MurderMostFoul wrote: »What about 3 man groups?
Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
MurderMostFoul wrote: »I'm not voting either way because the following idea is the best:
Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need to choose between separate queues in the menu. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
MurderMostFoul wrote: »I'm not voting either way because the following idea is the best:
Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need to choose between separate queues in the menu. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
No.
The best idea is always the simplest one.
MurderMostFoul wrote: »
2-man: your group gets placed in a match of all solo or 2-man group queuers.
3-man: your group gets a solo added to it and you play against a 4-man group or a 3-man plus a solo.
4-man: your group plays against a 4-man group or a 3-man plus a solo.
MurderMostFoul wrote: »
2-man: your group gets placed in a match of all solo or 2-man group queuers.
3-man: your group gets a solo added to it and you play against a 4-man group or a 3-man plus a solo.
4-man: your group plays against a 4-man group or a 3-man plus a solo.
No, don't mix groups or solo and groups into the same team. Just leave the group as-is.
TigressCreed wrote: »I think the MAIN reason there won’t be two queues is to avoid the AP farming that’s being reported ... could be wrong but some people like to whine others make their AP too easily in BGs if they’re always winning
MurderMostFoul wrote: »I'm not voting either way because...
...you wouldn't even need to choose between separate queues in the menu. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
MurderMostFoul wrote: »MurderMostFoul wrote: »
2-man: your group gets placed in a match of all solo or 2-man group queuers.
3-man: your group gets a solo added to it and you play against a 4-man group or a 3-man plus a solo.
4-man: your group plays against a 4-man group or a 3-man plus a solo.
No, don't mix groups or solo and groups into the same team. Just leave the group as-is.
Why not accommodate 2 and 3 man groups?
My poll was not meant to be taken as suggesting quite such a rigid dual queue system that the wording may suggest. What you are referring to is essentially two queues... I would totally be down with Maulkin's idea being how it gets implemented.
MurderMostFoul wrote: »I'm not voting either way because the following idea is the best:
Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need to choose between separate queues in the menu. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
MurderMostFoul wrote: »I'm not voting either way because the following idea is the best:
Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need to choose between separate queues in the menu. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
There aren't enough players for two separate queues. During midyear mayhem my random queues are 15 minutes. Splitting them up would only lead to longer queues. The entire system is busted because of both the third team and the group size being too small.
If it were 8v8, there could be one queue that allowed solo, duo, trios, and full 4 person premades into the same queue, all in the same BG. Even full premades queueing would get an instant queue as long as there were 8 solo queuers because you could match quartet+4 solos vs quartet+4 solos.
The entire system should be scrapped for a normal two team system with larger teams like literally every mmo in existence and all of these matchmaking issues would basically vanish overnight with a basic win/loss ELO system. There is very little middle ground with a team size of 4 even with three teams because even one or two individual players can make or break a team, leaving almost no room for error with matchmaking. Even a strong duo makes a huge difference when the team size is only 4. If a game is 8v8, one or two players aren't going to make that big of a difference, but with 4 people that could be half your team.
In Rift the absolute worst situation you could have with matchmaking was for the game not fill up and end up 5v5 instead of 10v10 or 15v15. One team would almost always absolutely crush the other due to the presence of a healer or another strong player tilting the balance too much to one side. It was almost a guaranteed spawn camp with a game that small, and Rift's matchmaking was so good that they made ELO and winning percentage visible to everyone, with the vast, vast majority of people being within a few percent of a 50% win rate.
What exacerbates these balance issues with small teams is the lack of a role queue or assumed roles by players. I'm not suggesting a role queue should exist, but just pointing out that in other games (overwatch for example) there is a role queue, and even when there wasn't, players expected a fairly rigid group composition (tanks, heals, dps). This isn't expected in random instances in a MMO. In a MMO that isn't solely a pvp game you'll have people queueing with wildly different builds, some useful, some not so useful, and no way to guarantee you'll have any sort of heals in the first place, so the presence of a healer can make a tremendous difference, but with a group size of 4, what are the chances your team gets the healer? Now increase that team size to 8 instead of 4, and the chance you get a healer, or the chance that someone queues as heals will increase and the presence of a healer only on one side cannot imbalance an 8v8 match nearly as much as it could teams of 4. This is why MMOs differ from other types of games in how small you can have matches with randoms and still have any sort of semblance of balance.
There aren't enough players for two separate queues. During midyear mayhem my random queues are 15 minutes. Splitting them up would only lead to longer queues. The entire system is busted because of both the third team and the group size being too small.
MurderMostFoul wrote: »I'm not voting either way because the following idea is the best:
Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need to choose between separate queues in the menu. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet