ESO_Nightingale wrote: »Will we ever see a proper Ice magic in this game? The lack of Ice magic available to players and the fact that majority of NPCS have better looking Ice magic than Players really irks me to wrong way every time. I get what Warden has "Ice Magic" but IMO it just feels so out of place and just doesn't look that great for me to roll a Warden.
You guys could have put frost magic in Necromancer skill at least there it makes more sense than Warden with the death theme they got going on.
Frost/Ice Skills you could have incorporated into necromancers:
Ice Wraith: Instead of that horrible Flame Skull that looks like you just copied Ghost Riders skull.
Frostbite
Wall of Frost
Frost Rune
Icy Spear
Ice Storm
Frost Thrall
Blizzard
Come on guys...
I get these are mainly Skyrim abilities but come on the new classes Warden and Necromancers will always Irk me from a visual stand point.
I think Screaming Cliff Racer should be an Ice Wraith. It's an animal. What can i say?
Totally agree 100% makes more sense IMO.
Imagine that as ability way more cooler than chucking crappy Cliff Racers at enemies.
ESO_Nightingale wrote: »Will we ever see a proper Ice magic in this game? The lack of Ice magic available to players and the fact that majority of NPCS have better looking Ice magic than Players really irks me to wrong way every time. I get what Warden has "Ice Magic" but IMO it just feels so out of place and just doesn't look that great for me to roll a Warden.
You guys could have put frost magic in Necromancer skill at least there it makes more sense than Warden with the death theme they got going on.
Frost/Ice Skills you could have incorporated into necromancers:
Ice Wraith: Instead of that horrible Flame Skull that looks like you just copied Ghost Riders skull.
Frostbite
Wall of Frost
Frost Rune
Icy Spear
Ice Storm
Frost Thrall
Blizzard
Come on guys...
I get these are mainly Skyrim abilities but come on the new classes Warden and Necromancers will always Irk me from a visual stand point.
I think Screaming Cliff Racer should be an Ice Wraith. It's an animal. What can i say?
Totally agree 100% makes more sense IMO.
Imagine that as ability way more cooler than chucking crappy Cliff Racers at enemies.
ESO_Nightingale wrote: »
where's that artwork from btw
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »[quote="
i think we should improve on what we have. and what we have is Animal Companions and Winter's Embrace
Honestly If they made major improvements to it I would be all up for it.
changes like this?
https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
They are gana need to do better than that to win me over IMO
given the history of changes, i don't think we will ever manage more than this.
Lughlongarm wrote: »ESO_Nightingale wrote: »Will we ever see a proper Ice magic in this game? The lack of Ice magic available to players and the fact that majority of NPCS have better looking Ice magic than Players really irks me to wrong way every time. I get what Warden has "Ice Magic" but IMO it just feels so out of place and just doesn't look that great for me to roll a Warden.
You guys could have put frost magic in Necromancer skill at least there it makes more sense than Warden with the death theme they got going on.
Frost/Ice Skills you could have incorporated into necromancers:
Ice Wraith: Instead of that horrible Flame Skull that looks like you just copied Ghost Riders skull.
Frostbite
Wall of Frost
Frost Rune
Icy Spear
Ice Storm
Frost Thrall
Blizzard
Come on guys...
I get these are mainly Skyrim abilities but come on the new classes Warden and Necromancers will always Irk me from a visual stand point.
I think Screaming Cliff Racer should be an Ice Wraith. It's an animal. What can i say?
Totally agree 100% makes more sense IMO.
Imagine that as ability way more cooler than chucking crappy Cliff Racers at enemies.
Well, there is a set with that exact effect, I would have loved if the selene set animation, could have been part of the Warden kit as well.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »[quote="
i think we should improve on what we have. and what we have is Animal Companions and Winter's Embrace
Honestly If they made major improvements to it I would be all up for it.
changes like this?
https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
They are gana need to do better than that to win me over IMO
given the history of changes, i don't think we will ever manage more than this.
If they want us to purchase their new classes then they need to bring more to the table than just half arsing classes and skills on release. Seriously whats my incentive to play a Warden or Necro when Sorcs and Templar seem to do the job way better IMO.
Cliff racer should be changed from magic damage to frost damage. Take away the stupid distance modifier and add chance to chill. Change the animation making the bird more bluish leaving a snowy icy trail.
this would work into their new passive.
to me this seems like a no brainer
SidewalkChalk5 wrote: »#1 thing they need to do for both DPS and tanks is to FIX THE ICE STAFF. Switching taunt to Frost Clench (swap with immobilize) and adding Minor armor debuffs would make the weapon functional (but still not BiS) for both DPS and tanks. Until then, it irredeemably sucks for both.
