Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
Stop Encouraging Tanks in CP PvP
Why are we rewarding setups or builds that are tanky with damage? When a player in cp pvp can tank 15 players or more, some of the players are all damage, it’s not okay. Sure they don’t do damage, but I’ve seen groups of 6 tanks cap a keep unable to kill any player but unable to be killed. When you multiple 1vXing sweaty tryhards and a giant pug zerg whaling on one guy and if they kite they don't die and if they hold still they still survive for a full minute... that doesn't seem balanced. Some of these sets like the major berserk one or the the one giving 440wd and 5k pen being below 50% health are encouraging people to go super tank and sustain everywhere else because theyre getting "damage."
Edited by SkysOutThizeOut on January 21, 2020 12:22AM