Nerftheforums wrote: »The introduction of cast times and scale lbreaker showed their distachment from reality imo.
ThePhantomThorn wrote: »Do you think they have what it takes to balance the game, and should they be replaced?
the last year or so is the worst the game has ever been and theyre not listening to any feedback.
pvp is in the most braindead meta of tanks and its getting worse patch by patch
Yes. A lot of people just don't see a bigger picture. On release this game was incoherent mess, lacking any system or consistency. Currently devs are creating a lot of systems. Major/Minor buff system, unified ability formulas, skills costs, skill behaviour. It's just now they have to break the game before they can fix all that. But I think closer to the end of 2020 game will be way better than ever before. They will have to kill champion system as well though. But yeah, I expect the same impact that one tamriel made. We just need to get there first.
If anything, my only complaint would be about class design. New gen classes (warden, necro) lack gameplay-wise and often contradict this game's design of fast, no cooldown combat. Since both follow the same boring 3-1 setup, long winded animations, have delayed effects/cast times/cool downs, limited range, slow moving and very well telegraphed attacks.
How can you when they get so much feedback and listen to none.
How can you when they get so much feedback and listen to none.