#2.... sure, Polar Bear and replacing the goofy Cliff Racer with an Ice Wraith sounds amazing. A DPS bump to Arctic Wind would be a good step, too. Together, that could finally make DPS Ice Warden a real thing in Skyrim. I'd love to see it.
Even if frost become better i'd still raise issue with most of the spells being melee range, thats not what you want from a frost mage lol
Maybe make the range morph of impaling shards baseline for the skills as that would still be a QoL buff for tanky types
Then make Northern Storm have an option to use at range...
Or just rework frost entirely, or remove from warden entirely...
Melee frost mage is no good, if you play as a frost mage the point is to blast while slowing and such but if you stood right next to them you're gonna get smashed anyway making the utility of frost worthless.
They need to seperate tank and frost mages, melee dk magic is fine as it fits well with the DK theme
Melee frost is just wrong
ESO_Nightingale wrote: »Even if frost become better i'd still raise issue with most of the spells being melee range, thats not what you want from a frost mage lol
Maybe make the range morph of impaling shards baseline for the skills as that would still be a QoL buff for tanky types
Then make Northern Storm have an option to use at range...
Or just rework frost entirely, or remove from warden entirely...
Melee frost mage is no good, if you play as a frost mage the point is to blast while slowing and such but if you stood right next to them you're gonna get smashed anyway making the utility of frost worthless.
They need to seperate tank and frost mages, melee dk magic is fine as it fits well with the DK theme
Melee frost is just wrong
I personally think melee range is fine, i even prefer it.
wardens usually play melee-medium range because of how shalks works and that doesn't deal frost damage... yet. If northern storm was a ranged cast it would be even more similar to the never-used icy rage. It would really hurt pvp damage stacking builds. Sleet storm isn't used very often in pve besides theme builds or solo builds because bear is generally more valuable in pve in a lot of scenarios i don't see tanks using it too often either. The utility of frost at the moment is defensively oriented. we wouldn't be smashed necessarily.
ESO_Nightingale wrote: »Even if frost become better i'd still raise issue with most of the spells being melee range, thats not what you want from a frost mage lol
Maybe make the range morph of impaling shards baseline for the skills as that would still be a QoL buff for tanky types
Then make Northern Storm have an option to use at range...
Or just rework frost entirely, or remove from warden entirely...
Melee frost mage is no good, if you play as a frost mage the point is to blast while slowing and such but if you stood right next to them you're gonna get smashed anyway making the utility of frost worthless.
They need to seperate tank and frost mages, melee dk magic is fine as it fits well with the DK theme
Melee frost is just wrong
I personally think melee range is fine, i even prefer it.
wardens usually play melee-medium range because of how shalks works and that doesn't deal frost damage... yet. If northern storm was a ranged cast it would be even more similar to the never-used icy rage. It would really hurt pvp damage stacking builds. Sleet storm isn't used very often in pve besides theme builds or solo builds because bear is generally more valuable in pve in a lot of scenarios i don't see tanks using it too often either. The utility of frost at the moment is defensively oriented. we wouldn't be smashed necessarily.
For sure, thing is if all the skills were made ranged you could still play them in melee with no problems, it doesn't work the other way round. General frost mage theme in most games is the ability to keep enemies slowed or full on frozen and nuke the enemy from a distance, my point is that if you have to play it in melee, the chilled/immobalized enemies can still hit you which defeats the purpose of having the crowd control abilities, ruining the general theme of a frost mage.
Also things like icy rage aren't used because you would have to use frost staff and if you wanted to do that as a dps you wouldn't be able to have tri force and its jsut generally less damage because of fire/lightning passives.
Even if frost become better i'd still raise issue with most of the spells being melee range, thats not what you want from a frost mage lol
Maybe make the range morph of impaling shards baseline for the skills as that would still be a QoL buff for tanky types
Then make Northern Storm have an option to use at range...
Or just rework frost entirely, or remove from warden entirely...
Melee frost mage is no good, if you play as a frost mage the point is to blast while slowing and such but if you stood right next to them you're gonna get smashed anyway making the utility of frost worthless.
