Blastbones (Stalking Blastbones) BUG - the Blastbone no longer runs to its target per the new update—instead it flies to the target as soon as it spawns—so the increasing damage given for every second spent chasing the target no longer functions when used from any distance.
This morph needs a new effect as the current one is defunct.





ArtOfShred wrote: »Submitted these two ingame as well but:
Right now overload and its two morphs behave differently when shutting off from running out of ultimate.
Overload - When you drop below 25 ultimate you can still cast one more attack which drops you to 0 and exits Overload mode.
Morphs - When you drop below 25 ultimate you are immediately kicked out of overload mode.
Another Overload issue:
When initially entering overload mode and starting a heavy attack, the 2nd tick can go off almost instantly after the 1st tick (seems to be within like 100-300 ms) instead of having the standard 1 second delay. This seems to only happen on the initial use when entering overload mode. If I stop my heavy attack and resume shortly after, the proper 1 second delay between ticks seems to apply.
https://www.youtube.com/watch?v=IddN8akiH80&t=45s 
