Reason is simple, skills like Fossilize, Streak, Vampire drain, Mass hysteria and all the unblockable undodgeable CCs are unhealthy for the game.
It's BS that especially in a no-cp scenario you waste like 8k stamina to get rid of fossilize stun plus immob.
And it's not a dang L2P issue because there is no counterplay to that button pressed by your opponent, toppling charge or javelin, even tho it's crazy good and strong I can clearly see the animations and block them and counter pressure my opponents. Things you cannot do against those lame braindead CCs spammed off-cooldown.
And don't start the argument, magdk is very weak he needs it (when in small group play is one of the top tier classes, just bwcause is bad at 1vX it doesn't mean it sucks everywhere), magsorc streak is class identity yada yada yada.
Make fossilize cost 10k magicka same as my 10k stamina i need to waste to get rid of it, or make the animation obvious and blockable, same for streak and all the other stupid CCs that have no counterplay whatsoever.
Eso is famous for being very player skill oriented, if a player is better than you, he can outplay and destroy you and he is rewarded by that.
Those types of CCs and even free proc damage sets are the complete opposite. You can die very easily to a worse player than you just because his zaan procced at the right moment and maybe visual bugging or because he used an unblockable and undodgeable CC.
I hope I am not the one who thinks this about those skills, which maybe I didn't even mentioned all, and I hope to see some good changes this upcoming patch.
Reason is simple, skills like Fossilize, Streak, Vampire drain, Mass hysteria and all the unblockable undodgeable CCs are unhealthy for the game.
StrandedMonkey wrote: »i think just fossilize needs to be nerfed
After you break it the immobilise is removed after they do a set amount of damage to you it’s a L2P issue
There is no L2P into skills which cannot be avoided, and staying at range is just BS.
ThePhantomThorn wrote: »I think hard ccs are good, but. having an immobilise is a little much. To explain, fear has just a cc. Fossilise is a cc with a smaller cc. Add a snare and that’s fine, but having to burn 8k stam every 8 secs is a lot.
Either give ccs like fear extra effects like a snare or mag drain or whatever, or take of additional effects on ccs like vamp drain, fossilise and streak.
Bradyfjord wrote: »StrandedMonkey wrote: »i think just fossilize needs to be nerfed
You can personally make it so that, while not on cooldown, you can negate cc by choosing some of the following skills:
Forward Momentum: (2h skill/Stam) Grants immunity/removes immobilization/snare
Elusive Mist: (Vamp/Mag) Grants immunity to disabling/Immobilizing. Also Maj. Expedition.
Shuffle: (Med Armor/Stam) Grants immunity/removes immobilization/snare.
Immovable: (Heavy Armor/Stam) Grants immunity to knock back/immobilization. But reduces speed.
Purge: (Support/Mag): remove negative effects from whole group.
Protective Plate (DK/Mag): Immune to snares/immobilization.
Expunge (Necro/Mag) Remove negative effects from caster.
Phantasmal Escape (NB/Mag) Remove snares/immobilization.
Ball Lightning (Sorc/Mag) Grants immunity to snare/immobilization. And is a teleport. And absorbs projectiles.
Cleansing Ritual (Temp/Mag) Removes 2 negative effects from caster. Synergy removes all effects from ally.
Icy Aura (Warden Passive) Reduces Snares' effects by 15% on wardens.
Also: Immovable Potions can make one immune to snares/stuns/knock back. For my main the tooltip is 10.1 seconds.
The way I see it there are many available skills and potions that can help your build. Not everything will be good for your personal playstyle, but it is available to be slotted if cc is giving you trouble.
If you forgo these abilities, one has to assume you are hoping your stamina doesn't run out before you can defeat the opponents. In the end, this game's pvp seems all about using resources wisely (stam/mag/health) while trying to deplete the opponents' resources.
Bradyfjord wrote: »StrandedMonkey wrote: »i think just fossilize needs to be nerfed
dragonknight
StrandedMonkey wrote: »Bradyfjord wrote: »StrandedMonkey wrote: »i think just fossilize needs to be nerfed
dragonknight
ok look pal if you can come up with a list of beautiful CC immunization skills then you can CLEARLY come up with a list of all the skills that will STUN FIRST AND IMMOBILIZE RIGHT AFTER BREAKING THE STUN and then dont forget to tell me which class(es) hint hint have them
Reason is simple, skills like Fossilize, Streak, Vampire drain, Mass hysteria and all the unblockable undodgeable CCs are unhealthy for the game.
It's BS that especially in a no-cp scenario you waste like 8k stamina to get rid of fossilize stun plus immob.
And it's not a dang L2P issue because there is no counterplay to that button pressed by your opponent, toppling charge or javelin, even tho it's crazy good and strong I can clearly see the animations and block them and counter pressure my opponents. Things you cannot do against those lame braindead CCs spammed off-cooldown.
And don't start the argument, magdk is very weak he needs it (when in small group play is one of the top tier classes, just bwcause is bad at 1vX it doesn't mean it sucks everywhere), magsorc streak is class identity yada yada yada.
Make fossilize cost 10k magicka same as my 10k stamina i need to waste to get rid of it, or make the animation obvious and blockable, same for streak and all the other stupid CCs that have no counterplay whatsoever.
Eso is famous for being very player skill oriented, if a player is better than you, he can outplay and destroy you and he is rewarded by that.
Those types of CCs and even free proc damage sets are the complete opposite. You can die very easily to a worse player than you just because his zaan procced at the right moment and maybe visual bugging or because he used an unblockable and undodgeable CC.
I hope I am not the one who thinks this about those skills, which maybe I didn't even mentioned all, and I hope to see some good changes this upcoming patch.