...with interalliance PVP available at every zone!
I have heard that some other game have it, successfully. ZoS should at least try. There are many people who would like PVP zones, and it has also potential to attract new players.
Maybe there is some other option instead new server, tho the idea is here and i like it!
There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.
There are two imperial City servers up; Both are mostly empty.
All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.
Here is my idea, eliminate all PvP.
Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.
There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.
There are two imperial City servers up; Both are mostly empty.
All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.
Here is my idea, eliminate all PvP.
Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.
I have heard that some other game have it, successfully. ZoS should at least try. There are many people who would like PVP zones, and it has also potential to attract new players.
Maybe there is some other option instead new server, tho the idea is here and i like it!
There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.
There are two imperial City servers up; Both are mostly empty.
All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.
Here is my idea, eliminate all PvP.
Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.
The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.
There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.
There are two imperial City servers up; Both are mostly empty.
All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.
Here is my idea, eliminate all PvP.
Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.
The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.
Really? Is that why Bosners have a passive that is only used for pvp? The pve gameplay they “envisioned” for wood elves is that that they only have two functional passives compared to all the other races?
There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.
There are two imperial City servers up; Both are mostly empty.
All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.
Here is my idea, eliminate all PvP.
Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.
The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.
Really? Is that why Bosners have a passive that is only used for pvp? The pve gameplay they “envisioned” for wood elves is that that they only have two functional passives compared to all the other races?
...with interalliance PVP available at every zone!
I have heard that some other game have it, successfully. ZoS should at least try. There are many people who would like PVP zones, and it has also potential to attract new players.
Maybe there is some other option instead new server, tho the idea is here and i like it!
There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.
There are two imperial City servers up; Both are mostly empty.
All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.
Here is my idea, eliminate all PvP.
Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.
The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.
Really? Is that why Bosners have a passive that is only used for pvp? The pve gameplay they “envisioned” for wood elves is that that they only have two functional passives compared to all the other races?
Yeah really. Do you not remember the sustain nerf? That was a huge nerf across all builds and is but one example. That nerf and others came about because of how quick some groups were running through the most difficult new content.
I like PvE and PvP and would like to see skills act different when doing one or the other. That way a change to help PvP might not change PvE and also the other way around. That sustain change while making PvE more fun really thumped PvP hard.
ESO started and was advertised as a PVP centric game. In the first 6 months performance was very good even you coud see hundreds of players on the same screen.
ZOS advertised the Justice System ( many of features no more on the ESO Roadmap) with OPEN PVP ( too bad it was cancelled)
Many of the ZOS ESO members Team left since 2014 ...so it is possibl many things was cancelled also because of this.
Probably spellcrafting is almost cancelled because of the same thing.
English is not my native language.