Why are we rewarding setups or builds that are tanky with damage? When a player in cp pvp can tank 15 players or more, some of the players are all damage, it’s not okay. Sure they don’t do damage, but I’ve seen groups of 6 tanks cap a keep unable to kill any player but unable to be killed. When you multiple 1vXing sweaty tryhards and a giant pug zerg whaling on one guy and if they kite they don't die and if they hold still they still survive for a full minute... that doesn't seem balanced. Some of these sets like the major berserk one or the the one giving 440wd and 5k pen being below 50% health are encouraging people to go super tank and sustain everywhere else because theyre getting "damage."
Edited by SkysOutThizeOut on January 21, 2020 12:22AM