@kalunte Bound Armaments deals absolutely no damage against non NPCs. Its not even close to any burst, I deal with one reverse Slice three times the damage of those stupid daggers combined, without having the enemy in low HP.
Also no one denies the passives. They are between average and good, but this post is about a missing Classburst for Stamsorcs.
@kalunte Bound Armaments deals absolutely no damage against non NPCs. Its not even close to any burst, I deal with one reverse Slice three times the damage of those stupid daggers combined, without having the enemy in low HP.
Also no one denies the passives. They are between average and good, but this post is about a missing Classburst for Stamsorcs.
Video or screenshot?
They should reduce Bound Armament's damage delay, as that would help its burst potential. The base damage is not too far off from other burst skills named here at all, but the delay and the nature of how the damage is delivered makes it easy to avoid.
EtTuBrutus wrote: »Burst its not meant to be the overwhelming strength of stam sorc. Survivability and mobility are. Different classes are different. It's a good thing.
EtTuBrutus wrote: »Burst its not meant to be the overwhelming strength of stam sorc. Survivability and mobility are. Different classes are different. It's a good thing.
have you ever heard about "bound armament" which is the same skill as assassin's scourge but stacks faster and gives 2 absurdly powerfull passives?
EtTuBrutus wrote: »Burst its not meant to be the overwhelming strength of stam sorc. Survivability and mobility are. Different classes are different. It's a good thing.
I still think the new bound armaments is trash, and a sorry excuse for "class identity" as zos calls it. I'm sorry but doing 4 or 5 light attacks for a proc is not unique or fun in any way. At least with nightblade it is a near one shot, but even so nb has been stuck playing a boring light attack minigame for years now instead of lining up and timing combos.
If zos really wanted to push class identity with bound armaments or any other change to stamsorc, they would lean into the highly mobile hard hitting idea that has always been the focus of stamsorc. Maybe instead of hurricane building up with the time, it builds up all of your damage.(this is not only a buff for the stamsorc, but gives counter play options for both sides). Maybe instead of a silly light attack proc minigame something gets added for mobility like bound armaments gives snare immunity, or a burst of major expedition. Tbh the block mit from before was even better.
There could be a stam pet curse, but even then I feel like you guys are asking for the wrong things. Like dk asking for stam whip, at that point you are trying to make stamsorc the same as magsorc, when it plays differently.
More could be done along the lines of ultimates for starters. Overload barely works, but i would only use it if I didn't care to get banned. Atro is really not an option for stamsorc since it doesn't move with you, and at that point you can run dbos or 2hult. Negate really comes into use for utility during large group play, but even then why would you have a class who pretty much can run 3 damage sets, sustain and tank fine, run a utility ult instead of damage. So out of the 3 ultimates we have available, one will probs get you banned and the other two do not play into a mobile damage dealer playstyle at all.
I will never understand why, in their effort to improve class identity, they borrowed a Nightblade skill to give a worse version to Sorcerers, instead of using a mechanic that's already unique to Sorcerers and rework Bound Armaments to proc like Crystal Fragments. That would have been better for class identity and burst.
TheUndeadAmulet wrote: »I will never understand why, in their effort to improve class identity, they borrowed a Nightblade skill to give a worse version to Sorcerers, instead of using a mechanic that's already unique to Sorcerers and rework Bound Armaments to proc like Crystal Fragments. That would have been better for class identity and burst.
Why has no one thought of this yet.

To keep it thematically closer to Bound Armaments, I would have suggested that it doesn't proc on stam abilities, but on weapon abilities. Effectively not a big difference as those are Stamsorcs' most used stam abilities anyway, and makes more sense. Alternatively it could proc on light/heavy attacks, which would be similar but different to frags, although that might not be as useful for PvP.MashmalloMan wrote: »TheUndeadAmulet wrote: »I will never understand why, in their effort to improve class identity, they borrowed a Nightblade skill to give a worse version to Sorcerers, instead of using a mechanic that's already unique to Sorcerers and rework Bound Armaments to proc like Crystal Fragments. That would have been better for class identity and burst.
Why has no one thought of this yet.
We have, we've suggested it before. I can't really think of anyone who suggested the current Bound Armaments. It's not gonna happen, if they brought in a 35% chance on stamina skills to get a burst ability, it would have to be on frags. You can't copy 1 mechanic over to a completely different ability. That's just odd and would work better as a new Frag morph or for dynamic scaling.
The only thing I remotely asked for close, was changing it to Bound Weapons and to make it an active ability, not sure how, but I wanted it to do something.
Nearly every stamina class has additional burst potential:
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- Dragonknight - has multiple DoTs
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