Thoughts on this to give magsorc something closer to a decent ultimate?
For example:
Reduce cost to 150 but reduce uptime to 24 seconds.
This would be ~88% of current ultimate cost (170) and slightly less than ~88% of current uptime.
The big change here would be that sorcerer ca. benefit from the initial impact more frequently.
For reference ~45k max and ~2.8k spell damage gives a 10k initial impact tooltip which is far from game breaking. Just makes pet play less passive and more active.
Also. Nerf Matriarch
Edit***
above numbers are with adjusted cost due to passives. Just use as an example
Edited by IAVITNI on January 28, 2020 9:47PM