I have voiced frustration with stamina spamables being destroyed or stuff just changing constantly in this game.. And I will soon give it a rest, but before that I will just share the development of dizzy swing, which sort of showcase the frustration of playing stamina.
Elseweyr patch

Scalebreaker

dragonhold

Harrowstorm

So in
elseweyr, we saw a huge nerf to dizzy swing (because that artificial 6% damage increase was not the reality in pvp). This was super strange for most of us, as it was hardly used, and was generally considered bad in pvp.
scalebreaker it recieved a big buff, because s/b skill line was butchered (I at least assume that is why). Dizzy swing became the main spamable for stamina users, because what else could they really use. This is the dreaded dot patch where onslaught (among many other things) was completely overtuned. Dizzy was very bugged, with knockback just not working. The damage itself of the skill was imo fine here but problems came from the the additions of super long duration onslaught and broken knockback
Dragonhold zos does a zos u-turn and gives dizzy a huge damage nerf. We do fix the knockback issue and give off balance stun. hurray for everyone (except damage is too low) .
Harrowstorm - better remove the reliable stun, so that everyone who has some pvp experience will know that the stun from that skill is now entirely useless, and damage still very low for a melee-cast time skill. Cast times are not a good thing in this game.
So the question really is, what is the point? we go from big nerf - to big buff - to big nerf - to put in the grave. I assume one reason for the dragonhold nerf was because too many stamina people used it, despite that being an artifical situation created by zos to begin with. So when people move away from dizzy now, either onto stamplar that has a class spamable or just bow snipe spam, will these be the next to be smashed into the ground because too many use them?
Edited by ElvenVeil on February 4, 2020 12:52AM