Bradyfjord wrote: »StrandedMonkey wrote: »Bradyfjord wrote: »StrandedMonkey wrote: »i think just fossilize needs to be nerfed
dragonknight
ok look pal if you can come up with a list of beautiful CC immunization skills then you can CLEARLY come up with a list of all the skills that will STUN FIRST AND IMMOBILIZE RIGHT AFTER BREAKING THE STUN and then dont forget to tell me which class(es) hint hint have them
If you have appropriate consumables, gear, and skillbars, you can beat any opponent. But you can't have every counter to every skill in the game unless you use a combination of Immovable potion, and some variation of skills from the list I offered.
Why does it matter if there is one skill in the game that does that, or several of them? That isn't the point I'm trying to get across. I'm trying to say that players have the ability to find ways to defend against dragonknights. Hint hint: DK's have weaknesses. Such as poor mobility and short range. It actually is best to stay at range to handle a dk. If you walk into a DK's melee range don't be surprised if you have a hard time getting away from their snares, roots, and chains unless you have prepared appropriately.
Since it seems you aren't actually interested in play/counter play I have to assume you are pretty upset. I'm sorry someone cc'd you and you didn't have anything slotted to counter. Nor did you have immovable potions (mine are Health/Stam/Immovable).
Based on your comment that focuses on one ability in a sea of possible choices, it seems you are the kind of player that isn't prepared, and is always wondering how everyone could outperform the build you found online.
I'm sorry for you. You're given a game with an incredible diversity of tools and you want them all changed until they all perform the same.
P.S. The best counter for anything in pvp has always been to run with friends. If you get cc'd, just let them know and they have your back.
The issue is that if they change fossilize to a knockdown and slow youre still going to have to roll dodge out of the magdk burst except youre also going to have to cast shuffle or something like that so it would actually be a stronger ability if the root is replaced. The only thing I can think of is if they made it a root and a silence instead of a root and knockdown. Sort of like how incap is a silence (except aa longer duration on fossilize like 5 seconds would make the most sense) instead of a stun. Nerfing fossilize and leap on a dk is like nerfing nightblade cloak. You have to be careful or you're going to destroy the whole class. Though something does need to be done because the ability is very broken in bgs.
The issue is that if they change fossilize to a knockdown and slow youre still going to have to roll dodge out of the magdk burst except youre also going to have to cast shuffle or something like that so it would actually be a stronger ability if the root is replaced. The only thing I can think of is if they made it a root and a silence instead of a root and knockdown. Sort of like how incap is a silence (except aa longer duration on fossilize like 5 seconds would make the most sense) instead of a stun. Nerfing fossilize and leap on a dk is like nerfing nightblade cloak. You have to be careful or you're going to destroy the whole class. Though something does need to be done because the ability is very broken in bgs.
It's called learn to *** play. Get on a DK and learn how the class plays before coming to the forums and whining for more *** to be gutted. You'd find that you can deal with Fossilize a lot better and easier once you know when and why a DK uses it against you, what to expect coming out of it, and how to predict you're going to be shoved into it in the first place.
StrandedMonkey wrote: »edit: failing to deliver a solid answer to my question and calling me "upset" is probably one of the worst responses you could give in defense of a skill that should absolutely be nerfed
Honestly they need to bring old dk wings back. That was definitely one of the coolest abilities ive seen in eso. Sure like nerf fossilize leap whatever just bring wings back.
Bradyfjord wrote: »Honestly they need to bring old dk wings back. That was definitely one of the coolest abilities ive seen in eso. Sure like nerf fossilize leap whatever just bring wings back.
I am sad to have lost Wings' main use. It was a fun ability that rewarded skillful play on both ends of the engagement.
That said, now they want to nerf more abilities. Not saying DK's are weak, but players should expect a rough engagement walking into range of a DK's main abilities. DK abilities are tuned to be strong, but very expensive. DK's have poor burst, and struggle to sustain magicka/stamina. A DK's class abilities tend to be short ranged in nature, and the class is well known for their poor mobility.
