Eric_Prince wrote: »It’s probably was discussed before, but well…
I’ve recently started to do story quests. Main game, Summerset, Clockworck city, Elseweyr. Honestly, I like them a lot. Most of the times you can actually feel yourself a hero. But sometimes I’m almost screaming in the monitor: “Damn it, why can’t you make an epic cutscene out of this?!”.
Just for example. Main story. When we destroy that huge anchor with Vanus Galerion, we have a specific task to observe mentioned destruction. It’s nice, but wouldn’t it be much cooler if we had some nice cutscene?
And another example. Elsweyr, final part of the main storyline. We fight two dragons, we’re saving the world. Boss fight itself is okay, but then we just watch something happening with the main villain. But it’s not even remotely epic when we see it from such a distance!
I’m not asking for some breathtaking cinematics. Just cutscenes on game engine. And, again, we don’t need much of them. On some crucial parts of the story and, maybe, on killing story bosses (I mean final bosses of expancions). And that would make game even cooler.
because Elder Scroll games traditionally don't have cinematics
I don’t like cut scenes.
I found they used a lot more of these and ‘staged’ scenes in the finales of both Elsweyr and Dragonhold. It didn’t make either feel more epic to me. Rather it made me feel superfluous and unnecessary. Just a lame excuse not to build a genuinely challenging boss.
To me ‘epic’ is when I devise and execute a strategy to beat a boss that requires a significant degree of tactical awareness and skill (and sometimes luck)... those few moments when you go ‘Yeeeessss!!’ at the end of a fight. Not some cinematic junkpile thrown together that’s identical for everyone.
If I wanted to gush over a cutscene, I’d watch a whole movie.
This is like saying that ZOS’s cinematic adverts add anything to my enjoyment of the game. I’m happy people like them and they bring in new players, but don’t confuse them with immersive game design.
part of what i loved about my brief foray into SWTOR are the mass effect esque cinematics; the game is of course by bioware so it's not unexpected, but it enriched my experience of the story because there's actually some amount of presentation
i wouldn't expect player characters in this game to be voiced as that is a huge undertaking, but i would've loved for major scenes to be scripted in fully cinematic cutscenes with my character reacting to events unfold in a more fleshed out way
i don't agree with the whole 'don't take control away from the player during story scenes' that seems to be so valued by players and developers now. half life did this in 1998 and so many games think they can replicate the successes that game has in worldbuilding and storytelling simply by not bothering to present the story in a cinematic way, rather than going to the same effort HL did over 20 years ago now to make that method of storytelling work as well as it did
it's actually quite frustrating...
part of what i loved about my brief foray into SWTOR are the mass effect esque cinematics; the game is of course by bioware so it's not unexpected, but it enriched my experience of the story because there's actually some amount of presentation
i wouldn't expect player characters in this game to be voiced as that is a huge undertaking, but i would've loved for major scenes to be scripted in fully cinematic cutscenes with my character reacting to events unfold in a more fleshed out way
i don't agree with the whole 'don't take control away from the player during story scenes' that seems to be so valued by players and developers now. half life did this in 1998 and so many games think they can replicate the successes that game has in worldbuilding and storytelling simply by not bothering to present the story in a cinematic way, rather than going to the same effort HL did over 20 years ago now to make that method of storytelling work as well as it did
it's actually quite frustrating...
It's fair to say that ZOS could put effort into presentation and have the player character appear more involved in important moments of the story.
As long as they can maintain in-game immersion without cutscenes
@Browiseth
It's about maintaining consistent tone.
Cutscenes fit Dragon Age & Mass Effect.
But a cutscene like Mass Effect (i.e. cutting away from the game for a movie) in Elder Scrolls is tonally inconsistent with the game and the franchise. imo
I would have to see a proof of concept in the game before I could seriously consider it.
@Browiseth
There is a compromise.
They can improve presentation as we have seen them do - that doesn't mean it has to be a cutscene
Sure they "could" change but Elder Scrolls has made a brand from the tone of the franchise.
We expect WoW to have cutscenes because that is what the Warcraft franchise is known for.
We expect blockbuster storytelling from Mass Effect & Dragon Age because that is what Bioware is known for.
We expect Elder Scroll games to tell the story all in game because that is a feature of the franchise - not a flaw.
The Final Fight with Alduin in Skyrim was pretty Epic and Awesome without a cutscene - so it can be done.
Yeah but by having so good cutscenes, made the game flaws too obvious. To the point I decided to quit WoW and play ESO, and just watch WoW through youtube videos. I feel like I'm not losing anything.WoW had quite a few of them, which made the story more entertaining, and feel real. I mean, all veterans remember the first attempt to kill the Lich King, and the intervention of the Dragons, saying in ancient tongue that we shouldn't know it yet. So why can't ESO?
It's an interesting thought. I'd really like to see this in game.That way players don't have to always run from one NPC to the next when pushing forward a story.
Example: Talking with the 5 companions all at once
part of what i loved about my brief foray into SWTOR are the mass effect esque cinematics; the game is of course by bioware so it's not unexpected, but it enriched my experience of the story because there's actually some amount of presentation
i wouldn't expect player characters in this game to be voiced as that is a huge undertaking, but i would've loved for major scenes to be scripted in fully cinematic cutscenes with my character reacting to events unfold in a more fleshed out way
i don't agree with the whole 'don't take control away from the player during story scenes' that seems to be so valued by players and developers now. half life did this in 1998 and so many games think they can replicate the successes that game has in worldbuilding and storytelling simply by not bothering to present the story in a cinematic way, rather than going to the same effort HL did over 20 years ago now to make that method of storytelling work as well as it did
it's actually quite frustrating...
It's fair to say that ZOS could put effort into presentation and have the player character appear more involved in important moments of the story.
As long as they can maintain in-game immersion without cutscenes
i don't see how cutscenes can have a negative effect on immersion. in fact, when scripted, voiced, animated and shot well i think cutscenes can involve you in a scene so much more than just standing there watching characters animate with stock animations and poses to get a scene acrosshttps://youtu.be/D93tSQ25dQU?t=79
i'd take a well animated cinematic cutscene like this to present an important scene in a game over any amount of standing around while things happen