make medium and light armor able to move fast.
make the heavy armor move slower.
it is natural and the way it is in real life also.
this is the right way.
TheBonesXXX wrote: »Simple answer is to remove healing from weapon/spell damage so it operates off of healing power.
TheBonesXXX wrote: »Simple answer is to remove healing from weapon/spell damage so it operates off of healing power.
That suggestion would've been cool when the game was being developed, not 6 years later. If you really want to turn upside down on literally the entire fundamentals of this game (PvP and PvE) you implement such a suggestion.......
God the forums are going downhill these days with horrible ideas...
You mean like buffing DoTs by 30% then nerfing them to be 30% worse than where they started?If you really want to turn upside down on literally the entire fundamentals of this game (PvP and PvE) you implement such a suggestion...
make medium and light armor able to move fast.
make the heavy armor move slower.
it is natural and the way it is in real life also.
this is the right way.
This isn't real life, this is elder Scrolls, where people that learn to use heavy Armor canmove Just as well as light armor users
Crixus8000 wrote: »And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.
Crixus8000 wrote: »And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.
Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
Heavy offers more protect than medium and much more than light.
Crixus8000 wrote: »Crixus8000 wrote: »And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.
Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
Heavy offers more protect than medium and much more than light.
Exactly, it is silly, and your argument works for this thread too since heavy is already the slowest out of the 3 armors, so why give it a negetive affect on movement speed.
Crixus8000 wrote: »Crixus8000 wrote: »And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.
Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
Heavy offers more protect than medium and much more than light.
Exactly, it is silly, and your argument works for this thread too since heavy is already the slowest out of the 3 armors, so why give it a negetive affect on movement speed.
How is heavy armor any slower than light armor other than some passive abilities that you can spend points on?
Crixus8000 wrote: »Crixus8000 wrote: »And also make medium and light armors take 50% more damage then. Makes sense if we are giving negetive affects to armor weights and going for realism.
Honestly that is rather oddly silly considering that light - heavy- and medium already have a rather noticed protection difference in game so....maybe rethink and try again?
Heavy offers more protect than medium and much more than light.
Exactly, it is silly, and your argument works for this thread too since heavy is already the slowest out of the 3 armors, so why give it a negetive affect on movement speed.
How is heavy armor any slower than light armor other than some passive abilities that you can spend points on?