They need to seperate tank and frost mages, melee dk magic is fine as it fits well with the DK theme
Melee frost is just wrong
Even if frost become better i'd still raise issue with most of the spells being melee range, thats not what you want from a frost mage lol
Maybe make the range morph of impaling shards baseline for the skills as that would still be a QoL buff for tanky types
Then make Northern Storm have an option to use at range...
Or just rework frost entirely, or remove from warden entirely...
Melee frost mage is no good, if you play as a frost mage the point is to blast while slowing and such but if you stood right next to them you're gonna get smashed anyway making the utility of frost worthless.
They need to seperate tank and frost mages, melee dk magic is fine as it fits well with the DK theme
Melee frost is just wrong
You have described the issue better than I could have. For me they need to rework Ice Skill line from the ground up or just remove it from Warden all together as it just doesn't make sense and stick to the nature/ earthy theme of it or give them more animal summoning options instead.
Also imagine how confusing it must be to new players when they see Warden for the first time you assume its all nature, earthy theme class with animal summoning sorta theme to it not ice magic from the design point of view.
Also from a visual stand point Necros look like they could do with better visuals. What better way than ice/frost magic with slow effects as you bombard enemies temporary minions?
ESO_Nightingale wrote: »Even if frost become better i'd still raise issue with most of the spells being melee range, thats not what you want from a frost mage lol
Maybe make the range morph of impaling shards baseline for the skills as that would still be a QoL buff for tanky types
Then make Northern Storm have an option to use at range...
Or just rework frost entirely, or remove from warden entirely...
Melee frost mage is no good, if you play as a frost mage the point is to blast while slowing and such but if you stood right next to them you're gonna get smashed anyway making the utility of frost worthless.
They need to seperate tank and frost mages, melee dk magic is fine as it fits well with the DK theme
Melee frost is just wrong
You have described the issue better than I could have. For me they need to rework Ice Skill line from the ground up or just remove it from Warden all together as it just doesn't make sense and stick to the nature/ earthy theme of it or give them more animal summoning options instead.
Also imagine how confusing it must be to new players when they see Warden for the first time you assume its all nature, earthy theme class with animal summoning sorta theme to it not ice magic from the design point of view.
Also from a visual stand point Necros look like they could do with better visuals. What better way than ice/frost magic with slow effects as you bombard enemies temporary minions?
***, i'd want the frost magic stuff shifted to another class too but it is more unrealistic than most of the changes we have even suggested. it will absolutely never ever happen. We have to work with what we have and try to make that better.
ESO_Nightingale wrote: »Even if frost become better i'd still raise issue with most of the spells being melee range, thats not what you want from a frost mage lol
Maybe make the range morph of impaling shards baseline for the skills as that would still be a QoL buff for tanky types
Then make Northern Storm have an option to use at range...
Or just rework frost entirely, or remove from warden entirely...
Melee frost mage is no good, if you play as a frost mage the point is to blast while slowing and such but if you stood right next to them you're gonna get smashed anyway making the utility of frost worthless.
They need to seperate tank and frost mages, melee dk magic is fine as it fits well with the DK theme
Melee frost is just wrong
You have described the issue better than I could have. For me they need to rework Ice Skill line from the ground up or just remove it from Warden all together as it just doesn't make sense and stick to the nature/ earthy theme of it or give them more animal summoning options instead.
Also imagine how confusing it must be to new players when they see Warden for the first time you assume its all nature, earthy theme class with animal summoning sorta theme to it not ice magic from the design point of view.
Also from a visual stand point Necros look like they could do with better visuals. What better way than ice/frost magic with slow effects as you bombard enemies temporary minions?
***, i'd want the frost magic stuff shifted to another class too but it is more unrealistic than most of the changes we have even suggested. it will absolutely never ever happen. We have to work with what we have and try to make that better.
If that's how their class design philosophy works why should I support this company in the first place? When other mmos have designed those classes in a better form that's represents those classes much better. If they don't wan't to listen to class feedback that's their choice but yeah I won't support any content they churn out unless they are properly addressed and looked at from a visual stand point.
As it stands we do pay AAA price for Necro and Warden and both seem to be unsatisfying to play for me and lack the visual appeal when Sorc and Templar do the job much better.
Seriously look at the classes from WOW or GW2 they have a structure and not just mishmash of abilities slapped together. In other words the abilities from those classes make sense the way they are tied to each other so old players as well as new players who don't understand what a "Druid" or "Ranger" are from a lore point of view, the visual tells them what that class is all about with the use simple format called a "THEME".