MerguezMan wrote: »- It synergizes very well with restoration staves on heavy attacks.
- It's great for hybrid builds.
- Most people seem to ignore the fact it's a group buff. If you stand next to a DK using it, you do get Major brutality and sorcery, without the need for skill or potions (so you can slot something a bit more useful than Rally or Degeneration).
The cost is indeed a bit high, especially if you compare it to Warden's netch (that is... free, and purges every 5s, and gives back resources, and grants major buff... did I forgot something ?).
Agree, don't see anyone using this ability.
Nearly all skill of earthen heart are garbage (beside fossilize).
Get rid of the group buff part (self-buff only) and make it 2k cheaper. Of course, make it only last 20-24 seconds. Change the secondary benefit from heavy attack damage to something like major Expedition for 4 seconds, minor heroism for duration, purge like ability for 2 effects, minor armor buff or some form regen mechanic for highest offensive stat like 10%, or some type of execute where you do 5-10 extra damage with a target under 25% or empower for duration. Just spit balling different ideas.
Agree, don't see anyone using this ability.
Nearly all skill of earthen heart are garbage (beside fossilize).
Ragnarock41 wrote: »The latest update was an attempt but it failed to make this ability worth using over alternatives. Both morphs are not only ridicilously expensive but also have no extra benefits over alternatives. Heavy attack dps is a big joke.
relentless_turnip wrote: »Ragnarock41 wrote: »The latest update was an attempt but it failed to make this ability worth using over alternatives. Both morphs are not only ridicilously expensive but also have no extra benefits over alternatives. Heavy attack dps is a big joke.
I suppose it's handy for hybrids, but is it? as 90% probably wear pelinials and as such only need major brutality...
Hopefully they have a look at it this time round.
Sanguinor2 wrote: »Pretty much useless ability. Only time I use it is if I feel like trolling around with a full heavy attack build on pts.
I prefere it due to the longer uptime (im lazy) and the fact that i don't need an enemy to activate it.
I prefere it due to the longer uptime (im lazy) and the fact that i don't need an enemy to activate it.
I prefere it due to the longer uptime (im lazy) and the fact that i don't need an enemy to activate it.
Pretty much this for me. Given the lag caused by both the game and my connection (Australia's internet has been suffering from the fires, and they're doing work for moving our town over to fiber, so that's also causing instabilities), the very few times I've played this patch has been with Igneous, as I just find it more reliable than Degen, despite Degen's secondary and tertiary effects.
Igneous definitely needs to be updated, though, because the moment I can use Degen reliably, I'm switching back.
relentless_turnip wrote: »I prefere it due to the longer uptime (im lazy) and the fact that i don't need an enemy to activate it.
Pretty much this for me. Given the lag caused by both the game and my connection (Australia's internet has been suffering from the fires, and they're doing work for moving our town over to fiber, so that's also causing instabilities), the very few times I've played this patch has been with Igneous, as I just find it more reliable than Degen, despite Degen's secondary and tertiary effects.
Igneous definitely needs to be updated, though, because the moment I can use Degen reliably, I'm switching back.
Yeah you guys have had it rough for sure. I hear connection to the servers is terrible in Australia as well? Hopefully fibre will help when it's available👍
It's a shame you have to make a skill choice based on reliability too...
Which server do you play on?
relentless_turnip wrote: »Sanguinor2 wrote: »Pretty much useless ability. Only time I use it is if I feel like trolling around with a full heavy attack build on pts.
I think i once saw Kevduit make a heavy attack DK build, it looked boring as ***...
relentless_turnip wrote: »You must really love ESO to keep playing through this😂 is it all online games or just this one?
relentless_turnip wrote: »Sanguinor2 wrote: »Pretty much useless ability. Only time I use it is if I feel like trolling around with a full heavy attack build on pts.
I think i once saw Kevduit make a heavy attack DK build, it looked boring as ***...
There are options, I used one with Knights slayer and torug's some time ago, before oblivion glyph was changed into that crap it is now. It killed most enemy's quite fast, except those ubertanks and healbots. And no, it wasn't boring since it required a lot of awareness (you had to quite fast to swap to resto staff and put healing ward when health was low).
The nerfs to oblivion dmg and healing ward destroyed it. Now I see some guys trying something similar in Cyro, but it's just meme of what it was.
Providing major sorcery and major brutality aren't quite as valuable as they look on paper. These buffs are basically required for a complete build, and most everyone accounts for them. The buffs are so easy to get too, so even if your party knows you're providing the buffs, what do they realistically change to make a difference? Different potion or a slightly better skill. If anything the skill should provide another minor buff to the whole party, one that isnt so easily obtained. As it is, the skill is being overvalued for giving a lot of people an important but ultimately redundant buff.
relentless_turnip wrote: »relentless_turnip wrote: »Sanguinor2 wrote: »Pretty much useless ability. Only time I use it is if I feel like trolling around with a full heavy attack build on pts.
I think i once saw Kevduit make a heavy attack DK build, it looked boring as ***...
There are options, I used one with Knights slayer and torug's some time ago, before oblivion glyph was changed into that crap it is now. It killed most enemy's quite fast, except those ubertanks and healbots. And no, it wasn't boring since it required a lot of awareness (you had to quite fast to swap to resto staff and put healing ward when health was low).
The nerfs to oblivion dmg and healing ward destroyed it. Now I see some guys trying something similar in Cyro, but it's just meme of what it was.
