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Rapid Regeneration is still overperforming

  • Iskiab
    Iskiab
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    GRXRG wrote: »
    Iskiab wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    Sure thing lol why no one is making no-cp or battlegrounds builds on the youtube ? It’s all cp 1vX builds on the youtube because you can’t play solo effectively in no-cp.

    I for one would love to see tons of 1vx no-cp builds and clips but there is simply none.

    You guys are sorta agreeing with each other but speaking about the same issue from different perspectives.

    It’s easier to kill people in no-CP. it makes healers more important and 1vX more difficult.

    But when you see magdens able to hold 1vs3 in no-cp and bgs while dishing out 10k northern storm you know something is "just" a bit overperforming.

    Those 1v3s are usually against bow/bow players. Players who stun for no reason also help by messing up everyone else’s stun combos.

    It’s not as easy to do as it looks, but against the right specs and players not working together they make it a lot easier.
    Looking for any guildies I used to play with:
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  • Joinovikova
    Joinovikova
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    Revokus wrote: »
    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    Sure thing lol why no one is making no-cp or battlegrounds builds on the youtube ? It’s all cp 1vX builds on the youtube because you can’t play solo effectively in no-cp.

    I for one would love to see tons of 1vx no-cp builds and clips but there is simply none.

    When people start to understand what does it mean balanced game non CP is defenetly more balanced then cp with current tank health Regeneration set up which can b Killed only by full zerg.
  • Iskiab
    Iskiab
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    Revokus wrote: »
    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    Sure thing lol why no one is making no-cp or battlegrounds builds on the youtube ? It’s all cp 1vX builds on the youtube because you can’t play solo effectively in no-cp.

    I for one would love to see tons of 1vx no-cp builds and clips but there is simply none.

    When people start to understand what does it mean balanced game non CP is defenetly more balanced then cp with current tank health Regeneration set up which can b Killed only by full zerg.

    When people talk about unkillable health regen builds are they talking about seeing people being unkillable and assuming that’s why or from actually playing them?

    Even if someone had 4k health Regen, it only ticks every two seconds. That’s less than vigor healing.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Joinovikova
    Joinovikova
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    Iskiab wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    Sure thing lol why no one is making no-cp or battlegrounds builds on the youtube ? It’s all cp 1vX builds on the youtube because you can’t play solo effectively in no-cp.

    I for one would love to see tons of 1vx no-cp builds and clips but there is simply none.

    When people start to understand what does it mean balanced game non CP is defenetly more balanced then cp with current tank health Regeneration set up which can b Killed only by full zerg.

    When people talk about unkillable health regen builds are they talking about seeing people being unkillable and assuming that’s why or from actually playing them?

    Even if someone had 4k health Regen, it only ticks every two seconds. That’s less than vigor healing.

    Standard stam DK build have at least 4,6k health regen after proc of troll king i also have this build if u combinate with sometime vigor. The problem is u do not need to sacriface much dmg. The compare Values between gain dmg and gain reduction and health recovery is extreme in favor the tank options. I dont know but when is better to stack resistance on gang stamblade then weapon dmg and stamina. Because i lose 5% of dmg but gain 12% of reduction something go wrong
  • Zer0_CooL
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    I would rather they increase spammable damage than dots. The last dot meta was the most cancerous and vile patch I've ever played.

    They should also take a look at mitigation, it's too easy to get pure percentage buff that decrease damage and it doesn't cost a thing for builds since they are wrapped up in a skill with other buffs as well.

    Increase the damage of spamables because HoT is overperforming? What's the logic? Thats like putting a fift wheel on a car to increase its speed.
  • Freakin_Hytte
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    Zer0_CooL wrote: »
    I would rather they increase spammable damage than dots. The last dot meta was the most cancerous and vile patch I've ever played.

    They should also take a look at mitigation, it's too easy to get pure percentage buff that decrease damage and it doesn't cost a thing for builds since they are wrapped up in a skill with other buffs as well.

