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Why the hatred of solo players (DF Keep)

spartaxoxo
spartaxoxo
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Direfrost Keep
*Fixed an issue where you could activate the lever before you should.

The only reason anyone ever did this was on normal to hear the story. This adds no difficulty to the dungeon, it just makes the game less friendly to new and solo players.

Normal groups don't sit there and wait for you to hear all dialogue. This is ridiculous!
Edited by spartaxoxo on January 23, 2020 9:19PM
  • SirAndy
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    Agreed, there was no reason to "fix" this. The plate mechanic that requires at least two players was (and still is) stupid and now the bypass for solo players has been "fixed".

    What a joke ...
    headbang.gif
  • Tannus15
    Tannus15
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    I've always hated mechanics outside of boss fights that arbitrarily require you to have a companion. :(
  • Dusk_Coven
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    Would have been better if they just removed the need for extra people <.<
  • kojou
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    Well, It does kinda go along with the quest... He had to go back and get a friend and so should you. :trollface:
    Playing since beta...
  • spartaxoxo
    spartaxoxo
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    kojou wrote: »
    Well, It does kinda go along with the quest... He had to go back and get a friend and so should you. :trollface:

    Because he didn't think to reach. You just outsmarted him. You also kill the boss while he gets is turned to a popsicle. So, you do a lot of things better than him. It's just ridiculous to change something that's been in the game for years and whose only function at this point is to help solo players hear dialogue without having to beg for help.

    Nobody is aided by this change.

    Edited by spartaxoxo on January 24, 2020 1:59AM
  • AcadianPaladin
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    Should allow for one player to sequentially step on one plate then the other. Sort of like the group challenge in Alikr's public dungeon works - one player can step on each required plate one after the other to trigger things. My character can't solo all that many dungeons but DFK is one that she certainly could without that silly two plate/two player requirement.
    PC NA(no Steam), PvE, mostly solo
  • spartaxoxo
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    Should allow for one player to sequentially step on one plate then the other. Sort of like the group challenge in Alikr's public dungeon works - one player can step on each required plate one after the other to trigger things. My character can't solo all that many dungeons but DFK is one that she certainly could without that silly two plate/two player requirement.

    This would also be acceptable solution. Just no reason to turn this into a hard two man requirment this late in the game.
  • xXMeowMeowXx
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    spartaxoxo wrote: »
    Direfrost Keep
    *Fixed an issue where you could activate the lever before you should.

    The only reason anyone ever did this was on normal to hear the story. This adds no difficulty to the dungeon, it just makes the game less friendly to new and solo players.

    Normal groups don't sit there and wait for you to hear all dialogue. This is ridiculous!

    This did not need a fix which is really a nerf to doing content !! Please undo it. Many people including myself solo farm Vet dungeons for gear. And with the horrid state of rng it is needed.

    We can still solo the majority of dungeons rightfully. Why make it so content will be done less in this case ??

    Please change review this. It just doesn’t make sense in anyway with the existing dungeons we have. Thank you for considering this.

    @ZOS_RichLambert
    @ZOS_GinaBruno
    @ZOS_BrianWheeler
    Edited by xXMeowMeowXx on January 24, 2020 8:55PM
  • spartaxoxo
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    I just wish they would comment on the reasoning behind taking away content people have been doing for years.
  • spartaxoxo
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    Any update on this ZOS?
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