I always here the trope of spies and giving away scrolls. That doesn't happen very often, and there is no way to stop it. This is the internet, trolls will be trolls and find a way to do so anyway.
butterrum222 wrote: »Turn the entire world map into a mega campaign
butterrum222 wrote: »Turn the entire world map into a mega campaign
I would camp and farm starter zone.
Luke_Flamesword wrote: »I don't understand one thing. If people want freedom to choose alliance with their characters - why don't give this to them but with limitations? I must pay a lot of AP to change home campaign, so there should be one free alliance change for whole campaign and next switches should cost at least 50k AP. It's best solution for both sides of conflict, so why not?
Honestly, faction lock, to begin with, was a terrible idea, and goes against the ethos of One Tamriel "Play the way you want".
I always here the trope of spies and giving away scrolls. That doesn't happen very often, and there is no way to stop it. This is the internet, trolls will be trolls and find a way to do so anyway.
What faction lock does do, is prevent the populations from being evened out by those, like myself, who are just looking for good fights. Having faction loyalty is not a bad thing, I'm EP through and through, but I prefer to get fights.
The only faction lock has been proven to do was kill population numbers on Sotha. Even prime time now, not all factions are locked the majority of the time. This is verifiable, your witch hunt over trolls and spies can't be proven.
Stop acting on "feelings", it's how the state of today's PvP got to where it is now. Act on the numbers, which show faction locks have been bad for the nonCP campaign.
Carespanker wrote: »Bit of a follow-up update to this prediction; I've monitored the new campaigns daily throughout every hour of the day since they came out. All campaigns but Gray host (the new kaal) haven't made it over 2 bars outside of primetime and while in primetime they haven't had more than 1 faction locked at a time. I could easily sway this to claim that I was right but the real conclusion here is that PVP, in general, has gone on a universal decline this patch in all campaigns but non-cp and "standard" are feeling it the most. Gray Host, just like Kaal, is the only campaign with a consistent population, but in reality, nothing has changed that much.
I am sorry this turned into a faction lock V non-faction lock thread. That was not the initial intention. However, a handful of guilds did end up moving to Gray Host due to the change (Hence why AD is now in first at the time of this post) so I was correct on that one... Regardless, the only thing we can do in reality now is to wait and see if ZoS can fix their game.
https://gyazo.com/2800af3b77f76e4c83bd66be14c9eec4
KINGOFTHESKULLS wrote: »Gonna bring more PvP for sure but at what cost?
and More scroll trolling degenerates.
and More Spies.
and More siege trollers that turn your siege around.
and More hammer griefers.
You don't like the person grinding for emp ? swap to another faction and make their gaming experience like hell.
Here we go again , thank you ZoS.
If you care about the map and score , if you're a faction loyalist you're gonna be against this end of story.
If you're not , just go play a BG and don't abuse the campaign being unlocked.
From my opinion unlocking no cp will just take away the competitiveness and joyful experience of winning a campaign.
What's the point of winning when you can just swap to whatever faction that Is on top?
And then you will get some zerg surfers that get on any faction with the biggest group to get more AP.
It will just bring more toxicity even more than the current state.
thatESOdude wrote: »Well, that post certainly backfired already with noCP non lock being still pop locked and occasionally even being more active that locked CP one
Izanagi.Xiiib16_ESO wrote: »The less locks the better. All it did was lower pvp populations and divide friends.
They should just make it so that you pick one faction for rewards it can still fight on others when the server is dead / one sided