, is a new Magica WEAPON skill line, using tomes, runes, tablets, scrolls as the weapon types (similar to swords, dagger, axe, mace). These will be held in one hand, with the other effectively casting.

    MAKE IT HAPPEN ZOS.
  • Sephyr
    Sephyr
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    Other
    Sephyr wrote: »
    Yes, though all my characters are either vamps or werewolves either due to the make up of builds and theorycrafting, or characters that have been implemented in RP guilds.

    The other thing is what I was mentioning in other threads; While the idea is sound, I don't see them adding anything anything like this due to Fighters Guild being the alternative in it's place for a few reasons, one of which I've discussed in other threads. But others have stated the main issue, which is the overlap. How to combat this would be easily resolved;

    Thieves Guild complimented Legerdemain's skill line. If there was something to compliment the Fighters Guild in a similar fashion where it wouldn't affect PvE/PvP balancing issues? I'm all for it.

    The idea I had for something like the Dawnguard was a passive skill line more like the Legerdemain, Thieves Guild and Dark Brotherhood. But gives perks for those that don't want to be vampires and unique for dealing with them. But having similar perks that the vampires have access too so you don't have to be a vampire for your build either. You could be Dawnguard and have access to the perks without having the fire weakness. But at the cost those passives only work during certain times like say when the sun is out in game. While Vampires can have theirs active all the time.

    So it would look something like this.

    Dawnguard Supply Cache-Works if your a vampire
    Being initiated in the Order you are now allowed to interact with special Dawnguard supply Caches throughout all of Skyrim

    Auriels Blessing-Doesn't Work if your a Vampire and only works when the sun is out.
    Rank 1 Increases Magicka and Stamina recovery by 5%.
    Rank 2 Increases Magicka and Stamina recovery by 10%.

    Protector of the Dawn. -Doesn't work if your a Vampire
    Your Crossbow abilities do 25 percent extra damage to vampires.

    Dawnfire - Doesn't work if your a vampire.
    15 percent chance after being attacked by an vampire to be surrounded by a Aura of Stendarr's Wraith that deals 1400 damage every second for five seconds to any vampires within 15 feet.

    Fortitude of the Living Dawn- Doesn't work if your a vampire and only works during the day.
    Rank 1 Reduces damage dealt towards you when you fall below 30% Health. Reduces your damage taken by up to 33% based on your missing Health.
    Rank 2 Reduces damage dealt towards you when you fall below 50% Health. Reduces your damage taken by up to 33% based on your missing Health.

    Dawns Blessing- Doesn't work if your a vampire
    Vampire abilities do 25 percent less damage to you but only during the day.

    Vampire Hunter-Works if your a vampire.
    Allows you to take unique bounty quests to hunt down vampires within Cyrodiil.

    So basically a passive dawnguard skill line that does not have actual combat abilties.

    The crossbow skill line would be independent and an actual combat skill line. There would still be the one handed shot crossbow ability of the fighters guild was the idea. But also actual cross bow weapons we can use as a weapon like a ice staff or a normal bow or even a sword and shield. That has its own unique skill set you can use with it plus an ultimate. More like the bow skill line but with unique animations for the Cross bow since it works different.

    I think people mistook it as if my Dawnguard skill line idea was an active skill line when the idea I had was it was not an active skill line at all because the fighters guild does do a lot of what a active Dawnguard Skill skillline might do. That is why I went for the idea it can be a passive one. While getting a new weapon skill line out of it another. By the way I still want spears.

    Since the crossbow passive could work for both the weapons skill line and the fighters guild crossbow ability while the latter would be
    more punishing to vampires here is why. If you got the skilled tracker passive since it gives fighters guild abilties 20% extra damage to undead and if you put that on top of Dawnguard skill line Cross bow passive which I came up that gives cross bow abilities 25 extra damage to vampires.
    Then the Fighters Guild Crossbow ability could do up to 45 extra damage to vampires which I think could be really punishing if that was fired at them. . I suspect that would be nerfed because players might complain about it to much. If they did add the Dawnguard Skill line and had its passives stack with the Fighters Guild Crossbow ability which allows it to stack with Skilled Tracker there would really be some unhappy pvpers that uses vampire for their build.

    Yeah, something that gives similar bonuses that vampires and werewolves get (things like supernatural recovery, etc) would actually be really just an all around decent way of making everyone happy (whether for RP or not, people don't like to get strongarmed into being either). Even with passives, it still needs that balancing though. They have to have some weakness/caveat like the others. Some examples of this would be that they're resistant to basic vampire/werewolf abilities until they're in their ult form. Then they're only resistant to say 15-20% rather than just 25%.

    As for the Cyrodiil portion, I really think that should be in the base game regardless. But at the same time, there's a lot of vampires and werewolves running around there.

    While I'm not opposed to new weapons, I'm not speaking about that. That's something entirely different and while fits thematically, it's not incumbent on being within the Dawnguard. I feel like that's something that should be warranted into it's own topic being as if we're going the passive route with the Dawnguard it's only going to further confuse readers.
    Edited by Sephyr on February 13, 2020 10:50AM
  • Kombinator
    Kombinator
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    Other
    Well the Dawnguard as faction is supposed to be exist at the time of ESO, but their job was mainly keeping a certain vampire locked away, and not going out to hunt, but if vampire menace goes big enough, then that might change. Or as story says they kill the boy, and forced to leave, but after that they become vampire hunters.

    For in-game status i wouldn't make a new skill line for them. Faction, and items yes, but not extra skills.
  • Shadow_Akula
    Shadow_Akula
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    No
    No I would not. For one thing that most people who’ve linked sources for lore behind them have failed to mention, Dawnguard from most sources have only been recorded as active in the Rift so far. A zone we’ve had since day 1 so doubtful and unlikely they’ll be added in as an organisation. Disbanded members who have vampirism (much like what’s his name from moongrave except dawnguard not dragonguard) perhaps, but the organisation itself, no thanks, not unless there’s some lore friendly explanations.
  • Thevampirenight
    Thevampirenight
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    Sephyr wrote: »
    Sephyr wrote: »
    Yes, though all my characters are either vamps or werewolves either due to the make up of builds and theorycrafting, or characters that have been implemented in RP guilds.

    The other thing is what I was mentioning in other threads; While the idea is sound, I don't see them adding anything anything like this due to Fighters Guild being the alternative in it's place for a few reasons, one of which I've discussed in other threads. But others have stated the main issue, which is the overlap. How to combat this would be easily resolved;

    Thieves Guild complimented Legerdemain's skill line. If there was something to compliment the Fighters Guild in a similar fashion where it wouldn't affect PvE/PvP balancing issues? I'm all for it.

    The idea I had for something like the Dawnguard was a passive skill line more like the Legerdemain, Thieves Guild and Dark Brotherhood. But gives perks for those that don't want to be vampires and unique for dealing with them. But having similar perks that the vampires have access too so you don't have to be a vampire for your build either. You could be Dawnguard and have access to the perks without having the fire weakness. But at the cost those passives only work during certain times like say when the sun is out in game. While Vampires can have theirs active all the time.

    So it would look something like this.

    Dawnguard Supply Cache-Works if your a vampire
    Being initiated in the Order you are now allowed to interact with special Dawnguard supply Caches throughout all of Skyrim

    Auriels Blessing-Doesn't Work if your a Vampire and only works when the sun is out.
    Rank 1 Increases Magicka and Stamina recovery by 5%.
    Rank 2 Increases Magicka and Stamina recovery by 10%.

    Protector of the Dawn. -Doesn't work if your a Vampire
    Your Crossbow abilities do 25 percent extra damage to vampires.

    Dawnfire - Doesn't work if your a vampire.
    15 percent chance after being attacked by an vampire to be surrounded by a Aura of Stendarr's Wraith that deals 1400 damage every second for five seconds to any vampires within 15 feet.

    Fortitude of the Living Dawn- Doesn't work if your a vampire and only works during the day.
    Rank 1 Reduces damage dealt towards you when you fall below 30% Health. Reduces your damage taken by up to 33% based on your missing Health.
    Rank 2 Reduces damage dealt towards you when you fall below 50% Health. Reduces your damage taken by up to 33% based on your missing Health.

    Dawns Blessing- Doesn't work if your a vampire
    Vampire abilities do 25 percent less damage to you but only during the day.

    Vampire Hunter-Works if your a vampire.
    Allows you to take unique bounty quests to hunt down vampires within Cyrodiil.

    So basically a passive dawnguard skill line that does not have actual combat abilties.

