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Hvy armor wearers should move slower on wvw and in pvp.

Stibbons
Stibbons
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Because seems like they cannot make dots bypass armor in some way.
  • MartiniDaniels
    MartiniDaniels
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    Man! Heavy armor is not meta anymore! At all. Everybody is in medium and if heavy set is used he is going to jewelry+cuirass or weapon.
  • thadjarvis
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    Heavy does't walk/run slower, but relatively

    Medium has mobility passive skill and access to an active mobility skill (snare removal or speed)

    Light has a mobility passive

    With sets like Potentates/Buffer of Swift, craftable resist sets, and armor potions Light and Medium builds can be get high mitigation (cap even).
  • TheFM
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    Stibbons wrote: »
    Because seems like they cannot make dots bypass armor in some way.

    Heavy isn't the issue, it's the easy access to all the protection
  • usmcjdking
    usmcjdking
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    All the armor values on all armor regardless of weight need to be standardized and let the passives speak for themselves.

    The fact that heavy armor is twice as good than LA without any passives taken is kinda bonkers for a balancing decision.
    0331
    0602
  • Gilvoth
    Gilvoth
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    make medium and light armor able to move fast.
    make the heavy armor move slower.
    it is natural and the way it is in real life also.
    this is the right way.
  • umagon
    umagon
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    Penetration can already be used to counter armor resistances which would work for damage over time effects, if there weren’t two things interfering with it. The first is that the champion point system lowers damage from both damage over time effects and direct damage attacks. Which are the two most common types of attacks in pvp. Making the penetration counter to resistances becomes less effective.

    And the second problem is the zero-commitment required to increase healing output as it creases with weapon/spell damage and/or resource pool size. This results in a situation where the damage over time effect gets lowered to a point where the healing output is greater than the incoming damage. So, damage over time effects get nullified.

    Heavy armor is already slower than other two armor types, and I don’t see how making it even slower would rectify the situation on how the champion point system and healing systems work in game. Plus, there are gap closers and even with the already slower mobility speed with heavy armor most players just use gap closers to get to their target.
  • TequilaFire
    TequilaFire
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    Gilvoth wrote: »
    make medium and light armor able to move fast.
    make the heavy armor move slower.
    it is natural and the way it is in real life also.
    this is the right way.

    Only for pencil neck elves. lol
  • Urzigurumash
    Urzigurumash
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    Gilvoth wrote: »
    make medium and light armor able to move fast.
    make the heavy armor move slower.
    it is natural and the way it is in real life also.
    this is the right way.

    Newton's tyrannical laws were not imposed upon Nirn like they have been on Earth

    @umagon has the correct answer here in my view

    Slowing down heavy players won't make anybody enjoy the game more. It will not lower TTK. In fact, more may start running Unstoppable and Iron Blood - if you're going to be slow might as well embrace it.

    Insofar as players in heavy are able to preserve their resources in melee otherwise spent on defense by those in light and medium armor and use these extra resources to CC and debuff your target, quicker tanks = quicker TTK

    Note I'm an Orc in Heavy with the Steed sign, so I'm incredibly biased here, but this is a "traditional" TES setup

    Edited by Urzigurumash on February 1, 2020 10:07PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • idk
    idk
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    Not all fantasy games put slows on heavy armor. Further, Zos has buffed the speed of the other two armors in certain manners from snare reduction to sprint buffs so there already is a difference.

    Further, Zos does not want to have things work different in PvE vs PvP and the idea of making HA slower is a hinderance for tanks that is not considered in the design of the content.
  • TheBonesXXX
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    Simple answer is to remove healing from weapon/spell damage so it operates off of healing power.
  • Qbiken
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    Simple answer is to remove healing from weapon/spell damage so it operates off of healing power.

    That suggestion would've been cool when the game was being developed, not 6 years later. If you really want to turn upside down on literally the entire fundamentals of this game (PvP and PvE) you implement such a suggestion.......

    God the forums are going downhill these days with horrible ideas...
  • Urzigurumash
    Urzigurumash
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    Qbiken wrote: »
    Simple answer is to remove healing from weapon/spell damage so it operates off of healing power.

    That suggestion would've been cool when the game was being developed, not 6 years later. If you really want to turn upside down on literally the entire fundamentals of this game (PvP and PvE) you implement such a suggestion.......

    God the forums are going downhill these days with horrible ideas...

    Especially since it seems clear to me the goal for the last few patches has been class balance, which is in my view remarkably better than it was in 2018. As far as I recall several classes which were broadly derided as useless in PvP are now in 2020 purported to be OP. Once class balance is better achieved it seems to me it will be easier to adjust TTK in a universal way which gives the most players the most enjoyable gameplay, without the necessity of upending years of game mechanics and character design features.

    However @TheBonesXXX was just saying that was the simplest answer to this question, not that it was practical or advisable.

    Edited by Urzigurumash on February 1, 2020 10:35PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • xylena
    xylena
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    Qbiken wrote: »
    If you really want to turn upside down on literally the entire fundamentals of this game (PvP and PvE) you implement such a suggestion...
    You mean like buffing DoTs by 30% then nerfing them to be 30% worse than where they started?

    ZOS has already started messing with how stats work, like the new consolidated "Armor" buff, I wouldn't be surprised if we get more changes alongside the supposed CP rework. In theory, consolidating certain stats could make hybrids more competitive without affecting the strength of pure builds, while also creating space for something like a "Healing Power" alongside "Weapon Power" or whatever, if they decided to go that route.

