thadjarvis wrote: »Frost does fit warden in this game quite well (calling on winter’s power as a nature mage) and it seems that’s been the direction of ZoS and it’s continuing with the new damage passive wardens are getting.
Necro has been designed to use varied damage types (both stam and mag). Makes sense as they produce damage based on different dead entities they draw power from. Necro passives focus on empowerment from things dying and offense/defense from damage over time (rotting).
May not be everyone cup of tea but they have split things up nicely; creative RPers can make them fit their goals:
Sorc: dark/daedric magic & lightning
NB: blood magic
DK: Fire from traditional flame and also derived from Lava
Templar: Fire from sun and spears of light magic
Warden: nature: calling animals’ power and calling upon winter’s storm power
Necro: summon all of it, empowerment from death, and rotting passives
Warden is already the "ice class", necromancer is more of "all elements class". And tbh i prefer it that way.
Warden is already the "ice class", necromancer is more of "all elements class". And tbh i prefer it that way.
Lets say I wanted to build a character that used Ice magic but I didn't want to be forced into using Ice Staff. What would you recommend for me in terms of building around Ice/Frost Magic that wasn't based on support or healing just DPS mainly.
Warden is already the "ice class", necromancer is more of "all elements class". And tbh i prefer it that way.
Lets say I wanted to build a character that used Ice magic but I didn't want to be forced into using Ice Staff. What would you recommend for me in terms of building around Ice/Frost Magic that wasn't based on support or healing just DPS mainly.
Here's a few recommendations of skills
Warden
Winter's Embrace
- Sleet Storm > Northern Storm (Ultimate - AOE)
- Impaling Shards > Winter's Revenge (Targeted Ground AOE)
Necromancer
Grave Lord
- Frozen Colossus > Glacial Colossus (Ultimate - Targeted Ground AOE)
- Boneyard > Unnerving Boneyard / Avid Boneyard (Targeted Ground AOE)
Destruction Staff
* = With Ice Staff Equipped
- Force Shock > Force Pulse (Spammable - Fire, Frost, & Lightning)
- Wall of Frost* > Frost Blockade* (Ground AOE)
- Frost Touch* > Frost Reach* (DOT)
- Impulse* > Pulsar* (AOE)
Mages Guild
- Meteor > Ice Comet (Ultimate - Targeted AOE)
While you could attempt it without an ice staff, you would be missing out on a few options for Frost Damage DPS skills.
thadjarvis wrote: »I must be missing something. You want to RP a frost mage but don’t want to use a Frost staff. Wouldn’t RPing frost mean using the most frost possible.
Anyway here’s a great place to figure it out. There, there are loads of RP and performance frost mage players that test and discuss builds. I think you’ll enjoy and get a lot out of the community.
https://discord.gg/ZJk3g2
thadjarvis wrote: »@Flubbles
Sorry I assume RP bc frost really isn’t a DPS element is ESO from passives. Magden has a live passive and a pts DPS passive that benefits from frost and they could potentially benefit from more frost skills with the new passive.
On necro changing any skills to frost damage would be at best best net neutral or more likely a dps loss.
Eg
Loosing fire skill will lower dps through engulfing flames (more so in coordinated groups).
Loosing a shock skill would loose some minor vuln uptime potential (more so solo or basic groups).
In order to make active frost skills outside of warden for DPS useful, they’d need to change a bunch of passive things first (or add in an engulfing flames thing for frost). Until then frost is either the new Warden or RP imo.
Starlight_Knight wrote: »I hear you though with the wanting a frost mage, its sad that zos never listen and do weird changes that nobody likes but they go ahead anyway and then just leave them... Looking at you ulti cast times and Bosmer stealth passive removal.
MashmalloMan wrote: »Starlight_Knight wrote: »I hear you though with the wanting a frost mage, its sad that zos never listen and do weird changes that nobody likes but they go ahead anyway and then just leave them... Looking at you ulti cast times and Bosmer stealth passive removal.
They do listen, just very slowly. If you've followed the patches, Warden has continuously received buffs towards Ice Magic, with the most recent on the pts being +10% crit damage to enemies recently affected with the chilled status effect. As far as I'm aware, chilled is an instant damage proc with no dot, so the time for the crit damage is probably about 4-6 seconds, but I haven't seen anyone confirm yet. Someone on the PTS checked chilled uptime in trials and it was like 60-70% or so with Wardens in the group and that's before this new passive.
