part of what i loved about my brief foray into SWTOR are the mass effect esque cinematics; the game is of course by bioware so it's not unexpected, but it enriched my experience of the story because there's actually some amount of presentation
i wouldn't expect player characters in this game to be voiced as that is a huge undertaking, but i would've loved for major scenes to be scripted in fully cinematic cutscenes with my character reacting to events unfold in a more fleshed out way
i don't agree with the whole 'don't take control away from the player during story scenes' that seems to be so valued by players and developers now. half life did this in 1998 and so many games think they can replicate the successes that game has in worldbuilding and storytelling simply by not bothering to present the story in a cinematic way, rather than going to the same effort HL did over 20 years ago now to make that method of storytelling work as well as it did
it's actually quite frustrating...
It's fair to say that ZOS could put effort into presentation and have the player character appear more involved in important moments of the story.
As long as they can maintain in-game immersion without cutscenes
i don't see how cutscenes can have a negative effect on immersion. in fact, when scripted, voiced, animated and shot well i think cutscenes can involve you in a scene so much more than just standing there watching characters animate with stock animations and poses to get a scene acrosshttps://youtu.be/D93tSQ25dQU?t=79
i'd take a well animated cinematic cutscene like this to present an important scene in a game over any amount of standing around while things happen
Because I’m not doing anything in them. I am watching something else happen. The fundamental difference between a game and a film is that the user/viewer is the principal actor in a game, but a passive viewer in a film or cutscene. I don’t play ESO to be a passive viewer. Especially not for the denouement of a quest.
I’m not super keen on “standing around while things happen” either, that’s not what I would call immersive gaming.
So, no, my life in ESO would not be made more ‘epic’ by ZOS wasting potential development money on cinematics.