    Increase the damage of spamables because HoT is overperforming? What's the logic? Thats like putting a fift wheel on a car to increase its speed.

    Because a lot of spammables are under performing?
    An overall small damage increase on both dots and spammable to bring healing on par with damage would be better than to make dots the meta again.

    https://youtu.be/yanJh_8z7co
    Edited by Freakin_Hytte on January 6, 2020 4:23PM
  • Xvorg
    Xvorg
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    JinxxND wrote: »
    Hotdog_23 wrote: »
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    What DK's get nerfed in your world by getting a less of an increase over everyone else? The DOT class will have the weakest DOT's in game. Lol

    DK's dot's already do more damage then every other dot in the game including other class dot's such as nb cripple and master dw bleeds since all the nerfs, giving them the total 20-30% increase would put them back at the dot meta level 5-10% would keep them still above normal dot's without going overboard

    If every class get access to strong (and ranged) DoTs, then what's the point on playing DK?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Joinovikova
    Joinovikova
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    Xvorg wrote: »
    JinxxND wrote: »
    Hotdog_23 wrote: »
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    What DK's get nerfed in your world by getting a less of an increase over everyone else? The DOT class will have the weakest DOT's in game. Lol

    DK's dot's already do more damage then every other dot in the game including other class dot's such as nb cripple and master dw bleeds since all the nerfs, giving them the total 20-30% increase would put them back at the dot meta level 5-10% would keep them still above normal dot's without going overboard

    If every class get access to strong (and ranged) DoTs, then what's the point on playing DK?

    Best tank options snd combination of dots and debut in one skill
  • Revokus
    Revokus
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    Amksed1991 wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....

    That excuse again..We all know the devs made ESO so that you can play like Skyrim solo for most of the content in the game same thing for Cyrodiil it's for everyone. It must be because of the society we live in that more and more people like to be alone and people don't talk to each other irl and have a hard time making genuine connections. I can understand why mmorpgs have been more and more solo friendly over the years.

    I think the zergs already had it easy over the years chasing people down 20v1 across the map God forbid those solo players have a slight chance to retaliate.
    Playing since January 23, 2016
  • Iskiab
    Iskiab
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    Revokus wrote: »
    Amksed1991 wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....

    That excuse again..We all know the devs made ESO so that you can play like Skyrim solo for most of the content in the game same thing for Cyrodiil it's for everyone. It must be because of the society we live in that more and more people like to be alone and people don't talk to each other irl and have a hard time making genuine connections. I can understand why mmorpgs have been more and more solo friendly over the years.

    I think the zergs already had it easy over the years chasing people down 20v1 across the map God forbid those solo players have a slight chance to retaliate.

    They do have a chance to retaliate. Problem is whenever the devs add a mechanic to help solo players against zergs solo players scream their heads off because it effects them too.

    Look at Necro; they had the bash build, colossus, bone yard, harmony builds, etc... it’s all designed around group damage. Then there’s time stop that was nerfed too.

    Whenever there’s an anti-group mechanic it’s usually solo players who get it nerfed when they realize other people can use it against them as well.

    There’s a difference between asking for an even playing field and an I-win button, most solo requests are requests for an I-win button.
    Edited by Iskiab on January 6, 2020 5:53PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Amksed1991
    Amksed1991
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    Revokus wrote: »
    Amksed1991 wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....

    That excuse again..We all know the devs made ESO so that you can play like Skyrim solo for most of the content in the game same thing for Cyrodiil it's for everyone. It must be because of the society we live in that more and more people like to be alone and people don't talk to each other irl and have a hard time making genuine connections. I can understand why mmorpgs have been more and more solo friendly over the years.

    I think the zergs already had it easy over the years chasing people down 20v1 across the map God forbid those solo players have a slight chance to retaliate.

    It's not an excuse. It's a fact. This is an MMO.

