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Off Balance Changes Are Horrid

  • Elwendryll
    Elwendryll
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    Xvorg wrote: »
    Avandi wrote: »
    what ability shall for instance stamsorcs spam or make use of? xD ... nerfed dots like rapid strikes or powerslam? xD

    Puncture... oh no it was nerfed
    Lower slash... nerfed too
    rebeverat... oh ***
    draining shot?
    flur... hmmm
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    steelnado?

    Snipe.
    People will love you...
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Brrrofski
    Brrrofski
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    I do like the fact this is an effort stop a one skill spamming style that is dizzy swing, however for the first 7 seconds it just promotes it :lol:

    On the PTS two dizzy's will stun taking away the skill currently required to get the best out of it and then its wasted bar space for the next 15 seconds...
    Not to mention I think they have accidentally killed flame lash and birds without fully understanding the knock on effect to their utility.

    I fought someone in a BG a week or so a go and the only skill he did was dizzy(I'm not exaggerating) :lol: even when he was down to execute range he didn't swap bars, didn't heal, didn't block or rebuff... he just dizzied harder :lol:

    That is obviously an extreme case, but it need to stay the same or be reworked differently, not in a passive way that effect's other classes and skills that are not over used/over performing.

    I actually think birds is the reason it's being nerfed.

    Someone uses it from 28 metres and then any random person can stun you fro the same distance. I think that's more the issue than with dizzying.
  • Nicalas
    Nicalas
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    If you think birds are the reason they should make it off balance at 7m or closer rather than it’s current condition. They debated that change last patch and said they weren’t sure if it should proc at range or melee. Melee would be the better choice.
  • JSTCH
    JSTCH
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    The changes to tactician and dizzy swing off balance are rubbish. The cool down is ridiculous. First sorc frag cc, then warden fissure cc, Incap cc, shock reach cc and now dizzy swing again, not to mention tactition. Keep going like in this direction and eso with have no reliable cc for pvp. If the changes are related to pve then I think it’s about time the way certain things function in pvp may have to differ to pve. Really should be focused on fixing snipe more than nerfing things that function well
  • Fawn4287
    Fawn4287
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    Who cares your first (of many) snipes from stealth will still CC just before you pop your bow ult, playstyle remains the same.
  • thadjarvis
    thadjarvis
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    JSTCH wrote: »
    The changes to tactician and dizzy swing off balance are rubbish. The cool down is ridiculous. First sorc frag cc, then warden fissure cc, Incap cc, shock reach cc and now dizzy swing again, not to mention tactition. Keep going like in this direction and eso with have no reliable cc for pvp. If the changes are related to pve then I think it’s about time the way certain things function in pvp may have to differ to pve. Really should be focused on fixing snipe more than nerfing things that function well

    I think it's all PvP related. Over time ZoS has reducded maims, defiles, hard CC, and snares (2019 ice wall). As far as I know it's been pretty much all on PvP morphs/sets.

    In PvE Sorc Frags and Incap are used on CC immune elites/bosses anyway whenever present. Dizzy is not used in PvE. Yes Tactician is useful for tanks in PvE: depending on content I'll dump points into Tactician or Last Stand. But, that's mainly a marginal perk to dump excess CP points into after having enough healing and crit points.

    Aside: I wish I had had the chance to play magden before it lost Fissure stun.
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