ESO doesn't pretend to be anything but a MMO, its always been an MMO and its content will reflect that.
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ESO doesn't pretend to be anything but a MMO, its always been an MMO and its content will reflect that.
I seem to recall watching a stream in which the developers actually stated that they see ESO as an RPG first and foremost. So it doesn't "pretend" to be anything but an MMO, no - the developers explicitly see it otherwise.
ETA (and correct): https://www.pcgamesn.com/the-elder-scrolls-online-tamriel-unlimited/the-elder-scrolls-online-MMORPG
"“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says."
here's what i don't understand.
why do some many people think that MMO = MUST GROUP or GTFO.
the problem is not that some content is group only. that's fine. the problem is that putting story into group only content - makes it difficult to impossible to genuinely enjoy that story at whichever pace each individual player prefers to absorb the video game stories and the environments they are set in. because everyone has slightly different preference, even like-minded individuals. there is a lot to enjoy as a group - coordinated combat be it pvp or pve. roleplay. just general socializing with people as you play. fishing. costume contests. there is a LOT that this game being persistent massive world - makes it possible.
that is NOT counterintuitive to alow people to do what this game advertises - play at their own pace, and that means solo play - solo stories.
its not as much of a problem when those stories are stand alone. still sucks because there are a lot of cool stories in dungeons, but they ARE generaly stand alone, like side quests.
but the last 2 expansions - are specifically tying dungeons into main story. THAT. is. a problem.
yes I've done these dungeons in a group of people who were in it for the story as well. yes, it still wasn't anywhere near the pace that i would have preferred for myself. it was better then nothing. but better then nothing is not the same is good.
Every time a new DLC is announced its the same thing "I dont like dungeons, why are you locking story content in dungeons ZO$? How am I... a solo player suppose to enjoy this content". Here's the answer... Just queue like everyone else, anyone can complete a normal dungeon and the people who say "everyone is rushing and wont let me read the text", have you tried asking at the start of the run "Hello I have not done this dungeon before and need to do the quest would you mind waiting for me", 90% of people will happily wait for you.
I've even seen one post asserting that "dungeon people" don't like story so why bother adding one, which seems rather presumptuous.
I don't get much chance to play trials other than a couple of times a month I happen to be on when my guild is running an older one, I doubt I'll see anything of the last few trials released for quite some time, I don't take to the forums every new trial release to lambaste trials and how I dont get to do them, so no-one should.
If you dont want to pay for a DLC that some of the content you dont want, then sub and play it that way unless you are playing an hour a week you can complete a whole DLC story in a day or two.
Do people forget this is an MMO-RPG, would you even be playing it if it wasn't called The ELDER SCROLLS Online or is it like how people still play Fallout 76, a multiplayer game, just because its a Fallout game then complain its multiplayer.
ESO doesn't pretend to be anything but a MMO, its always been an MMO and its content will reflect that.
They release dungeon DLCs and people post how ZO$ only release one big DLC a year for solo players and the rest are dungeon DLCs that they don't want. What do you want them to do, I could understand if the DLCs story REQUIRED a trial to get into but you can just go on "dungeon finder > normal specific > tick the dungeon you want" and queue as a DPS, 10 - 20 minutes later you're done and don't need to touch a dungeon till the next DLC launch.
ESO doesn't pretend to be anything but a MMO, its always been an MMO and its content will reflect that.
Kiralyn2000 wrote: »ESO doesn't pretend to be anything but a MMO, its always been an MMO and its content will reflect that.
So, like most mass-market MMOs out there, 80%+ solo content?
(I've played MMOs solo since vanilla WoW. But I also accept that some fraction of the content will be group, and I won't be able to do it.)
Kidgangster101 wrote: »You all can say it's not a mmo but at the end if the day it is. Google eso awards and your first search is proof it is a mmo and that zos is proud it is a mmo.
"Best mmo of the year 3 years in a row"
"Most improved mmo"
Yep won awards as a mmo but it's really not a mmo...... Keep telling yourself differently it must be great koolaide lol
I have a lot of problems with the game, but I appreciate being free to group or not when and if I choose. I'd like to see it taken much further, actually. It's based on the bloody Elder Scrolls after all, a formerly premiere single player arpg, so no surprise a lot of lone wolves are roaming about.
Kidgangster101 wrote: »At the end of the day if people only want to play alone then just play any of the older games (or new solo player games).
Kidgangster101 wrote: »At the end of the day if people only want to play alone then just play any of the older games (or new solo player games).
Dusk_Coven wrote: »Yes it is an MMO. And like another successful MMO, Path of Exile...
CMDR_Un1k0rn wrote: »Ironic that this advice comes from me, who is so introverted he turns mute when at the checkout at the shop.