    I don't believe this game's PvP was designed and built around people to be able to 1vX.

    The same way you can't 1-man actual high end pVE content.
  • Revokus
    Revokus
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    Amksed1991 wrote: »
    Revokus wrote: »
    Amksed1991 wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....

    That excuse again..We all know the devs made ESO so that you can play like Skyrim solo for most of the content in the game same thing for Cyrodiil it's for everyone. It must be because of the society we live in that more and more people like to be alone and people don't talk to each other irl and have a hard time making genuine connections. I can understand why mmorpgs have been more and more solo friendly over the years.

    I think the zergs already had it easy over the years chasing people down 20v1 across the map God forbid those solo players have a slight chance to retaliate.

    It's not an excuse. It's a fact. This is an MMO.

    I don't believe this game's PvP was designed and built around people to be able to 1vX.

    The same way you can't 1-man actual high end pVE content.

    You know this game PvP is developed by the same devs who made DAOC right ? You could destroy zergs with a small hand of good players in that game same as in ESO.
    Edited by Revokus on January 6, 2020 9:55PM
    Playing since January 23, 2016
  • katorga
    katorga
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    Revokus wrote: »
    Amksed1991 wrote: »
    Revokus wrote: »
    Amksed1991 wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....

    That excuse again..We all know the devs made ESO so that you can play like Skyrim solo for most of the content in the game same thing for Cyrodiil it's for everyone. It must be because of the society we live in that more and more people like to be alone and people don't talk to each other irl and have a hard time making genuine connections. I can understand why mmorpgs have been more and more solo friendly over the years.

    I think the zergs already had it easy over the years chasing people down 20v1 across the map God forbid those solo players have a slight chance to retaliate.

    It's not an excuse. It's a fact. This is an MMO.

    I don't believe this game's PvP was designed and built around people to be able to 1vX.

    The same way you can't 1-man actual high end pVE content.

    You know this game PvP is developed by the same devs who made DAOC right ? You could destroy zergs with a small hand of good players in that game same as in ESO.

    I always thought that 1vX was more about how much of a disadvantage can give themselves and still perform. It is like being the last kid standing in dodgeball.
  • Iskiab
    Iskiab
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    katorga wrote: »
    Revokus wrote: »
    Amksed1991 wrote: »
    Revokus wrote: »
    Amksed1991 wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....

    That excuse again..We all know the devs made ESO so that you can play like Skyrim solo for most of the content in the game same thing for Cyrodiil it's for everyone. It must be because of the society we live in that more and more people like to be alone and people don't talk to each other irl and have a hard time making genuine connections. I can understand why mmorpgs have been more and more solo friendly over the years.

    I think the zergs already had it easy over the years chasing people down 20v1 across the map God forbid those solo players have a slight chance to retaliate.

    It's not an excuse. It's a fact. This is an MMO.

    I don't believe this game's PvP was designed and built around people to be able to 1vX.

    The same way you can't 1-man actual high end pVE content.

    You know this game PvP is developed by the same devs who made DAOC right ? You could destroy zergs with a small hand of good players in that game same as in ESO.

    I always thought that 1vX was more about how much of a disadvantage can give themselves and still perform. It is like being the last kid standing in dodgeball.

    I always thought it was finding the cheesiest sets to make you tanky, then using the most broken abilities for burst while running around a rock waiting for an opportunity to burst people who chase. 1vX is the name because you can always tell yourself it’s because you were ‘zerged’ when it doesn’t work to keep your ego intact, all while thinking you’re amazing and targeting new players.

    I actually think the playstyle’s pretty cool, but targeting new players and avoiding each other is pretty shady. When I go solo in Cyro, they’re the people I look for.
    Edited by Iskiab on January 7, 2020 12:00AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    JinxxND wrote: »
    Hotdog_23 wrote: »
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    What DK's get nerfed in your world by getting a less of an increase over everyone else? The DOT class will have the weakest DOT's in game. Lol

    DK's dot's already do more damage then every other dot in the game including other class dot's such as nb cripple and master dw bleeds since all the nerfs, giving them the total 20-30% increase would put them back at the dot meta level 5-10% would keep them still above normal dot's without going overboard

    If every class get access to strong (and ranged) DoTs, then what's the point on playing DK?