This specific passive was requested numerous times from various Ice Wardens. Furthermore, they added this passive during a patch that had next to 0 class/combat related skill changes for any classes with a focus on performance, so for them to just casually slip that in there is awesome and leads me to believe they're going to continue down this track in making ice magic more viable as a dps tool for Warden, it's still a tanky element for other classes.
4 other possitive ice dps related changes were made in Wrathstone alone:
- Piercing Cold Passive: 6% magic/frost damage buffed to 10%.
- This helps buff ice/magic related abilities outside the Warden skill line too, making them even more viable then what other classes can muster with them. There is always a chance more ice magic can be released in the future.There is currently more fire/magic/ice related universal abilities then there are shock, so this isn't too bad.
- Winters Revenge: Reduced the cost of this ability and its morphs to 3240, down from 3510. Increased the damage of this morph by approximately 44%.
- Every other AOE dot saw their costs raised to 4500-4900 range and damage went down to match the new 1.5x spammable damage standard, this ability breaks that standard in 2 ways. This ability also has increased chance to apply chilled which synergizes nicely with the new crit damage passive. Still wondering how much it really increases it by though. 4% per tick is is without a charged destruction staff. Someone better than me can test, but anything higher than 4% is a lot better than 2% in comparison to other aoe dot status effect chances. Perhaps the % chance is actually 7-10% with the unknown effect of the morph.
- Northern Storm (morph): The Max Magicka granted from this morph is no longer enabled passively by slotting for +8% magicka. Instead, it is granted for 30 seconds after activating the Ultimate. At rank IV, this is +30% magicka.
- This was done in a growing effort to move away from big abilities slotted just for passives, we saw a similar change to Flawless Dawnbreaker, losing it's 5% weapon damage for slotted to +300 weapon damage for 20 seconds.
- You can still slot Ice Comet front bar for 2% magicka and mag reg, which is only a loss of 6% magicka passively front bar, but a gain of +30% magicka for 30 seconds. With 200 ult cost, 3 base ult/s and 4 ult back every 8s, rounding up to 10s for human error, this results in at least 3.5 ult/s. You can use your ult every 57s which is a little higher than 50% uptime. 50% of 30% magicka is 15%, only 6% magicka lost, giving a net gain of 9% magicka and this is in the worst case scenario..
- This buff carries over to your back bar where it previously didn't and there are other sources of ult gen, especially in pvp that will boost this uptime by a lot more.
- This ability still offers great aoe damage, 40% snare and Major Protection for your group in the storm, it's overloaded and I love it.
- Arctic Blast (morph): This ability and its morphs have regained the original function of Arctic Blast, and deal Frost Damage in a 6 meter area around the caster while the Heal over Time persists. This morph no longer converts the ability into an awkward projectile stun. Instead, this ability has inherited Permafrost’s old functionality, where enemies hit 3 times in rapid succession with the ability are stunned. This stun cannot be blocked.
- They listened to feedback after numerous attempts to make it work, going as far as calling the previous version of this ability "awkward". I still think a little more needs to be done... It should lose the %HP healing so this morph can better shine as a dps ability with increased damage/duration. Polar Wind, should keep the % based healing to better distinguish the morphs and make them less of jack of all trades, master of none.
TLDR: Patience. It's coming, they hear you. They wouldn't do any of these changes unless they were on board the Ice Magic DPS Warden Bandwagon, but as with anything. It takes them forever and it's usually hit or miss. I'd expect some more class related improvements along with the new chapter U26.
Will we ever see a proper Ice magic in this game? The lack of Ice magic available to players and the fact that majority of NPCS have better looking Ice magic than Players really irks me to wrong way every time. I get what Warden has "Ice Magic" but IMO it just feels so out of place and just doesn't look that great for me to roll a Warden.
You guys could have put frost magic in Necromancer skill at least there it makes more sense than Warden with the death theme they got going on.
Frost/Ice Skills you could have incorporated into necromancers:
Ice Wraith: Instead of that horrible Flame Skull that looks like you just copied Ghost Riders skull.
Frostbite
Wall of Frost
Frost Rune
Icy Spear
Ice Storm
Frost Thrall
Blizzard
Come on guys...
I get these are mainly Skyrim abilities but come on the new classes Warden and Necromancers will always Irk me from a visual stand point.
