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Create PVP server...

Levianna
Levianna
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...with interalliance PVP available at every zone! >:)
There's no Higher... not outside the man.
  • Ackwalan
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    PvP servers are never very popular. It's simply a waste of resources.
  • Levianna
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    I have heard that some other game have it, successfully. ZoS should at least try. There are many people who would like PVP zones, and it has also potential to attract new players.
    Maybe there is some other option instead new server, tho the idea is here and i like it!
    There's no Higher... not outside the man.
  • dennissomb16_ESO
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    Dark Age of Camelot did that years ago. Initial response was so big they opened a second server. Within a couple months both servers were dead, eventually merged back to one server and within a year populations on the one were less then 100 players at peak time (DAOC is still the only MMO that showed actual population numbers)

    Large waste of resources and I believe the same thing would happen with this game.
  • Eric_Prince
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    I would suggest not to create a server, but create the "War mode". You turn this thing on - and now you can fight anyone from other alliances (or just anyone, why not) who has enabled war mode as well. Make cities combat free zone and let players turn war mode off only in cities and, for example, after 10 minutes out of any combat. Simple as that. And absolutely no harm to other players.
    To be the Chosen One really sounds like lots of fun,
    But in the end you'll just be someone's lunch
    (c)
  • Vyvrhel
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    Levianna wrote: »
    ...with interalliance PVP available at every zone! >:)

    A bad idea. Imperial City serves as such a PvP playground and I believe well enough. You would meet the usual people you meet in Cyrodiil and IC, only spread over a much larger area. The PVEr siting ducks you happily farmed during the event would stick to their PVE servers. I doubt there would be enough players to populate a PVP havoc server.
  • jircris11
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    First off it would cost too much, it's not like wow or other mmos where there is a server list, we have mega servers. Second, though it sounds good on paper pvp servers never last long because they become a gank fest. And lastly, despite what one might think pvp is not as popular as most think.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Ranger209
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    I would say if IC gets poplocked for long periods every day for like 6 months or more consecutively, maybe there would be enough interest for something like this. Right now, however, there doesn't seem to be much interest.
  • jadarock
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    Ackwalan wrote: »
    PvP servers are never very popular. It's simply a waste of resources.

    If it functioned properly it would be very popular who are you kidding?
  • Ydrisselle
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    Levianna wrote: »
    I have heard that some other game have it, successfully. ZoS should at least try. There are many people who would like PVP zones, and it has also potential to attract new players.
    Maybe there is some other option instead new server, tho the idea is here and i like it!

    Most of the MMOs have already dropped their PvP servers entirely, because they became extremely unpopular. Even World of Warcraft scrapped all of its PvP servers and converted them to PvE.
  • Tandor
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    It wouldn't be one server, as there are three platforms so it would be at least three servers. That would be assuming both regions played together which there would be an outcry over because of the differential performance based on the players' location in relation to the server, so that would mean six servers. They'd each end up with a relative handful of players who would be spread thinly across a massive gameworld.

    There's no evidence that it would be very popular, no matter how well it functioned. There is only a very small number of players who are only playing ESO for the PvP, most of the players who PvP also do PvE and they are very unlikely to want their PvE activities interrupted by open world PvP. A number of games have tried it and failed to sustain such servers, DAoC has been mentioned as an example and EQ and EQ2 are other examples.

    That's not to say that there aren't games that operate on the basis of open world PvP, but they're games that were designed that way from the outset and they cater for that section of the market alone. ESO isn't such a game, and it never will be.
    Edited by Tandor on February 5, 2020 12:43AM
  • kargen27
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    PvP works in Cyrodiil (I know I know but stick with me) because of choke points and areas of focus. Without the choke points there would be very little PvP happening. It would be a few players running around hoping to stumble across other players.

    Having open world PvP would be much much worse. It might eventually end up being a good place to farm materials because of how empty it would become after the first week. You would have a few players in stealth hoping they are hiding at the correct wayshrine so they can jump some unsuspecting fool. Maybe for a while guilds would plan events in certain locations but that probably wouldn't last long.

    "I would suggest not to create a server, but create the "War mode"."

    This isn't any better for the same reason. No choke points so very little opportunity to actually kill someone.
    and then the parrot said, "must be the water mines green too."
  • Dusk_Coven
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    Allow people instead to create private instances where they can play how they want with likeminded people.
    If they like ganking, create an instance and invite people who like ganking and are okay with being ganked.
    Edited by Dusk_Coven on February 5, 2020 1:19AM
  • BlueRaven
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    There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.

    There are two imperial City servers up; Both are mostly empty.

    All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.

