Taleof2Cities wrote: »
1. The scarcity of jewelry crafting materials is intentional by ZOS. Upgrading jewelry should not substitute for players running content for the jewelry they need.
Taleof2Cities wrote: »I know that long time crafting forum-goers like @tmbrinks will be in soon ... and have a much better reply than I could ever put together.
It really boils down to a couple of issues though:
1. The scarcity of jewelry crafting materials is intentional by ZOS. Upgrading jewelry should not substitute for players running content for the jewelry they need.
2. Many players want instant gratification. They don't want to spend the time to improve their jewelry crafting ... and/or spend the time to get enough in-game gold to pay for the materials they can't generate themselves.
Hence, these kinds of posts which occur way too often in the forums.
Taleof2Cities wrote: »2. Many players want instant gratification. They don't want to spend the time to improve their jewelry crafting ... and/or spend the time to get enough in-game gold to pay for the materials they can't generate themselves.
BeamsForDemacia wrote: »A) u run 3 times a week, several clears each evening = u get alot if Gold materials
b) u dont run that often ( 3 was just a random number its more About casual vs Progression) = u dont Need Gold jewel
i also run Purple jewelry often
redlink1979 wrote: »Taleof2Cities wrote: »2. Many players want instant gratification. They don't want to spend the time to improve their jewelry crafting ... and/or spend the time to get enough in-game gold to pay for the materials they can't generate themselves.
This is the main "problem".
BeamsForDemacia wrote: »A) u run 3 times a week, several clears each evening = u get alot if Gold materials
b) u dont run that often ( 3 was just a random number its more About casual vs Progression) = u dont Need Gold jewel
i also run Purple jewelry often
Guys (because there are more people coming with this argument) you probably noticed we are in Crafting sections. And I am not talking Gold, but Purple stuff. Let me remind you that your Purple piece will cost about 50 - 70 k to craft. So please stop about raiding, farming dungeons etc., this is about jewelry for crafted sets. Something you make from the very beginning the improve.
If anyone is still concerned about people stopping the everlasting equipment grind - this I believe I addressed before. It is enough to remove green and blue drops from game and leave only purple or gold pieces with the same drop chances as before. Maybe make them unimprovable even. Or make the improvement of a piece what was not crafted more costly. Whatever.
Alinhbo_Tyaka wrote: »There is no rational reason to not allow open world, public instances or crafted jewelry to be readily upgraded to gold quality.
So... you want to craft. Do crafting activities to get the materials. Do your daily writs. Farm for materials and refine. The options are there.
katanagirl1 wrote: »@tmbrinks is it reasonable to expect players to do daily crafting writs on 18 characters?
I hope not. That doesn’t give time to actually play the game.
I think sometimes those of you who are into batch processing your writs forget that.
So... you want to craft. Do crafting activities to get the materials. Do your daily writs. Farm for materials and refine. The options are there.
No. I do not want to craft and I never said it. What I said was that I have crafting skills maxed. So let me add that I am pretty bored with making daily writs, I did it before and it became a chore and this is not a fun for me. I do not play games to do chores. By the way the dailies is a good and possibly the only way how to give players any reason to craft. Since in all MMOs I ever played the cost of mats was always higher than the cost of the product.
What I say is that I believe that crafting jewelry and other wearables should be about equally expensive. I understand that you like the high prices as it is a source of income for you, and it is OK you like it this way, but this is your opinion based on your way how to make money, and otherwise it just does not make any sense.
You are presenting an argument based on a false equivalency. Jewelry Cost = Gear Cost.
You are presenting an argument based on a false equivalency. Jewelry Cost = Gear Cost.
No, your logic is faulty. I am making a statement which is the same as yours: Jewelry Cost != Gear Cost. You say this is good.
I say this is bad.
Now why do I believe it is bad:
Simply put, GRIND.
As you know, grind in MMOS is defined as a boring repetitive activity (repetitive dungeon or trial runs, or dailies) in order to obtain something, like a special piece of equipment. Most MMOs implement some form of a grind simply because they want to keep the player base occupied.
As it is, once a player FINALLY completes the grind spiral and gets the desired end game equipment, he mostly loses interest in the game, since he is burned out and tired and he realizes he got in fact nothing.
I KNOW I can get all that top jewelry I want provided I grind hard and long enough. It is accessible. But is it the right way to do? No. What I really want to do is to experiment with different equipment and combinations, and play and have fun. I know that the grind spiral will kill my interest in the game eventually, as it happened before in other games, and not only to me.
So my proposal is: make obtaining of the equipment moderately difficult, i.e. the PURPLE jewelry should cost about the same as other purple - and I say PURPLE - stuff.
Also, thanks for not even acknowledging the rest of my argument, where I actually explain WHY it is that way. Also for your gross generalizations of everybody.
But no, I fundamentally disagree that jewelry should cost the same as gear. Something should be allowed to be special. Unless you're doing 2 crafted sets, you can always do the dropped sets as jewelry, which are obtainable in-game.
Taleof2Cities wrote: »Alinhbo_Tyaka wrote: »There is no rational reason to not allow open world, public instances or crafted jewelry to be readily upgraded to gold quality.
I disagree.
If you're not running the types of content that warrant min/max builds and gold-level jewelry, there's no need to have gold jewelry in the first place.
The content you described is not end game Trials, PvP raiding, vMA, etc.
I agree that there are people who can find the game grind actually comforting, and like it (as a simple, repetitive and successful activity), but whatever I propose should not force you into doing whatever you do not like.
Taleof2Cities wrote: »I agree that there are people who can find the game grind actually comforting, and like it (as a simple, repetitive and successful activity), but whatever I propose should not force you into doing whatever you do not like.
When a player chooses to play an MMO-style game, @Vyvrhel, you should already know before clicking “play” that there’s a certain amount of grinding involved. That’s the nature of the game genre.
Fortunately, as I mentioned above, casual players can avoid all that grind.
Because 100% of the casual content in the game does not require gold jewelry (or even purple jewelry) to complete.
Save yourself the grind, headaches, and forum complaint threads by forgetting about gold jewelry ... and just enjoy the preferred ESO content you like to play.
Alinhbo_Tyaka wrote: »Purple and Gold does make a difference on what we can accomplish just as it does for high level players doing hard mode.