    Best tank options snd combination of dots and debut in one skill

    hmmm, sure?

    It's no through the combination of skills how this game is balanced, otherwise we should still have Sap Tanks. Besides that, ranged DoT >>> Melee DoT (especially on magblades and Magsorcs, that can hit and run better than othe classes)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • WreckfulAbandon
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    Look at Rending Slashes or Carve and then look at Rapid Regeneration. For additional fun, apply both of those DoTs to someone and see if they can outheal them with RR. I couldn't say/type that with a straight face if $1 million was on the line. It's a complete and utter joke. You could probably out heal those 2 DoTs with passive health regen + gold food.

    RR should be self only and even then I would reduce the healing value. It's so asinine that they massively buffed DoTs in Scalebreaker only to nerf them even harder in Dragonhold.
    PC NA

    All my comments are regarding PvP
  • Iskiab
    Iskiab
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    Look at Rending Slashes or Carve and then look at Rapid Regeneration. For additional fun, apply both of those DoTs to someone and see if they can outheal them with RR. I couldn't say/type that with a straight face if $1 million was on the line. It's a complete and utter joke. You could probably out heal those 2 DoTs with passive health regen + gold food.

    RR should be self only and even then I would reduce the healing value. It's so asinine that they massively buffed DoTs in Scalebreaker only to nerf them even harder in Dragonhold.

    You’re not wrong, but be careful what you wish for. I use radiating regen all the time in BGs because it’s more likely to hit me. If rapid regen was self only it’ll likely be put in line with resolving vigor. It being self only would be a large magicka buff.

    The extra healing from radiating regen goes on team mates, who’re typically stam, who slot absolutely no group support in their specs.

    Is anyone familiar with the prisoner’s dilemma? That’s the choice between rapid regen vs radiating regen and resolving vs echoing vigor. The group is stronger if everyone uses the group morph, but people rarely do because it’s better for them to use the morph that helps them most.

    If rapid regen becomes self only everyone will choose it. People wills die more often, including the people who want it nerfed, the only people who will die less will be those who use radiating regen and echoing vigor now.
    Edited by Iskiab on January 7, 2020 2:09AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ecru
    ecru
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    Iskiab wrote: »
    Look at Rending Slashes or Carve and then look at Rapid Regeneration. For additional fun, apply both of those DoTs to someone and see if they can outheal them with RR. I couldn't say/type that with a straight face if $1 million was on the line. It's a complete and utter joke. You could probably out heal those 2 DoTs with passive health regen + gold food.

    RR should be self only and even then I would reduce the healing value. It's so asinine that they massively buffed DoTs in Scalebreaker only to nerf them even harder in Dragonhold.

    You’re not wrong, but be careful what you wish for. I use radiating regen all the time in BGs because it’s more likely to hit me. If rapid regen was self only it’ll likely be put in line with resolving vigor. It being self only would be a large magicka buff.

    The extra healing from radiating regen goes on team mates, who’re typically stam, who slot absolutely no group support in their specs.

    Is anyone familiar with the prisoner’s dilemma? That’s the choice between rapid regen vs radiating regen and resolving vs echoing vigor. The group is stronger if everyone uses the group morph, but people rarely do because it’s better for them to use the morph that helps them most.

