no.
i know you are talking about MASS TANK builds, but for the rest of the population thats too much damage.
the extra damage from stealth just adds MORE to that and is far too strong and fast for people to even have a chance to react and defend themselves.
in pvp right now you can do alot of Damage by the animation canceling.
no one should be able to kill others instantly with MASS damage in what seems like 1 hit.
Moonsorrow wrote: »You do realize that ZOS has done many things to exactly stop gankers and ganking potential in general and all in purpose. Only full glass targets can be ganked, no Impen and so on.. and they intended it that way and even for that ganker has to go full glass cannon themselves too, so high risk for fast death also if caught.
And i do not see them going back on any of those adjustments. With many things clearly protecting the casual & sensitive about deaths -players of these days, most likely eventually they will nerf Cloak-play hard and put an end to that playstyle.
Shadowasrial wrote: »Moonsorrow wrote: »You do realize that ZOS has done many things to exactly stop gankers and ganking potential in general and all in purpose. Only full glass targets can be ganked, no Impen and so on.. and they intended it that way and even for that ganker has to go full glass cannon themselves too, so high risk for fast death also if caught.
And i do not see them going back on any of those adjustments. With many things clearly protecting the casual & sensitive about deaths -players of these days, most likely eventually they will nerf Cloak-play hard and put an end to that playstyle.
If they do they will loose almost every nightblade. Cloak is the core skill that every nightblade utilizes except for nb tanks and even then some of them do.
Sanguinor2 wrote: »Oh yeah lets bring back onslaught oneshots from Stealth, sounds like a crazy good idea!!!!
(Sarcasm if anyone cant tell)
Moonsorrow wrote: »Shadowasrial wrote: »Moonsorrow wrote: »You do realize that ZOS has done many things to exactly stop gankers and ganking potential in general and all in purpose. Only full glass targets can be ganked, no Impen and so on.. and they intended it that way and even for that ganker has to go full glass cannon themselves too, so high risk for fast death also if caught.
And i do not see them going back on any of those adjustments. With many things clearly protecting the casual & sensitive about deaths -players of these days, most likely eventually they will nerf Cloak-play hard and put an end to that playstyle.
If they do they will loose almost every nightblade. Cloak is the core skill that every nightblade utilizes except for nb tanks and even then some of them do.
Well, Wings was a class defining thing for DK, reflecting projectiles.. yet, ZOS changed that to a mitigation skill. They could very well do same thing to Cloak, to act as a mitigation buff against a certain damage type instead of Invisibility.
You know they have and can do things like that.. no class is safe from the big changes if their vision demands it.
As a delegate from Bosmer nation please note that op is not amongst our members, Bosmer would like the stealth radius reduction instead of stealth detection. We are not advocating for the return of bonus damage. I yield the remainder of this bait to the gentleman from Gank City.
Shadowasrial wrote: »Moonsorrow wrote: »You do realize that ZOS has done many things to exactly stop gankers and ganking potential in general and all in purpose. Only full glass targets can be ganked, no Impen and so on.. and they intended it that way and even for that ganker has to go full glass cannon themselves too, so high risk for fast death also if caught.
And i do not see them going back on any of those adjustments. With many things clearly protecting the casual & sensitive about deaths -players of these days, most likely eventually they will nerf Cloak-play hard and put an end to that playstyle.
If they do they will loose almost every nightblade. Cloak is the core skill that every nightblade utilizes except for nb tanks and even then some of them do.
Shadowasrial wrote: »no.
i know you are talking about MASS TANK builds, but for the rest of the population thats too much damage.
the extra damage from stealth just adds MORE to that and is far too strong and fast for people to even have a chance to react and defend themselves.
in pvp right now you can do alot of Damage by the animation canceling.
no one should be able to kill others instantly with MASS damage in what seems like 1 hit.
I’m sorry but that’s where your wrong. Ganking has been a part of pvp since the beginning and even if you don’t like it there is strategy involved in it. And if you read my rotation then you know that there is plenty of time to react. As a nightblade it is very rare for be to be ganked in medium armor no shields of any kind. So I’m sorry it comes down to learning to play and react. If you break free the initial stun and then dodge you can either dodge again and throw up a heal or you can try to counter with damage. I get ganked maybe once every week and that’s nothing. And half the time it’s only ever if I’m engaged by another target and I get picked off by a nb in the back. There used to be a good reason for ganking. Taking out players on siege who are by themselves or on the rim of the group. Taking out a unprotected healer. I’m much more frustrated by unloading an entire ulti and burst combo on a target with 6k weapon damage and a *** ton of penetration and the target just shrugging it off. And because I refuse to run heavy armor their damage does sooo much more to me compared to what I do to them.
When did those ever leave? Onslaught still wrecks.