    The crossbow skill line would be independent and an actual combat skill line. There would still be the one handed shot crossbow ability of the fighters guild was the idea. But also actual cross bow weapons we can use as a weapon like a ice staff or a normal bow or even a sword and shield. That has its own unique skill set you can use with it plus an ultimate. More like the bow skill line but with unique animations for the Cross bow since it works different.

    I think people mistook it as if my Dawnguard skill line idea was an active skill line when the idea I had was it was not an active skill line at all because the fighters guild does do a lot of what a active Dawnguard Skill skillline might do. That is why I went for the idea it can be a passive one. While getting a new weapon skill line out of it another. By the way I still want spears.

    Since the crossbow passive could work for both the weapons skill line and the fighters guild crossbow ability while the latter would be
    more punishing to vampires here is why. If you got the skilled tracker passive since it gives fighters guild abilties 20% extra damage to undead and if you put that on top of Dawnguard skill line Cross bow passive which I came up that gives cross bow abilities 25 extra damage to vampires.
    Then the Fighters Guild Crossbow ability could do up to 45 extra damage to vampires which I think could be really punishing if that was fired at them. . I suspect that would be nerfed because players might complain about it to much. If they did add the Dawnguard Skill line and had its passives stack with the Fighters Guild Crossbow ability which allows it to stack with Skilled Tracker there would really be some unhappy pvpers that uses vampire for their build.

    Yeah, something that gives similar bonuses that vampires and werewolves get (things like supernatural recovery, etc) would actually be really just an all around decent way of making everyone happy (whether for RP or not, people don't like to get strongarmed into being either). Even with passives, it still needs that balancing though. They have to have some weakness/caveat like the others. Some examples of this would be that they're resistant to basic vampire/werewolf abilities until they're in their ult form. Then they're only resistant to say 15-20% rather than just 25%.

    As for the Cyrodiil portion, I really think that should be in the base game regardless. But at the same time, there's a lot of vampires and werewolves running around there.

    While I'm not opposed to new weapons, I'm not speaking about that. That's something entirely different and while fits thematically, it's not incumbent on being within the Dawnguard. I feel like that's something that should be warranted into it's own topic being as if we're going the passive route with the Dawnguard it's only going to further confuse readers.

    I added the crossbow bit to the poll because well I do think we should be getting a new weapon.
    Personally how I feel about the Dawnguard is they are a group that either has disbanded or if not yet disbanded could still exist but might be inn a state where they do not having the interests of people at heart and be out for themselves. Given their crossbow is part of the Fighters guild skill line. They have to have existed or are still around somewhere for those crossbows to be associated with the vampire hunting group. Could they still be around I think they could. To be honest I think the second era Dawnguard could be compelling as Bad Guys or a Force of Meridia that are up to no good. I think they would make great bad guys personally.

    Reason why I made this poll and thread though is because people seem to really want a mortal element a anti vampire/werewolf skill line that is beneficial for not being a vampire or lycanthrope so they don't have to be vampires or lycanthrope just to stay ahead.
    I seen people wanting Dawnguard or something like it as well so that is another reason.
    But its been an interesting poll it seems like their are more against it then for it or a draw or tie.
    I doubt this thread will inspire Zenimax to add the Dawnguard and I doubt they will ever be made a playable group in Eso.

    Its possible we could see a Dawnguard Motif and a few quests or maybe a dungeon that involves them but that might be all they do with them. Its unlikely they will make them a joinable group. At best we could possibly see them in a state of falling apart or disbanding. But I think that might be the gist of their involvement if any. They could even surprise us and do something with them when they do the Reach or even Greymoor itself but I doubt it. We will have to wait and see.

    It would be nice if they did have bonuses for staying away from the two conditions but I doubt they will add it in. We can give them ideas but it doesn't mean they take those ideas to heart.

    PC NA
    Please add Fangs to Vampires.
  • idk
    idk
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    No
    The only new Skill line I want to see, and the only new Skill line that ESO needs, is a new Magica WEAPON skill line, using tomes, runes, tablets, scrolls as the weapon types (similar to swords, dagger, axe, mace). These will be held in one hand, with the other effectively casting.

    MAKE IT HAPPEN ZOS.

    Unfortunately it is unlikely Zos will add a new weapon line that requires a new weapon design. They would have to draw the new weapon for each motif in the game. It is much more likely we will see a one hand and rune that could use a sword and the rune be hidden from sight. Of course this would still be a magicka based weapon line.
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