This specific detail doesn’t bother me however I support your request for more dialogue choices.
In previous games I always tried to choose the snide, sarcastic, or neutral dialogue.
CMDR_Un1k0rn wrote: »It's an MMO. RP does not work the same way as the singleplayer games, not when it comes to official lore anyway.
Sorry, that's just the cold reality.
CMDR_Un1k0rn wrote: »It's an MMO. RP does not work the same way as the singleplayer games, not when it comes to official lore anyway.
Sorry, that's just the cold reality.
This specific detail doesn’t bother me however I support your request for more dialogue choices.
In previous games I always tried to choose the snide, sarcastic, or neutral dialogue.
I agree, that would be nice.
When Elseweyr came out I had an idea for an altmer necromancer whose attitude is very much 'the ends will justify the means' and believes she's justified in whatever she does if it helps her become a famous hero who saves the world. I love the idea of the character and had a whole background worked out for her but gave up on it because there's just no way for her personality to actually come across in the game and without that she's just another generic necromancer. I made the character in a different game instead, which does give dialogue options.
I've had similar problems with other ideas for alts. Like my nord dragonknight who is supposed to be wildly impulsive and over confident. The nearest I can get in this game is skipping optional dialogue and going straight to the accept option, which is ok but not ideal by any means. Sometimes I can sort-of make it work, but other times I think up an interesting character, realise there's no way to implement them in this game and go and play something else instead because it does give me those choices.
MEBengalsFan2001 wrote: »This specific detail doesn’t bother me however I support your request for more dialogue choices.
In previous games I always tried to choose the snide, sarcastic, or neutral dialogue.
I agree, that would be nice.
When Elseweyr came out I had an idea for an altmer necromancer whose attitude is very much 'the ends will justify the means' and believes she's justified in whatever she does if it helps her become a famous hero who saves the world. I love the idea of the character and had a whole background worked out for her but gave up on it because there's just no way for her personality to actually come across in the game and without that she's just another generic necromancer. I made the character in a different game instead, which does give dialogue options.
I've had similar problems with other ideas for alts. Like my nord dragonknight who is supposed to be wildly impulsive and over confident. The nearest I can get in this game is skipping optional dialogue and going straight to the accept option, which is ok but not ideal by any means. Sometimes I can sort-of make it work, but other times I think up an interesting character, realise there's no way to implement them in this game and go and play something else instead because it does give me those choices.
Roleplaying is harder in a MMO or even on a CRPG as you have the limitation set forth within the game. I find the best way to truly enjoy a role playing experience to sit down and play with a group of friends using the old style of pencil and paper games.
I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
In the end, the game can't have known the elaborate story you came up with. All of the extra flavor you added to your character already comes from you -- it's just as much in your power to decide this one tiny piece of dialogue didn't happen.
ArchangelIsraphel wrote: »I also support your request for more dialogue choices as well, it would be nice, especially where extremely difficult decisions are concerned, or when your character would choose a more clever solution than the games coding allows.
I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
Dark_Lord_Kuro wrote: »I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
Racist🙄
Dark_Lord_Kuro wrote: »I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
Racist🙄
Whoosh!
Or am I getting Uno reverse card whoosh?
zadrotscrolls wrote: »Well ... Thanks to everyone who supported me. I will try to send a ticket to the support service with a request to remove the trigger of a member of the DB from me so that in the future this situation does not happen again. But this is hardly possible, I think.
Now, if there would be a DB release a few DLCs later, then I would just close it on one of my alts and would not worry about 6 skill points and 800 achievement points.
It is very difficult for me to accept this all as just another convention of the game.
Four words: the Rite of Theft.I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
zadrotscrolls wrote: »Well ... Thanks to everyone who supported me. I will try to send a ticket to the support service with a request to remove the trigger of a member of the DB from me so that in the future this situation does not happen again. But this is hardly possible, I think.
Now, if there would be a DB release a few DLCs later, then I would just close it on one of my alts and would not worry about 6 skill points and 800 achievement points.
It is very difficult for me to accept this all as just another convention of the game.
I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
Right of theft is a huge part of bosmer culture
Four words: the Rite of Theft.I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
Edit: if you are not referring to the infamous bosmer racial passives.
I'm not personally bothered if I do a particular part of the content and it gets referred to later. What does bother me is when a character with whom I have chosen not to do the Thieves Guild/Dark Brotherhood content because he's a lawful good Templar gets partway through a quest in zone that was released after those DLCs and is then supposed to steal or trespass with no alternative way of proceeding. I appreciate that ZOS want to promote the DLCs and the skill sets that come with them, but there should always be options!
Yes I hate forced stealing on my characters, they are wood elves not Khajiit, they aren’t known for thievery.-_-
Right of theft is a huge part of bosmer culture