It seems to me a lot of this community yearns for legitimately challenging pve zones. And craglorn on release definitely scratched that itch. Why was it scrapped? Any possibility itll happen again?
It seems to me a lot of this community yearns for legitimately challenging pve zones. And craglorn on release definitely scratched that itch. Why was it scrapped? Any possibility itll happen again?
For whatever reason ZOS looked at the data, didn't see a big enough desire for it meaning little profit for them for the effort and resources and have gone in another direction.
It's really simple when you think about how players are ignoring the challenging content that's available to them now, for whatever reason.
Have you completed all the challenging content that's now available?
On xbox us server it stays populated and is where you go to pick up pug trials.
I feel like the solution would be simple. Dont make ovefland 'group' content, tune it to be challenging for solo play.
I donh know, ive just been wishing/hoping for content that was as challenging and as involved as craglorn was my first time through. It was soloable by then but still sufficiently difficult to actually demand attention.
It seems to me a lot of this community yearns for legitimately challenging pve zones. And craglorn on release definitely scratched that itch. Why was it scrapped? Any possibility itll happen again?
For whatever reason ZOS looked at the data, didn't see a big enough desire for it meaning little profit for them for the effort and resources and have gone in another direction.
It's really simple when you think about how players are ignoring the challenging content that's available to them now, for whatever reason.
Have you completed all the challenging content that's now available?
Most of it. All thats left for me in pve is getting picked up for non craglorn vet trials, and achievement runs in dungeons, that and keeping up with new content or doing the same on other toons.
I feel like the solution would be simple. Dont make ovefland 'group' content, tune it to be challenging for solo play.
I donh know, ive just been wishing/hoping for content that was as challenging and as involved as craglorn was my first time through. It was soloable by then but still sufficiently difficult to actually demand attention.
I feel like the solution would be simple. Dont make ovefland 'group' content, tune it to be challenging for solo play.
Donny_Vito wrote: »
Yeah that is strange. Craglorn is the mecca for endgame players on Xbox who are just relaxing, showing off titles, and trying to find vet dungeon/trial pugs.
Anotherone773 wrote: »It seems to me a lot of this community yearns for legitimately challenging pve zones. And craglorn on release definitely scratched that itch. Why was it scrapped? Any possibility itll happen again?
For whatever reason ZOS looked at the data, didn't see a big enough desire for it meaning little profit for them for the effort and resources and have gone in another direction.
It's really simple when you think about how players are ignoring the challenging content that's available to them now, for whatever reason.
Have you completed all the challenging content that's now available?
Most of it. All thats left for me in pve is getting picked up for non craglorn vet trials, and achievement runs in dungeons, that and keeping up with new content or doing the same on other toons.
I feel like the solution would be simple. Dont make ovefland 'group' content, tune it to be challenging for solo play.
I donh know, ive just been wishing/hoping for content that was as challenging and as involved as craglorn was my first time through. It was soloable by then but still sufficiently difficult to actually demand attention.
So basically you want a zone sized MA? Have you tried soloing some of the eaiser group content/ world bosses/etc? all the stuff players looking for a challenge do?
Yeah. Craglorn's theory of Group Content was a good one, but they made the entire zone group content, including the storyline. Somewhere between the two, a bit more like what Craglorn is now, would be good. (Although a way to actually find a group for that content would also be useful....)If Craglorn had been released with mostly Solo content even on the scale of harder public dungeons with a solo main quest, it would have done much better.
But, during the first year, they thought the players wanted more group content. What the players wanted, and still want, is more content, with some of it groupable but optional to the main story.
Donny_Vito wrote: »
Yeah that is strange. Craglorn is the mecca for endgame players on Xbox who are just relaxing, showing off titles, and trying to find vet dungeon/trial pugs.
Donny_Vito wrote: »
Yeah that is strange. Craglorn is the mecca for endgame players on Xbox who are just relaxing, showing off titles, and trying to find vet dungeon/trial pugs.
Wait, you guys are speaking of players just hanging around towns, or actually out doing the hard content like quests and delves?
I'm speaking of players doing the overland content designed for challenge. Two different things. Sure I see players hanging out in towns showing off, but I'm constantly alone when doing the actual content that is being requested.
