SilverIce58 wrote: »Get the Maormer fish skin thats in the crates now.
Van_Winkle wrote: »Totally agree with author - make an option to "Hide skin", just like "Hide helmet". Still have no idea, why we wait such simple thing for almost six years.
Van_Winkle wrote: »Totally agree with author - make an option to "Hide skin", just like "Hide helmet". Still have no idea, why we wait such simple thing for almost six years.
Cause then werewolves will want to still use the power of the Ultimate without actually transforming as well.
Van_Winkle wrote: »Totally agree with author - make an option to "Hide skin", just like "Hide helmet". Still have no idea, why we wait such simple thing for almost six years.
Cause then werewolves will want to still use the power of the Ultimate without actually transforming as well.
I would agree with that!No. You people who want all the perks of vampire without the down sides are really kind of sad sacks. If you do not like it, do not go Vampire.
I hope they make the downsides to vampire worse just so all of you power gaming stat monkeys will stop taking it just for the advantages.
TheShadowScout wrote: »Yeah, there is a lot that could and perhaps should be done to revamp those bloodsucking fiends!
Foremost is the justice system interactions... Necromancing is illegal so we have a mechanic for this... it would only make sense is simply being a vampire would also get the guards riled up, yes? So, make all vampire skills a "criminal act" and also add a "vampire detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend as the guards come after you with stake and torch, cannot use vendors who would just screech and cower in fear at the "monster" (remember how people reacted to vampires in those rivenspire questings!), etc...
...but also add a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage while active - at the cost of one skill slot (meaning, zero chance and completely mortal looking when using that one at stage 1) - just like Count Verandis Ravenwatch obviously is using during the first meeting in Shornhelm!
And also, I would love to see a lot more of the good old vampire clichés brought into ESO vampirism, to make these characters more feel like the classics rather then "just another PC with an extra skill line"...
I would love to see vampires also have a chance of auto-attacking innocents when on stage four. Just a "overwhelming bloodthirst" thing if blood-starved... makes sense, yes? Or perhaps add a "stage five" where this happens, as sign that your vampire has their blood thirst drow for too long and is actually starving now, perhaps with some hefty penalties as well to make it impossible for people to just "park their vampire at S-4" to gain the game benefits without some effort to keep them there or risk sliding into the "bad end" stage...
I would love to see some reason for vampires to shy away from "running water" - it could be a annoyingly reduced swimming speed, or a steady, massive magica drain while swimming... hey, it IS a classic, is it not?
I would love to see a "charm" skill or passive, to allow them to nibble at civilians without it being all crime-ish (as long as noone else sees it, of course). That one -could- also be useful as CC in combat to momentarily daze opponents (although, in most myths this "dominating gaze" only really works if the victim looks deep into the vampires eyes, not exactly something combat-useful...)
I would love to see the vampire feeding to not just -stun- but also damage! In days of blade of woe, it could at least suck away half their victims HP, right? Also, while talking about that... is it not annoying that those two are on the same trigger, and sometimes you use the wrong one if the mob you target moves half a step at the wrong time? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?
I would love to see player vampires use the same skills like common bloodfiends! That shadowy teleport! Definitely should be added to their arsenal, wouldn't you think? Also, bloodfiends... why are those lowly creatures attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?
I would love to see vampires get a special mount that is -only- useable by characters that are vampires, with some sort of "bat swarm transformation" visuals...
I would love to see vampires stop geting food buff benefits... I mean, should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making special "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?
I would love to see vampires get a way to store blood in alchemically treated vials for "later use" when feeding at "full" (to sip later for better stage control, or to use in the aforementioned recipes)?
I would love to see vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear & furniture vendors, and vampire-themed crafting stations, vampire-themed daily quests (like, "sneak into this nobles home and put the bite towards their nubile daughter to teach them not to mess with the rulers of the night..." or "go into that dwelve and ambush the vampire hunter somewhere in it" or "bring this gift to the vampire lord that lives in this place..." - randomly selected and all over the maps!) and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?