Serious question worth asking - why is there a limit in the first place? Especially if you are an ESO+ subscriber?
I don't like the character slots approach.
My favorite games are generally single-player RPGs. I came to this game mainly because it's an Elder Scrolls game and you can play it as a single-player RPG. How many character slots are there in the typical, single-player RPG? Effectively none, because the developers didn't arbitrarily limit how many characters you can create in the first place. So then I ask myself the question - why did the developers of this game limit how many characters I can have? What were the reasons behind it?
While there may be some technical reasons, the answer more than likely comes down to MONEY. So when I think about the question "do I want more character slots" the question becomes "do I want to be exploited more by this company with superfluous monetization?" The answer to that question is no. Double no when I factor in I'm already a subscriber, which voids the "but it costs more server space to store more characters" counter argument.
So maybe that's technically more of a no/other.
There's 6 classes.
There's 4 different specs/builds for each.
Dusk_Coven wrote: »There's two tipping points when it comes to alt slots.
The first is how many before people give up farming them all daily, such as with Crafting Writs -- which console can't really do at the moment to affect the economy as much because they don't have Addons.
The second is how many before people demand legacy-wide achievements.
Right now you have to separately level up each alt's CP to 810 because, obviously, what one toon does shouldn't be reflected on another toon that didn't put in any effort.
Oh, wait, YOU DON'T.
Why do we still have toon-specific achievements?
I don't think how many times people are willing to do dailies each day is a good way of determining how many character slots should be available.
I have around 40 characters on SWTOR. I think the limit per server is 100.
This really begs the question. Is OP going to tank, heal, and dps both stam and magicka with each class to the point the need 4 of each class dedicated to such a degree that it needs a perfect build to it's intent.
The likely answer is no. Most content can be healed with a magicka dps merely slotting an rstaff and a couple healing skills and that is when they want to heal most of the time. I have tanked dungeons with both magicka and stamina dps characters merely by swapping out skills and gear and not changing anything else.
Regardless, we know the number of characters tied to a server does effect server load. It is why Zos is mothballing accounts and their characters if they have not logged in during a certain period of time. Point is, doubt Zos will adapt the same philosophy even if they do add a few more character slots.I have around 40 characters on SWTOR. I think the limit per server is 100.
SWTOR has weekly lockouts for end game characters not to mention it does not have the server load to begin with. If you tank on one specific class and run that content multiple times a week then multiple of that class is needed.
This really begs the question. Is OP going to tank, heal, and dps both stam and magicka with each class to the point the need 4 of each class dedicated to such a degree that it needs a perfect build to it's intent.
The likely answer is no.
If people want more character slots, & if it’s possible to have those extra slots, then go for it
... Be prepared for a drop in ESO+ subs though ... more slots could mean more mules