We sort of have furnishing bags now - sort of. If what you want is a place to dump furnishings you are not yet using, that will be available in all your houses then furnishing chests do just that. 4 big chests and 4 small chests. Place them in house whatever is in them is in all houses that have that chest. Only difference with what you are asking for is you can put other stuff in them as well.
That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What would be more to the point is the ability to deconstruct furniture.
As in real life when we start out we just get what is available. We get our first house and are happy to decorate it with cheap tat. After a while we get experienced and can replace the tat with beautiful works of art and ornately crafted furniture. So we end up with a load of crap not worth selling in guilds. Too often I just end up destroying stuff I know I'll never use again.
Let us deconstruct furniture so we at least get something back, a mundane rune or some wax, or something.
Another enhancement to crafting would be the ability to dye certain items like fabrics or 'paint' some stonework.
DaveMoeDee wrote: »That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What "isn't that hard"? What knowledge do you have of their codebase to say that a performant implementation "isn't that hard?
Since you seem to be in the know, can you clarify how they currently store chest inventories?
What would be more to the point is the ability to deconstruct furniture.
As in real life when we start out we just get what is available. We get our first house and are happy to decorate it with cheap tat. After a while we get experienced and can replace the tat with beautiful works of art and ornately crafted furniture. So we end up with a load of crap not worth selling in guilds. Too often I just end up destroying stuff I know I'll never use again.
Let us deconstruct furniture so we at least get something back, a mundane rune or some wax, or something.
Another enhancement to crafting would be the ability to dye certain items like fabrics or 'paint' some stonework.
DaveMoeDee wrote: »That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What "isn't that hard"? What knowledge do you have of their codebase to say that a performant implementation "isn't that hard?
Since you seem to be in the know, can you clarify how they currently store chest inventories?
lol.. I know that if they can manage a system of guild traders that can encompass thousands of players and all salable items, and they can make a limitless crafting bag, they can certainly handle some code to increase the ability of the chests to hold more than 30 items. The like items don't even stack in your bag or bank. Making like items stack would certainly be helpful. This is the only game this has been an issue for me.
Alinhbo_Tyaka wrote: »DaveMoeDee wrote: »That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What "isn't that hard"? What knowledge do you have of their codebase to say that a performant implementation "isn't that hard?
Since you seem to be in the know, can you clarify how they currently store chest inventories?
lol.. I know that if they can manage a system of guild traders that can encompass thousands of players and all salable items, and they can make a limitless crafting bag, they can certainly handle some code to increase the ability of the chests to hold more than 30 items. The like items don't even stack in your bag or bank. Making like items stack would certainly be helpful. This is the only game this has been an issue for me.
What "like" items are you talking about not stacking? If I craft or purchase multiple copies of a furnishing they stack. The same for Crown store items. I even checked my bank and don't see any non-stacked duplicates. The only item I can think of that might not stack are crafting stations but I don't have more than one of each banked.
Alinhbo_Tyaka wrote: »DaveMoeDee wrote: »That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What "isn't that hard"? What knowledge do you have of their codebase to say that a performant implementation "isn't that hard?
Since you seem to be in the know, can you clarify how they currently store chest inventories?
lol.. I know that if they can manage a system of guild traders that can encompass thousands of players and all salable items, and they can make a limitless crafting bag, they can certainly handle some code to increase the ability of the chests to hold more than 30 items. The like items don't even stack in your bag or bank. Making like items stack would certainly be helpful. This is the only game this has been an issue for me.
What "like" items are you talking about not stacking? If I craft or purchase multiple copies of a furnishing they stack. The same for Crown store items. I even checked my bank and don't see any non-stacked duplicates. The only item I can think of that might not stack are crafting stations but I don't have more than one of each banked.
Thank you for noticing. I will look to see what it was that upset me that didn't stack. But, since this post I noticed that recipes weren't stacking even when I tried to stack them. I think there is some flaw or bug going on.
Alinhbo_Tyaka wrote: »DaveMoeDee wrote: »That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What "isn't that hard"? What knowledge do you have of their codebase to say that a performant implementation "isn't that hard?
Since you seem to be in the know, can you clarify how they currently store chest inventories?
lol.. I know that if they can manage a system of guild traders that can encompass thousands of players and all salable items, and they can make a limitless crafting bag, they can certainly handle some code to increase the ability of the chests to hold more than 30 items. The like items don't even stack in your bag or bank. Making like items stack would certainly be helpful. This is the only game this has been an issue for me.
What "like" items are you talking about not stacking? If I craft or purchase multiple copies of a furnishing they stack. The same for Crown store items. I even checked my bank and don't see any non-stacked duplicates. The only item I can think of that might not stack are crafting stations but I don't have more than one of each banked.
Thank you for noticing. I will look to see what it was that upset me that didn't stack. But, since this post I noticed that recipes weren't stacking even when I tried to stack them. I think there is some flaw or bug going on.
Alinhbo_Tyaka wrote: »DaveMoeDee wrote: »That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What "isn't that hard"? What knowledge do you have of their codebase to say that a performant implementation "isn't that hard?
Since you seem to be in the know, can you clarify how they currently store chest inventories?
lol.. I know that if they can manage a system of guild traders that can encompass thousands of players and all salable items, and they can make a limitless crafting bag, they can certainly handle some code to increase the ability of the chests to hold more than 30 items. The like items don't even stack in your bag or bank. Making like items stack would certainly be helpful. This is the only game this has been an issue for me.
What "like" items are you talking about not stacking? If I craft or purchase multiple copies of a furnishing they stack. The same for Crown store items. I even checked my bank and don't see any non-stacked duplicates. The only item I can think of that might not stack are crafting stations but I don't have more than one of each banked.
Thank you for noticing. I will look to see what it was that upset me that didn't stack. But, since this post I noticed that recipes weren't stacking even when I tried to stack them. I think there is some flaw or bug going on.
There is a stacking bug.
You can put items, like recipes, in the bank and they don't always automatically stack.
Even if you hit Stack, they still don't.
You have to go through them manually, checking and stacking them yourself.
katanagirl1 wrote: »Alinhbo_Tyaka wrote: »DaveMoeDee wrote: »That really sucks. It isn't that hard. Since housing is instanced, they could do it. If that's a problem, they could make the storage chests limitless.
What "isn't that hard"? What knowledge do you have of their codebase to say that a performant implementation "isn't that hard?
Since you seem to be in the know, can you clarify how they currently store chest inventories?
lol.. I know that if they can manage a system of guild traders that can encompass thousands of players and all salable items, and they can make a limitless crafting bag, they can certainly handle some code to increase the ability of the chests to hold more than 30 items. The like items don't even stack in your bag or bank. Making like items stack would certainly be helpful. This is the only game this has been an issue for me.
What "like" items are you talking about not stacking? If I craft or purchase multiple copies of a furnishing they stack. The same for Crown store items. I even checked my bank and don't see any non-stacked duplicates. The only item I can think of that might not stack are crafting stations but I don't have more than one of each banked.
Thank you for noticing. I will look to see what it was that upset me that didn't stack. But, since this post I noticed that recipes weren't stacking even when I tried to stack them. I think there is some flaw or bug going on.
There is a stacking bug.
You can put items, like recipes, in the bank and they don't always automatically stack.
Even if you hit Stack, they still don't.
You have to go through them manually, checking and stacking them yourself.
That is either a PC option only or something in one of your add-ons. No option to stack on PS4 that I know of, at least.
What would be more to the point is the ability to deconstruct furniture.