ProfessorKittyhawk wrote: »Even in its neutered state Craglorn was a blast to play through because of the challenge involved in soloing it, even the group oriented stuff. Wish Murkmire would have remained what it was originally intended to be, another adventure zone.
It seems to me a lot of this community yearns for legitimately challenging pve zones. And craglorn on release definitely scratched that itch. Why was it scrapped? Any possibility itll happen again?
Anotherone773 wrote: »It seems to me a lot of this community yearns for legitimately challenging pve zones. And craglorn on release definitely scratched that itch. Why was it scrapped? Any possibility itll happen again?
For whatever reason ZOS looked at the data, didn't see a big enough desire for it meaning little profit for them for the effort and resources and have gone in another direction.
It's really simple when you think about how players are ignoring the challenging content that's available to them now, for whatever reason.
Have you completed all the challenging content that's now available?
Most of it. All thats left for me in pve is getting picked up for non craglorn vet trials, and achievement runs in dungeons, that and keeping up with new content or doing the same on other toons.
I feel like the solution would be simple. Dont make ovefland 'group' content, tune it to be challenging for solo play.
I donh know, ive just been wishing/hoping for content that was as challenging and as involved as craglorn was my first time through. It was soloable by then but still sufficiently difficult to actually demand attention.
So basically you want a zone sized MA? Have you tried soloing some of the eaiser group content/ world bosses/etc? all the stuff players looking for a challenge do?
No. And Yes.
I had to solo every world boss to begin with. Ive soloed most of the base game group dungeons on vet, save for those you cannot do for mechanical reasons. I played my first three years of this game strictly solo. Group dungeons are a slog not a challenge, world bosses are pretty easy, overland story content is just going through the motions so i can see the story. I just want enough challenge that i cant be looking at my phone while blowing through content. I want it to at the very least demand my attention. Not necessarily the full amount of skill needed for maelstrom arena, but at LEAST enough that i cant be distracted and expect just plow through it all.
Anotherone773 wrote: »It seems to me a lot of this community yearns for legitimately challenging pve zones. And craglorn on release definitely scratched that itch. Why was it scrapped? Any possibility itll happen again?
For whatever reason ZOS looked at the data, didn't see a big enough desire for it meaning little profit for them for the effort and resources and have gone in another direction.
It's really simple when you think about how players are ignoring the challenging content that's available to them now, for whatever reason.
Have you completed all the challenging content that's now available?
Most of it. All thats left for me in pve is getting picked up for non craglorn vet trials, and achievement runs in dungeons, that and keeping up with new content or doing the same on other toons.
I feel like the solution would be simple. Dont make ovefland 'group' content, tune it to be challenging for solo play.
I donh know, ive just been wishing/hoping for content that was as challenging and as involved as craglorn was my first time through. It was soloable by then but still sufficiently difficult to actually demand attention.
So basically you want a zone sized MA? Have you tried soloing some of the eaiser group content/ world bosses/etc? all the stuff players looking for a challenge do?
No. And Yes.
I had to solo every world boss to begin with. Ive soloed most of the base game group dungeons on vet, save for those you cannot do for mechanical reasons. I played my first three years of this game strictly solo. Group dungeons are a slog not a challenge, world bosses are pretty easy, overland story content is just going through the motions so i can see the story. I just want enough challenge that i cant be looking at my phone while blowing through content. I want it to at the very least demand my attention. Not necessarily the full amount of skill needed for maelstrom arena, but at LEAST enough that i cant be distracted and expect just plow through it all.
Dude if you’re soloing WBs and have been playing for 3 years, there will be no questing content that meets your needs. You’ll just have to enjoy the stories for what they are and get your challenges from more difficult content.
I know that theoretically there is no end to ESO, but realistically if you can regularly do 6 keys a day without trouble, you’ve effectively finished the game. You’ve beaten every boss they could throw at you. All you have left is a desire to gain achievements and an enjoyment for other aspects of the game rather than a challenge. And there are lots of other elements that can be fun.
If this was a single player game, you’d score it off, put it down and go on to a new challenge. Maybe come back every now and then for a recap.