Lughlongarm wrote: »There is one small twik I think should be considered.
'Battle Roar' should be based to ulti spend rather than ulti cost. This is a small change that I think in average will help DKs sustain and will offer much versatility with ulti usage.
Lughlongarm wrote: »There is one small twik I think should be considered.
'Battle Roar' should be based to ulti spend rather than ulti cost. This is a small change that I think in average will help DKs sustain and will offer much versatility with ulti usage.
It's true that it is bad if you want to keep your ultimate and time it properly but this would be too overpowered. If someone would go into a fight with 500 ult they would get back 23k ressources.
Lughlongarm wrote: »Lughlongarm wrote: »There is one small twik I think should be considered.
'Battle Roar' should be based to ulti spend rather than ulti cost. This is a small change that I think in average will help DKs sustain and will offer much versatility with ulti usage.
It's true that it is bad if you want to keep your ultimate and time it properly but this would be too overpowered. If someone would go into a fight with 500 ult they would get back 23k ressources.
Why OP? if you waited that long for 500 ulti, you should get the 23k resources. I think its fair.
Lughlongarm wrote: »Lughlongarm wrote: »There is one small twik I think should be considered.
'Battle Roar' should be based to ulti spend rather than ulti cost. This is a small change that I think in average will help DKs sustain and will offer much versatility with ulti usage.
It's true that it is bad if you want to keep your ultimate and time it properly but this would be too overpowered. If someone would go into a fight with 500 ult they would get back 23k ressources.
Why OP? if you waited that long for 500 ulti, you should get the 23k resources. I think its fair.
People would just get the 500 ult before a fight so they don't need anything else.
Increase the range of petrify to 12 meters. (Dk's already are slow and struggle with catching up with their target. It would be really helpful if Dks could stun their opponent if they notice them running away)
FoolishOptimist wrote: »
I can't understate how useful Empowering Chains is in PvP.
- Gap closer
- Empower on subsequent two light attacks
- Major Expedition
- Gain a stack of Seething Fury (Molten Whip morph)
Slot Empowering Chains, it'll change your life.
Sanguinor2 wrote: »FoolishOptimist wrote: »
I can't understate how useful Empowering Chains is in PvP.
- Gap closer
- Empower on subsequent two light attacks
- Major Expedition
- Gain a stack of Seething Fury (Molten Whip morph)
Slot Empowering Chains, it'll change your life.
Assuming your target doesnt stand on some random small rock.
FoolishOptimist wrote: »Increase the range of petrify to 12 meters. (Dk's already are slow and struggle with catching up with their target. It would be really helpful if Dks could stun their opponent if they notice them running away)
I can't understate how useful Empowering Chains is in PvP.
- Gap closer
- Empower on subsequent two light attacks
- Major Expedition
- Gain a stack of Seething Fury (Molten Whip morph)
Slot Empowering Chains, it'll change your life.
Taleof2Cities wrote: »Not opposed to your ideas, @Ryanoxx, but PTS isn’t the venue for this.
We’re trying to evaluate actual changes proposed by ZOS on the PTS server for Update 25 ... not player ideas that may or may not be in a future patch.
Head on over to the Combat & Character Mechanics forums and start a new thread ... or comment in one of the existing DK threads.
Sifting through player ideas makes it difficult for PTS testers (and ZOS) to evaluate actual feedback on the patch.
https://youtu.be/Kmq0wIEKwys
https://youtu.be/Kmq0wIEKwys DUTCH_REAPER wrote: »I’m a pretty big staunch supporter of mdk for PvP. I honestly think it’s in a good place for PvP atm. Some skills like chains need to work when used but that is really all. You have to build to the class. We all know in PvP a mdk uses alllll of its resources. So you have to build for that. We all know for mdk you usually have to be in melee range so you better be tankyish. Again you have to build for it. Fortified brass or chudan or skelly or warden mix or blood spawn for more tankyness. My heals hit for stupid amounts on myself. 7-8k cauterizes and 11k coagulated blood. I’m anywhere from 4200-4986 spelldamage when buffed.
Again I’m not trying to be negative here. I’m just trying to give some perspective. Mdk is NOT and easy class to play for PvP.https://youtu.be/Kmq0wIEKwyshttps://youtu.be/Kmq0wIEKwys
DUTCH_REAPER wrote: »I did damage tests for my abilities on my damage bar. 2H sword out performs staff on abilities but not light attacks.
DUTCH_REAPER wrote: »I did damage tests for my abilities on my damage bar. 2H sword out performs staff on abilities but not light attacks.
From the raw damage output 2h sword is higher damage yes but I think you didn't take all the other benefits of a staff into account... anyway both are viable. However MagDk does not perform on one level with other classes.
DUTCH_REAPER wrote: »DUTCH_REAPER wrote: »I did damage tests for my abilities on my damage bar. 2H sword out performs staff on abilities but not light attacks.
From the raw damage output 2h sword is higher damage yes but I think you didn't take all the other benefits of a staff into account... anyway both are viable. However MagDk does not perform on one level with other classes.
First off. You need to teach me how you get to 78k mdk pve dpsI only get 38k now.
Second. I just think we as the mdk community users need to be careful bc we got the class nerfd for years due to pre1.5. (Glory days of mdk). As such I see mdk s in cyrodil with 2 staves or sword and shield and resto or dual wield and resto. It just depends. I like there is no cookie cutter for it. I think other class heals need to be checked into. But the days of being unkillaable on a perm a blocking mdk build and killing everyone are over unfortunately.
DUTCH_REAPER wrote: »Btw did any of you test the healing cinder storm and shard? Omg 11k on shard and 3-4K a tic on cinder.
DUTCH_REAPER wrote: »Oh another bad for shard. It can be dodged depriving u of heal unfortunately
DUTCH_REAPER wrote: »Right on. Btw who is our DK class rep? I would love to get in contact with them.