I don't understand why some players come to the forums because they were outplayed a few times.
Bradyfjord wrote: »Fossilize is short range, like most dk skills. Fossilize is expensive, like all dk skills. Fossilize is single target.
I know it sucks to be hit by a hard cc, but there are potions and abilities that completely negate these abilities.
ESO is designed so you can't really have it all. If you build to counter cc (many do) you might lose something in another priority.
As a longtime dk player, I don't always run a fossilize/lash build because it is easily countered. I'm not worried by people I'm better than. And fossilize isn't the best move vs players that are better than me.
Tl;dr Learn alchemy and you can counter almost everything in eso.
Have you tried using immovable pots?
marvelous things indeed, making fossilize a dead skill on your opponent bar for a while
MartiniDaniels wrote: »Have you tried using immovable pots?
marvelous things indeed, making fossilize a dead skill on your opponent bar for a while
This. Immovability pots immediately put me in stupor, because as DK you are used to guaranteed cc in certain intervals and here it doesn't work... couple more seconds.. damn it still doesn't work... wtf... a few more! doesn't work >< oops, I'm at 50% HP... onslaught... fossilize still doesn't work, i'm dead ><
My complain is about undodgeable, unblockable CCs, fossilize, streak, vamp drain (it is blockable but so buggy), and all the fears.
They are not healthy for the game and you can say anything, they have no real counterplay (just immov potions every 45 seconds, and that's not enough to call it a counterplay).
of course then you have to address those cheesy permadodge and permablock builds.
Bradyfjord wrote: »My complain is about undodgeable, unblockable CCs, fossilize, streak, vamp drain (it is blockable but so buggy), and all the fears.
They are not healthy for the game and you can say anything, they have no real counterplay (just immov potions every 45 seconds, and that's not enough to call it a counterplay).
of course then you have to address those cheesy permadodge and permablock builds.
That's the point. It is counterplay. You need to stop looking at single abilities and build a strat to counter other players' strats. You have all the tools you need. I don't know why, but you don't like it. You're entitled to be wrong if you want, but there it is.
You want play/counterplay. You have it, not just potions. But sadly, instead of learning to improve you want to nerf everything. No, you're not trying to nerf one class. You're trying to turn pvp into a game where everyone is the same. That's a different kind of game than ESO. There's nothing wrong with liking other games, just go play those instead of changing this into something it isn't meant to be.
And I think having unique abilities in the game are interesting and challenging. I've been outplayed by these things too. I don't just play one class. IMO you're just not paying attention to the advice many players have offered in a myriad of threads on this subject.
Streak:Fossilize:
- If they streak away, you simply run the opposite direction, and make them come to find you (or not).
- If they streak at you, break free (or pot if you can see it coming), and cc/combo the Sorc.
Vamp Drain:
- Use cc/combo before DK. They have to be in range (7 meters) to use it. Break free if they get you, and then you're immune.
Fears:
- I think it's buggy because of performance issues. I'm not sure in this case it's the ability, but rather the game's systems. I agree that it is annoying. When this ability comes up I like to remind people of that.
- Break free works. Then you have 5 seconds to cc/burst combo, or make some distance.
I think you just aren't trying. Yes, sometimes we win, and sometimes we lose. That's pvp. No one is unbeatable, even people who spam cc all day.
So we should just ignore and accept overperforming skills or skills without counterplay and accept the fact because eso is a different game?
So sorcerer rune cage unblockable undodgeable was a good skill in your opinion? Now it has an obvious animation and if you don't dodge it it's only your fault and you need l2p.
And you say of fossilize, break free if they get you and you are immune. 4800 stamina to break free plus another 4k to dodge roll out of the immob is just game done if you play a magicka class, and few seconds later they pop it again and no way you have already the stamina available to break free again, talking mainly of a no-cp scenario.
And you say of fossilize, break free if they get you and you are immune. 4800 stamina to break free plus another 4k to dodge roll out of the immob is just game done if you play a magicka class, and few seconds later they pop it again and no way you have already the stamina available to break free again, talking mainly of a no-cp scenario.