ESO_Nightingale wrote: »MashmalloMan wrote: »Starlight_Knight wrote: »I hear you though with the wanting a frost mage, its sad that zos never listen and do weird changes that nobody likes but they go ahead anyway and then just leave them... Looking at you ulti cast times and Bosmer stealth passive removal.
They do listen, just very slowly. If you've followed the patches, Warden has continuously received buffs towards Ice Magic, with the most recent on the pts being +10% crit damage to enemies recently affected with the chilled status effect. As far as I'm aware, chilled is an instant damage proc with no dot, so the time for the crit damage is probably about 4-6 seconds, but I haven't seen anyone confirm yet. Someone on the PTS checked chilled uptime in trials and it was like 60-70% or so with Wardens in the group and that's before this new passive.
This specific passive was requested numerous times from various Ice Wardens. Furthermore, they added this passive during a patch that had next to 0 class/combat related skill changes for any classes with a focus on performance, so for them to just casually slip that in there is awesome and leads me to believe they're going to continue down this track in making ice magic more viable as a dps tool for Warden, it's still a tanky element for other classes.
4 other possitive ice dps related changes were made in Wrathstone alone:
- Piercing Cold Passive: 6% magic/frost damage buffed to 10%.
- This helps buff ice/magic related abilities outside the Warden skill line too, making them even more viable then what other classes can muster with them. There is always a chance more ice magic can be released in the future.There is currently more fire/magic/ice related universal abilities then there are shock, so this isn't too bad.
- Winters Revenge: Reduced the cost of this ability and its morphs to 3240, down from 3510. Increased the damage of this morph by approximately 44%.
- Every other AOE dot saw their costs raised to 4500-4900 range and damage went down to match the new 1.5x spammable damage standard, this ability breaks that standard in 2 ways. This ability also has increased chance to apply chilled which synergizes nicely with the new crit damage passive. Still wondering how much it really increases it by though. 4% per tick is is without a charged destruction staff. Someone better than me can test, but anything higher than 4% is a lot better than 2% in comparison to other aoe dot status effect chances. Perhaps the % chance is actually 7-10% with the unknown effect of the morph.
- Northern Storm (morph): The Max Magicka granted from this morph is no longer enabled passively by slotting for +8% magicka. Instead, it is granted for 30 seconds after activating the Ultimate. At rank IV, this is +30% magicka.
- This was done in a growing effort to move away from big abilities slotted just for passives, we saw a similar change to Flawless Dawnbreaker, losing it's 5% weapon damage for slotted to +300 weapon damage for 20 seconds.
- You can still slot Ice Comet front bar for 2% magicka and mag reg, which is only a loss of 6% magicka passively front bar, but a gain of +30% magicka for 30 seconds. With 200 ult cost, 3 base ult/s and 4 ult back every 8s, rounding up to 10s for human error, this results in at least 3.5 ult/s. You can use your ult every 57s which is a little higher than 50% uptime. 50% of 30% magicka is 15%, only 6% magicka lost, giving a net gain of 9% magicka and this is in the worst case scenario..
- This buff carries over to your back bar where it previously didn't and there are other sources of ult gen, especially in pvp that will boost this uptime by a lot more.
- This ability still offers great aoe damage, 40% snare and Major Protection for your group in the storm, it's overloaded and I love it.
- Arctic Blast (morph): This ability and its morphs have regained the original function of Arctic Blast, and deal Frost Damage in a 6 meter area around the caster while the Heal over Time persists. This morph no longer converts the ability into an awkward projectile stun. Instead, this ability has inherited Permafrost’s old functionality, where enemies hit 3 times in rapid succession with the ability are stunned. This stun cannot be blocked.
- They listened to feedback after numerous attempts to make it work, going as far as calling the previous version of this ability "awkward". I still think a little more needs to be done... It should lose the %HP healing so this morph can better shine as a dps ability with increased damage/duration. Polar Wind, should keep the % based healing to better distinguish the morphs and make them less of jack of all trades, master of none.
TLDR: Patience. It's coming, they hear you. They wouldn't do any of these changes unless they were on board the Ice Magic DPS Warden Bandwagon, but as with anything. It takes them forever and it's usually hit or miss. I'd expect some more class related improvements along with the new chapter U26.