That's a shame mate, I only started playing a year a go. The build variety seems to have taken quite a nose dive since launch from what I hear...
relentless_turnip wrote: »Providing major sorcery and major brutality aren't quite as valuable as they look on paper. These buffs are basically required for a complete build, and most everyone accounts for them. The buffs are so easy to get too, so even if your party knows you're providing the buffs, what do they realistically change to make a difference? Different potion or a slightly better skill. If anything the skill should provide another minor buff to the whole party, one that isnt so easily obtained. As it is, the skill is being overvalued for giving a lot of people an important but ultimately redundant buff.
Well the caster gets minor brutality for their trouble, but when it costs 4.3k magicka. I can't see many Stan players slotting it... And my magdk certainly isn't interested 😂
You are spot on there, no one is going to stop slotting a source of major sorcery/brutality on the chance they are in versinity of a DK
relentless_turnip wrote: »relentless_turnip wrote: »Sanguinor2 wrote: »Pretty much useless ability. Only time I use it is if I feel like trolling around with a full heavy attack build on pts.
I think i once saw Kevduit make a heavy attack DK build, it looked boring as ***...
There are options, I used one with Knights slayer and torug's some time ago, before oblivion glyph was changed into that crap it is now. It killed most enemy's quite fast, except those ubertanks and healbots. And no, it wasn't boring since it required a lot of awareness (you had to quite fast to swap to resto staff and put healing ward when health was low).
The nerfs to oblivion dmg and healing ward destroyed it. Now I see some guys trying something similar in Cyro, but it's just meme of what it was.
That's a shame mate, I only started playing a year a go. The build variety seems to have taken quite a nose dive since launch from what I hear...
yup.
At launch there were few options too, but during 1.3 to 1.5 it was interesting. 1.6 made some changes, but there were a lot of options to play. Everything was somehow viable and competitive until Morrowind. After Morrowind we started slowly to crave into the current meta.
What's sad is that during 1.6 we believed the game was at its lowest spot and that it just only needed to improve... so we did everything we shouldn't have done: asking for nerfs. Now we highly regret that stupid path we took.
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »Sanguinor2 wrote: »Pretty much useless ability. Only time I use it is if I feel like trolling around with a full heavy attack build on pts.
I think i once saw Kevduit make a heavy attack DK build, it looked boring as ***...
There are options, I used one with Knights slayer and torug's some time ago, before oblivion glyph was changed into that crap it is now. It killed most enemy's quite fast, except those ubertanks and healbots. And no, it wasn't boring since it required a lot of awareness (you had to quite fast to swap to resto staff and put healing ward when health was low).
The nerfs to oblivion dmg and healing ward destroyed it. Now I see some guys trying something similar in Cyro, but it's just meme of what it was.
That's a shame mate, I only started playing a year a go. The build variety seems to have taken quite a nose dive since launch from what I hear...
yup.
At launch there were few options too, but during 1.3 to 1.5 it was interesting. 1.6 made some changes, but there were a lot of options to play. Everything was somehow viable and competitive until Morrowind. After Morrowind we started slowly to crave into the current meta.
What's sad is that during 1.6 we believed the game was at its lowest spot and that it just only needed to improve... so we did everything we shouldn't have done: asking for nerfs. Now we highly regret that stupid path we took.
It's very interesting to see it has changed so much, has it always been expensive? What would your ideal molten armaments look like?
I would like a HOT with the buff as I don't think DK has access to any good HOTs outside of resto and cauterize. Cauterize I feel is a weak heal and no contest for the extra pressure you get from FOO. Cinder storm would be great if it either didn't limit mobility or didn't cost 5k 😭
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »Sanguinor2 wrote: »Pretty much useless ability. Only time I use it is if I feel like trolling around with a full heavy attack build on pts.
I think i once saw Kevduit make a heavy attack DK build, it looked boring as ***...
There are options, I used one with Knights slayer and torug's some time ago, before oblivion glyph was changed into that crap it is now. It killed most enemy's quite fast, except those ubertanks and healbots. And no, it wasn't boring since it required a lot of awareness (you had to quite fast to swap to resto staff and put healing ward when health was low).
The nerfs to oblivion dmg and healing ward destroyed it. Now I see some guys trying something similar in Cyro, but it's just meme of what it was.
That's a shame mate, I only started playing a year a go. The build variety seems to have taken quite a nose dive since launch from what I hear...
yup.
At launch there were few options too, but during 1.3 to 1.5 it was interesting. 1.6 made some changes, but there were a lot of options to play. Everything was somehow viable and competitive until Morrowind. After Morrowind we started slowly to crave into the current meta.
What's sad is that during 1.6 we believed the game was at its lowest spot and that it just only needed to improve... so we did everything we shouldn't have done: asking for nerfs. Now we highly regret that stupid path we took.
It's very interesting to see it has changed so much, has it always been expensive? What would your ideal molten armaments look like?
I would like a HOT with the buff as I don't think DK has access to any good HOTs outside of resto and cauterize. Cauterize I feel is a weak heal and no contest for the extra pressure you get from FOO. Cinder storm would be great if it either didn't limit mobility or didn't cost 5k 😭
I can't remember f it was as expensive at launch. At launch the numbers were quite different from what are now (max Magicka never got over 2k due to diminishing returns, and costs were around 2 and 3 figures, similar to current ulti costs), but I recall that it used to buff you and allies, so it seems it was somehow expensive.
Imho it should go back to the first or even the second iteration: adding flame/poison dmg to your weapon or basic attacks or working as an execute on basic attacks (including bash) while keeping the major buffs. The second one is quite interesting because it demands skill to use it in the precise moment not to waste the buff, like in middle of a fight to efectively execute an enemy.
Prebuffing on a DK goes against the very same rules of the class. DK is more about reacting, that's why it is much more reliable to use a pot/entropy/momentum