    If rapid regen becomes self only everyone will choose it. People wills die more often, including the people who want it nerfed, the only people who will die less will be those who use radiating regen and echoing vigor now.

    honestly i'm fine with this, right now a few casts can put an extremely good hot on an entire team and it's a bit much considering the cost. mag is overwhelmingly dominating in most bgs i'm in because of things like rapid regen and pets being everywhere. the only time i've ever really considered bailing on a bg recently is when i'm up against something like 2 magsorcs, a magcro, and a magplar. the cross healing and targeting issues due to pets sucks all of the fun out of the game and a group of 4 (uncoordinated, because pugs) stam really doesn't have much of a chance against a group like that.

    healing and utility in general is crazy on the mag side of things, especially from templars, mostly due to extended ritual, which is probably the most overloaded ability in the game by a long shot, but that's another discussion.. i guess.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Zer0_CooL
    Zer0_CooL
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    Zer0_CooL wrote: »
    I would rather they increase spammable damage than dots. The last dot meta was the most cancerous and vile patch I've ever played.

    They should also take a look at mitigation, it's too easy to get pure percentage buff that decrease damage and it doesn't cost a thing for builds since they are wrapped up in a skill with other buffs as well.

    Increase the damage of spamables because HoT is overperforming? What's the logic? Thats like putting a fift wheel on a car to increase its speed.

    Because a lot of spammables are under performing?
    An overall small damage increase on both dots and spammable to bring healing on par with damage would be better than to make dots the meta again.

    https://youtu.be/yanJh_8z7co


    Oh i beg for excuse sir, how could i know one of the holy youtubers has sayd so. Spread the word of wisdom spoken by one by one of the allknowing wisemen.
  • Zer0_CooL
    Zer0_CooL
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    Contenace my friend, you just embarass your self.
  • Freakin_Hytte
    Freakin_Hytte
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    Hahaha at least you confirmed my suspicion.
    Edited by Freakin_Hytte on January 7, 2020 12:31PM
  • ZOS_FalcoYamaoka
    Greetings,

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  • Joy_Division
    Joy_Division
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    Iskiab wrote: »
    katorga wrote: »
    Revokus wrote: »
    Amksed1991 wrote: »
    Revokus wrote: »
    Amksed1991 wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....

    That excuse again..We all know the devs made ESO so that you can play like Skyrim solo for most of the content in the game same thing for Cyrodiil it's for everyone. It must be because of the society we live in that more and more people like to be alone and people don't talk to each other irl and have a hard time making genuine connections. I can understand why mmorpgs have been more and more solo friendly over the years.

    I think the zergs already had it easy over the years chasing people down 20v1 across the map God forbid those solo players have a slight chance to retaliate.

    It's not an excuse. It's a fact. This is an MMO.

    I don't believe this game's PvP was designed and built around people to be able to 1vX.

    The same way you can't 1-man actual high end pVE content.

    You know this game PvP is developed by the same devs who made DAOC right ? You could destroy zergs with a small hand of good players in that game same as in ESO.

    I always thought that 1vX was more about how much of a disadvantage can give themselves and still perform. It is like being the last kid standing in dodgeball.

    I always thought it was finding the cheesiest sets to make you tanky, then using the most broken abilities for burst while running around a rock waiting for an opportunity to burst people who chase. 1vX is the name because you can always tell yourself it’s because you were ‘zerged’ when it doesn’t work to keep your ego intact, all while thinking you’re amazing and targeting new players.

    I actually think the playstyle’s pretty cool, but targeting new players and avoiding each other is pretty shady. When I go solo in Cyro, they’re the people I look for.

    Not sure what do you mean? Are players suppose to use trash sets like Adept Rider, intentionally not use the best skills, and stand still while being attacked by opponents?

    About the avoiding thing, people misinterpret this. If I see someone who is not an ***hole and has never T-bagged me before fighting another player, I will 9 times out of 10 "avoid" them (actually I usually will stand besides and watch what happens). This is a game, not a real war, and there aren;'t even any consequences for dying so why spoil their even fight? I'll only intervene if it I think it's a case of a high-ranked max CP player bullying an inexperienced player.

    I will also "avoid" an enemy solo player or small group if I feel like in about 30 seconds they're probably going to get swarmed.