    Here is my idea, eliminate all PvP.
    Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.
    Edited by BlueRaven on February 5, 2020 1:29AM
  • Mr_Walker
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    Mate, you can't even fill one campaign for >10 hours a day.

    Terrible idea, and you'd be back in a week whinging about how dead it is in there.
  • Squidgaurd
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    not enough pop for that to be a viable option the best that we can hope for is new pvp game modss like a bgs but just for duels with a special type of battlespirit. or some different type of pvp other than seiging. maybe some much needed server fixes but alas that is beating the dead horse.
  • AlnilamE
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    Levianna wrote: »
    ...with interalliance PVP available at every zone! >:)

    Have you heard of the Imperial City DLC?
    The Moot Councillor
  • ZarkingFrued
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    BlueRaven wrote: »
    There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.

    There are two imperial City servers up; Both are mostly empty.

    All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.

    Here is my idea, eliminate all PvP.
    Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.

    This is a very ignorant and self serving suggestion. PvP is the only reason to play this game once you have done enough PVE. It all becomes very redundant doing the same mechanics in the same dungeons/trials for years.
    Edited by ZarkingFrued on February 5, 2020 3:48AM
  • ZarkingFrued
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    When I read this post I thought I was a terrible suggestion. Still do. Here's a good one though. Create a separate server that only holds Cyrodiil and IC. May help with the lag.
    Or scrap Cyrodiil, invent a new PvP map, and continue to do so once a year. Nothing would draw in PvP players like some fresh PvP scenery and all new terrain to learn
  • kargen27
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    BlueRaven wrote: »
    There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.

    There are two imperial City servers up; Both are mostly empty.

    All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.

    Here is my idea, eliminate all PvP.
    Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.

    The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.
    and then the parrot said, "must be the water mines green too."
  • Agalloch
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    ESO started and was advertised as a PVP centric game. In the first 6 months performance was very good even you coud see hundreds of players on the same screen.

    ZOS advertised the Justice System ( many of features no more on the ESO Roadmap) with OPEN PVP ( too bad it was cancelled)

    Many of the ZOS ESO members Team left since 2014 ...so it is possible that many things was cancelled also because of this.

    Probably spellcrafting is almost cancelled because of the same thing.

    English is not my native language.
    Edited by Agalloch on February 6, 2020 7:39AM
  • redgreensunset
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    Levianna wrote: »
    I have heard that some other game have it, successfully. ZoS should at least try. There are many people who would like PVP zones, and it has also potential to attract new players.
    Maybe there is some other option instead new server, tho the idea is here and i like it!

    Many players? Guess that explains the constant cry from the pvp crowd about the supposedly ever declining population in Cyrodiil?

    Personally I'd rather they spend that money fixing the servers they already have. Then? Okay, whatever. I would go there and I personally doubt they'd be popular, but whatever.
  • BlueRaven
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    kargen27 wrote: »
    BlueRaven wrote: »
    There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.

    There are two imperial City servers up; Both are mostly empty.

    All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.

    Here is my idea, eliminate all PvP.
    Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.

    The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.

    Really? Is that why Bosners have a passive that is only used for pvp? The pve gameplay they “envisioned” for wood elves is that that they only have two functional passives compared to all the other races?
  • barney2525
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    BlueRaven wrote: »
    kargen27 wrote: »
    BlueRaven wrote: »
    There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.

    There are two imperial City servers up; Both are mostly empty.

    All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.

    Here is my idea, eliminate all PvP.
    Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.

    The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.

    Really? Is that why Bosners have a passive that is only used for pvp? The pve gameplay they “envisioned” for wood elves is that that they only have two functional passives compared to all the other races?


    Well, sure, but you have to look at the power and advantage those two passives give the Bosmer. Those two passives combined are Extremely.... ummm .... sub-par and almost adequate.

    :#
  • kargen27
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    BlueRaven wrote: »
    kargen27 wrote: »
    BlueRaven wrote: »
    There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.

    There are two imperial City servers up; Both are mostly empty.

    All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.

    Here is my idea, eliminate all PvP.
    Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.

    The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.

    Really? Is that why Bosners have a passive that is only used for pvp? The pve gameplay they “envisioned” for wood elves is that that they only have two functional passives compared to all the other races?

    Yeah really. Do you not remember the sustain nerf? That was a huge nerf across all builds and is but one example. That nerf and others came about because of how quick some groups were running through the most difficult new content.

    I like PvE and PvP and would like to see skills act different when doing one or the other. That way a change to help PvP might not change PvE and also the other way around. That sustain change while making PvE more fun really thumped PvP hard.
    and then the parrot said, "must be the water mines green too."
  • marten_philip
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    Levianna wrote: »
    ...with interalliance PVP available at every zone! >:)

    They have those, they're called Cyrodill servers.
    If you find it to be dead, guess what kiddo, pvp is dead.

