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Off balance changes messing with Cutting Dive

Teeba_Shei
Teeba_Shei
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With the changes to off balance having a cooldown, Cutting Dive, an already weak skill in pvp is being nerfed. For those who don't know the skill says "If you are more than 7 meters away from the target, you set them off balance for 7 seconds." If off balance is going to have a cooldown is it possible this skill shouldn't have the range requirement? It's easily dodgeable and you're usually in melee range anyway so actually getting off balance on the target is a challenge. The damage on the skill was heavily nerfed in a previous patch because the bleed was being added to the skill to compensate.

"If the enemies are already off-balance, the cliff racer rips through them, causing them to bleed for X Physical Damage over 7 seconds. This effect can stack."
  • Skjaldbjorn
    Skjaldbjorn
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    With the changes to off balance having a cooldown, Cutting Dive, an already weak skill in pvp is being nerfed. For those who don't know the skill says "If you are more than 7 meters away from the target, you set them off balance for 7 seconds." If off balance is going to have a cooldown is it possible this skill shouldn't have the range requirement? It's easily dodgeable and you're usually in melee range anyway so actually getting off balance on the target is a challenge. The damage on the skill was heavily nerfed in a previous patch because the bleed was being added to the skill to compensate.

    "If the enemies are already off-balance, the cliff racer rips through them, causing them to bleed for X Physical Damage over 7 seconds. This effect can stack."

    Yeah, this has been hashed to death in the Warden threads during the PTS cycle. Either Zenimax doesn't care, or they're waiting until Greymoor to do anything about it. Very disappointing. Chaining the bleed to off-balance was a terrible idea to start with, and it's only gotten worse with time and additional changes.
  • Brandathorbel
    Brandathorbel
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    that spammable should just be reverted back to what it was before dragonhold and leave it be.
  • ESO_Nightingale
    ESO_Nightingale
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    xbobx15 wrote: »
    that spammable should just be reverted back to what it was before dragonhold and leave it be.

    actually, if it was reverted back to before summerset, that'd be nice. because it would combo well again.
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