Yeah I'm with Marshmellow Man on this one. Sweet name btw . Seriously though. They're stupendously slow. But they have been inching towards it bit by bit. They even added icy conjuror after we bitched about not enough frost damage sets. We just have to keep these discussions going. I've been doing this for a bit under 2 years now, and we are starting to get results from our work. Especially after seeing our specific suggestion make it in this patch. I don't agree with a lot of the changes this patch. But Glacial Presence's change has given me some form of hope for Frost Magic.
thadjarvis wrote: »Piercing cold just made up for no engulfing flames for frost. It just makes frost on magden not terrible (doesn’t make it good)
North storm is nice for PvP but in PvE it has the same bear problem: slotting it means you have to use it. Magden can’t really have two ultimates slotted that they can use situationally. And one looses tons of DPS relative to bear. Magdens just don’t use it in hard content: it’s bear (with MA) or Destro. The old slot passive would have been better for PvE.
Arctic blast: they keep trying on this one; it a wonky do 5 things skill that will find a focus at some point
The above are little bones to frost that are all pretty meh
Winters Revenge: this skill is awesome; the identity of frost magery. Super powerful and feeds into....
New crit passive: the only actual thing in the game that has anything to do with frost being a DPS element
As much as I want to like Warden the solid frost magic some of us crave for just inst there.
From a visual stand points I was expecting Wardens to have more nature type abilities like summoning vines and flowers and such.
Also the pets for warden are a massive let down. They just don't make any sense for a nature class Morrowind has come and gone. We have Spriggans , Ice Wraith (Since they gave ice ability to warden this would have made more sense than the floating pile of brains) , and ability to at least tame certain animals would have been a better option than just a bear.
For me the Warden abilities feel too much like Templar specially from a visual stand point with the holy priest theme abilities they got going on when they should have been more earthy and nature based than we currently get.
Honestly if they had done a better job of that class I wouldn't be complaining and asking for Necromancers to get frost skill line.
ESO_Nightingale wrote: »[quote="
i think we should improve on what we have. and what we have is Animal Companions and Winter's Embrace
I personally don't Like how the Elements only get 1/3 of the skill lines for classes... Unless you include Destro Staff which is boring bc the spells are all identical.
I would like to see an Expansion on Earth Magic like maybe a defensive staff like the Destro Ice staff and Water Resto Staff.
But I would settle for a Resto Staff with Blue Effects at this point...
Also a Poison/Plant/Nature staff that uses Stam would be insane. And Maybe the Earth one could use Stam as well Idk
Pleez, sir, a crumb of Personalization?
ESO_Nightingale wrote: »Will we ever see a proper Ice magic in this game? The lack of Ice magic available to players and the fact that majority of NPCS have better looking Ice magic than Players really irks me to wrong way every time. I get what Warden has "Ice Magic" but IMO it just feels so out of place and just doesn't look that great for me to roll a Warden.
You guys could have put frost magic in Necromancer skill at least there it makes more sense than Warden with the death theme they got going on.
Frost/Ice Skills you could have incorporated into necromancers:
Ice Wraith: Instead of that horrible Flame Skull that looks like you just copied Ghost Riders skull.
Frostbite
Wall of Frost
Frost Rune
Icy Spear
Ice Storm
Frost Thrall
Blizzard
Come on guys...
I get these are mainly Skyrim abilities but come on the new classes Warden and Necromancers will always Irk me from a visual stand point.
I think Screaming Cliff Racer should be an Ice Wraith. It's an animal. What can i say?
ESO_Nightingale wrote: »[quote="
i think we should improve on what we have. and what we have is Animal Companions and Winter's Embrace
Honestly If they made major improvements to it I would be all up for it.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »[quote="
i think we should improve on what we have. and what we have is Animal Companions and Winter's Embrace
Honestly If they made major improvements to it I would be all up for it.
changes like this?
https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
ESO_Nightingale wrote: »ESO_Nightingale wrote: »[quote="
i think we should improve on what we have. and what we have is Animal Companions and Winter's Embrace
Honestly If they made major improvements to it I would be all up for it.
changes like this?
https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
They are gana need to do better than that to win me over IMO
ESO_Nightingale wrote: »ESO_Nightingale wrote: »[quote="
i think we should improve on what we have. and what we have is Animal Companions and Winter's Embrace
Honestly If they made major improvements to it I would be all up for it.
changes like this?
https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
They are gana need to do better than that to win me over IMO