    OPen World pvp wouldn't work in Eso for various reasons, everyone zone being an instance for example.
    Limited tech possiblity to support grand battles etc.
  • CASP3R421
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    i promise if this happens i will loiter with my nastiest gank in other factions noob zones

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • idk
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    Levianna wrote: »
    I have heard that some other game have it, successfully. ZoS should at least try. There are many people who would like PVP zones, and it has also potential to attract new players.
    Maybe there is some other option instead new server, tho the idea is here and i like it!

    Theme park MMORPGs that use a smaller server design have had PvP servers though they are fewer than the PvE servers. ESO uses a mega server deign which is the they are located in only two geographic zones.

    In other words, you are asking for 6 more servers to be build, one for each platform in both geographic zones. If that was a sound business decision Zos would have been on that starting 6 years ago.
  • BlueRaven
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    kargen27 wrote: »
    BlueRaven wrote: »
    kargen27 wrote: »
    BlueRaven wrote: »
    There are currently 7 Cyrodiil maps up; One is full, one is half full, all the rest are empty.

    There are two imperial City servers up; Both are mostly empty.

    All you will do is drag what tiny population is playing pvp and spread them out over the entire map. Making every chance of PvP rarer.

    Here is my idea, eliminate all PvP.
    Cyrodiil will be busier as will the Imperial City. And the constant nerfing of abilities for PvP purposes will go away, making the player base much happier.

    The big nerfs have come about because the developers wanted to bring PvE play back in line with what they envisioned.

    Really? Is that why Bosners have a passive that is only used for pvp? The pve gameplay they “envisioned” for wood elves is that that they only have two functional passives compared to all the other races?

    Yeah really. Do you not remember the sustain nerf? That was a huge nerf across all builds and is but one example. That nerf and others came about because of how quick some groups were running through the most difficult new content.

    I like PvE and PvP and would like to see skills act different when doing one or the other. That way a change to help PvP might not change PvE and also the other way around. That sustain change while making PvE more fun really thumped PvP hard.

    They took out a passive that could be used for both pve and pvp and they inserted a pvp only passive. And your claim is that it is somehow to balance PvE?

    Everyone knows that Bosmers are one of the weakest races for ANY build. Want proof? Here is Alcasts list of racials abilities.

    https://alcasthq.com/eso-race-guide-elder-scrolls-online/#content2

    And you will notice in the "What race for which setup?" section that it does not mention wood elves for ANY role.

    Plenty of races have Max Stam/Mag and an ability regen. Coupled with a continuous increase for weapon/spell damage or critical. Bosmers have no such continuous buff.
    What they do have is a pathetically bad PvP only ability whose only real strength is that it frees up three skill points that can be used elsewhere. If Zos's “envisioned” balancing plan for Bosmer for PvE was the idea that people should not use Bosmers for PvE, they succeeded. Also if their vision was to make Bosmers who in lore are one of the best (if not THE best) in stealth amongst all the races, the WORST in stealth in PVP that too was successful.

    So to sum up, Bosmers used to have passives that were good in PvE and PvP. Now that have washed out abilities of which only two of three are good for PvE. And somehow this was done because of PvE.

    I find it highly improbable that was the case.

    I find it more probable that they balanced for PvP and when it came to PvE Zos basically shrugged and walked away. Which brings me back to the OP suggestion about PvP servers.
    Few people are interested in PvP, they balance too much around PvP, and the game would be much more healthier if the combat team focused on PvE and just let PvP be the unbalanced niche that it is. PvE has more people and they should focus on that for balancing. PvP has only brought unbalance and watered down abilities to care for a minority of players.
    Edited by BlueRaven on February 6, 2020 3:18PM
  • idk
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    CASP3R421 wrote: »
    i promise if this happens i will loiter with my nastiest gank in other factions noob zones

    That is the reasons that theme park MMORPGs that do have PvP servers do not have PvP in the starter zones. Kind of smart of them to do it that way.
  • Ydrisselle
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    Agalloch wrote: »
    ESO started and was advertised as a PVP centric game. In the first 6 months performance was very good even you coud see hundreds of players on the same screen.

    ZOS advertised the Justice System ( many of features no more on the ESO Roadmap) with OPEN PVP ( too bad it was cancelled)

    Many of the ZOS ESO members Team left since 2014 ...so it is possibl many things was cancelled also because of this.

    Probably spellcrafting is almost cancelled because of the same thing.

    English is not my native language.

    It was not tru back then and it'sw still not true today. Although it's funny that somebody tries to use this as a reason every time someone wants PvP servers...
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