    This sort of thing probably triggers some of the "diehard" loyalists and has them thinking that players are conspiring, but it has nothing to do with that. If you have played this game long enough to be pretty decent, what exactly is the point in turning a competitive 1v1 into a 2v1 where the opponent is basically screwed (again, assuming your ally isn't a lemming) in the middle of nowhere? There isn't any; it's the antithesis of competition. Now, I will get involved if it;s a situation where I feel Alliance war strategy is involved (like someone harassing back of a seigeline). The short of it is this: people who voluntarily don;t faction stack have it hard enough as it is in Cyrodiil and ZOS does them zero favors so unless it's a competitive scenario or some actual objective is at stake, why add to their self-inflicted frustration? I suppose some people would say "because they're the enemy." To that, I'd say the word "opponent" is a much more accurate description, whereupon wanton bloodlust takes a backseat to fun, competition, and legit objective gameplay. But that's just my opinion.

    I think if you ask most "1vXers," they would be more than happy to fight each other. These people are intentionally seeking challenges and let's be real, for every kindred spirit they have in another Alliance, there are probably about 4 or 5 rivals that would like nothing better to do than T-bag them or put them in a Youtube clip. There isn't nearly as much "avoiding" as is perceived. But the issue is the way Cyrodiil is designed means that if two opposing 1vXers do happen to amazingly find themselves all alone and do start fighting, odds are very high that in about 30 seconds, some eager beaver will get off their horse and start spamming Crushing Shock or gap-closers.
  • nublife01
    nublife01
    ✭✭✭✭
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    DKs do not need a buff. DKs do insane damage right now. Like literally insane damage. Go throw on bloodspawn fury and nma you freaking noob. And if you're playing a magdk lol. 100% L2P issue. Your class needs to be nerfed.
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    Till they balance this game class-class and not mob-,
    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    At some point, people will stop scapegoating CP as the source of all the problems in PvP. High MMR BGs are just as bad and downright awful if there are two templars or Wardens on a team.

    To be fair, the true culprit are the algorithms and lack of secondary stats, but the CP tree isn't well designed.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    nublife01 wrote: »
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    DKs do not need a buff. DKs do insane damage right now. Like literally insane damage. Go throw on bloodspawn fury and nma you freaking noob. And if you're playing a magdk lol. 100% L2P issue. Your class needs to be nerfed.

    Personally I don't care if DK DoTs get a buff or not. But other class DoTs and even non-class DoTs could use some love.
    PC NA

    All my comments are regarding PvP
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    nublife01 wrote: »
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    DKs do not need a buff. DKs do insane damage right now. Like literally insane damage. Go throw on bloodspawn fury and nma you freaking noob. And if you're playing a magdk lol. 100% L2P issue. Your class needs to be nerfed.

    Personally I don't care if DK DoTs get a buff or not. But other class DoTs and even non-class DoTs could use some love.

    I’ve been in favour of a MagDK sustain buff because their sustain is so bad, but I’ve realized it might just be how I tried to play it - as a healer and damage hybrid.

    Maybe it’s just shard and the major mending shield that should come down in cost to allow the class more variety in play.

    A class can be good and still have skills that are too expensive to use. People just don’t use them and the class gets pushed into a specific playstyle.
    Edited by Iskiab on January 8, 2020 3:27PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Cerotonin
    Cerotonin
    ✭✭✭
    I’d prefer if it was a selfish heal.
  • Abyssmol
    Abyssmol
    ✭✭✭✭✭
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    Is Vigor also over performing? I ask because for the most part vigor ticks are higher than Rapid Regen.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Abyssmol wrote: »
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    Is Vigor also over performing? I ask because for the most part vigor ticks are higher than Rapid Regen.

    Stamina has less healing options than Magicka as well as less utility in general. And the morph of Vigor that heals up there with Rapid Regen is self only.
    PC NA

    All my comments are regarding PvP
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