    To the OP, Heavy is already slower, since it lacks the snare reduction or sprint speed buffs the other armors have.
    Edited by xylena on February 1, 2020 11:40PM
    Retired until we break the Tank Meta
  • MusCanus
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  • TheFM
    TheFM
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    Gilvoth wrote: »
    make medium and light armor able to move fast.
    make the heavy armor move slower.
    it is natural and the way it is in real life also.
    this is the right way.

    This isn't real life, this is elder Scrolls, where people that learn to use heavy Armor canmove Just as well as light armor users
  • Skjaldbjorn
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    TheFM wrote: »
    This isn't real life, this is elder Scrolls, where people that learn to use heavy Armor canmove Just as well as light armor users

    Even in real life this doesn't really hold water. People assume a platemail suit made you move like a drunk elephant, but it's quite the opposite. If you wore plate your entire life and trained in its mastery, it was actually pretty functional and flexible. A chainmail hauberk weighs more than an entire suit of well-crafted plate, and in most games, chain is considered "medium". Chain was heavier and more cumbersome in many ways than plate, particularly if it was fitted to the user. Not to mention a chain hauberk's weight rested almost entirely on the shoulders, whereas plate was evenly spread across the body.
  • TequilaFire
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    My heavy armor is made from rubedite, a special ore with the strength of steel but has light weight properties! ;)
    I also never run out of arrows! lmao
  • Unseelie
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    I still love people stealthing around and picking pockets wearing heavy armor. It is one thing I seriously wish that they would rethink.
  • Crixus8000
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    And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.

    Edited by Crixus8000 on February 2, 2020 7:39PM
  • Unseelie
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    Crixus8000 wrote: »
    And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.

    Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
    Heavy offers more protect than medium and much more than light.
  • Crixus8000
    Crixus8000
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    Unseelie wrote: »
    Crixus8000 wrote: »
    And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.

    Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
    Heavy offers more protect than medium and much more than light.

    Exactly, it is silly, and your argument works for this thread too since heavy is already the slowest out of the 3 armors, so why give it a negetive affect on movement speed.



  • ElvenVeil
    ElvenVeil
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    Gilvoth wrote: »
    make medium and light armor able to move fast.
    make the heavy armor move slower.
    it is natural and the way it is in real life also.
    this is the right way.

    yeah. food buff should also come with a 5 minutes restroom break
  • Unseelie
    Unseelie
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    Crixus8000 wrote: »
    Unseelie wrote: »
    Crixus8000 wrote: »
    And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.

    Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
    Heavy offers more protect than medium and much more than light.

    Exactly, it is silly, and your argument works for this thread too since heavy is already the slowest out of the 3 armors, so why give it a negetive affect on movement speed.



    How is heavy armor any slower than light armor other than some passive abilities that you can spend points on?
  • ZeroXFF
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    They already are slower. 2017 wants its thread back.
  • Crixus8000
    Crixus8000
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    Unseelie wrote: »
    Crixus8000 wrote: »
    Unseelie wrote: »
    Crixus8000 wrote: »
    And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.

    Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
    Heavy offers more protect than medium and much more than light.

    Exactly, it is silly, and your argument works for this thread too since heavy is already the slowest out of the 3 armors, so why give it a negetive affect on movement speed.



    How is heavy armor any slower than light armor other than some passive abilities that you can spend points on?

    It's slower because of the passives you mentioned.

    Having negetive affects on armors is a stupid idea and if people want to give heavy a negetive affect then why not slap one on the other 2 types too.

    Edited by Crixus8000 on February 2, 2020 10:14PM
  • idk
    idk
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    Unseelie wrote: »
    Crixus8000 wrote: »
    Unseelie wrote: »
    Crixus8000 wrote: »
    And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.

    Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
    Heavy offers more protect than medium and much more than light.

    Exactly, it is silly, and your argument works for this thread too since heavy is already the slowest out of the 3 armors, so why give it a negetive affect on movement speed.



    How is heavy armor any slower than light armor other than some passive abilities that you can spend points on?

    So your question is how is heavy armor any slower than light armor excluding the reasons HA is slower than LA. That makes a lot of sense.
  • Tommy_The_Gun
    Tommy_The_Gun
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    People still react as if we were 1.6 update lol... :joy: ...Stuck in the past... :|
  • CleymenZero
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    What is this thread about really?

    Medium armor has bonus movement speed and more. Light armor has reduced sprint cost and reduced snate effectiveness.

    That's enough differentiation, if you want to move slow for RP purposes, us the RP walk or use the heavy armor skill, you'll slow down enough I think.

    Just stahp!
  • relentless_turnip
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    Heavy armor is in no way the problem...

    If you slow it down you are just going to *** people off.
    Go on UESP build editor and make a build just using heavy armor, 5 pieces doesn't even take you to cap.
    You lose damage and mobility by making the choice to go heavy and meanwhile can make light or medium armor nearly just as tanky.

    It is the off heals and easy access to minor protection, potentates etc...
  • MaskedHuman
    MaskedHuman
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    Heavy armor passives are completely fine
    Heavy armor sets that give an insane amount of weapon damage are not fine.
    Nerf the sets, not heavy armor skill line.
    EP MagDK - Former emperor, Magplar - The Flawless Conqueror, StamDK - The merciless, Stamden - The merciless, MagNB, The merciless.
    DC MagDK (Main) The Flawless Conquerer, StamDK - The Flawless Conqueror, Stamden - Former emperor, Stamsorc - The merciless, Stamblade - The merciless, StamDK - The merciless, Stamplar - The merciless, Stamnecro, The merciless.
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