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Rapid Regeneration is still overperforming

WreckfulAbandon
WreckfulAbandon
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Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

DK DoTs could get 5-10% increase.

DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

*All DoTs except Vampire Drain :D
Edited by WreckfulAbandon on January 4, 2020 6:31PM
PC NA

All my comments are regarding PvP
  • Freakin_Hytte
    Freakin_Hytte
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    I would rather they increase spammable damage than dots. The last dot meta was the most cancerous and vile patch I've ever played.

    They should also take a look at mitigation, it's too easy to get pure percentage buff that decrease damage and it doesn't cost a thing for builds since they are wrapped up in a skill with other buffs as well.
    Edited by Freakin_Hytte on January 4, 2020 6:48PM
  • ChunkyCat
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    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.
  • Revokus
    Revokus
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    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play because of nerfs over the years. Add to that procs sets and it favors the potatoes in a zerg going glass canon even more.
    Edited by Revokus on January 4, 2020 7:09PM
    Playing since January 23, 2016
  • Iskiab
    Iskiab
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    I think the solution is to make rapid regen a self only heal.

    I know most stam are probably thinking wtf, but I use radiating regen because it’s more likely to hit me where who knows who will get rapid regen.

    It’ll become like live now. Echoing vigor is just as strong as radiating regen but no one uses it because they prefer a stronger self heal.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Metemsycosis
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    I love echoing on stamplar with ground-purify. Set it down get a good 1-2k hps for your team and jab jab jab.

    Healing is op for sure but that does cater to a greater population of players and reinforces the big group vs big group play cyrodiil standard.

    Personally i think all damage should be tweaked towards a buff, even a 2 - 5 percent buff would feel significant. I don't like isolating one form of damage over the other because i don't like restricting playstyles as i consider most if not all valid.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • ChunkyCat
    ChunkyCat
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    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

  • Revokus
    Revokus
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    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    Sure thing lol why no one is making no-cp or battlegrounds builds on the youtube ? It’s all cp 1vX builds on the youtube because you can’t play solo effectively in no-cp.

    I for one would love to see tons of 1vx no-cp builds and clips but there is simply none.
    Edited by Revokus on January 4, 2020 9:19PM
    Playing since January 23, 2016
  • Iskiab
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    Revokus wrote: »
    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    Sure thing lol why no one is making no-cp or battlegrounds builds on the youtube ? It’s all cp 1vX builds on the youtube because you can’t play solo effectively in no-cp.

    I for one would love to see tons of 1vx no-cp builds and clips but there is simply none.

    You guys are sorta agreeing with each other but speaking about the same issue from different perspectives.

    It’s easier to kill people in no-CP. it makes healers more important and 1vX more difficult.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • JinxxND
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    I would rather they increase spammable damage than dots. The last dot meta was the most cancerous and vile patch I've ever played.

    They should also take a look at mitigation, it's too easy to get pure percentage buff that decrease damage and it doesn't cost a thing for builds since they are wrapped up in a skill with other buffs as well.

    20-30% increase wouldn't put us back in the dot meta dots before where something like 50%-60%+ increased before. Right now there is no pressure in the game you kill someone off usually buggy cc's and them not breaking and being able to heal because the over nerf to dots.
    Edited by JinxxND on January 4, 2020 11:01PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • PhoenixGrey
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    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group
    Edited by PhoenixGrey on January 5, 2020 12:52AM
  • brandonv516
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    Sure as long as something else will fill the void for Magblade self-healing.
  • Anyron
    Anyron
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    ONLY rapid Regen? (Which targets randomly)

    Vigor is ok?
    You wanna gut magicka hot, yet you wanna keep just as strong heal on more mobile playstyle, with more damage and cheaper skills. How much advantage you wanna have on stamina?
    Edited by Anyron on January 5, 2020 5:30AM
  • Anyron
    Anyron
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    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Yet there are some who can play it solo
    Noone forces you to join groups.
    Edited by Anyron on January 5, 2020 5:27AM
  • Hotdog_23
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    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    What DK's get nerfed in your world by getting a less of an increase over everyone else? The DOT class will have the weakest DOT's in game. Lol
  • Icarus42
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    Rapid regen hits you sometimes only once out of 4 casts, vigor hits you every time. Get a large group all casting rapids it becomes much better, it sucks in small man and is op for solo play. Vigor is just all around good.. imo. My point is that rapids has it downsides especially when you yourself need that heal and it hits everyone else but you, whereas with vigor you do not have that worry. I do not believe rapids itself a problem, the problem lays elsewhere imo.
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • JinxxND
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    Hotdog_23 wrote: »
    Rapid Regen is still vastly overperforming thanks to heavy handed DoT nerfs. No surprise here for a lot of us.

    20-30% buff to all DoTs*, except for DK DoTs, would be fair if there are no changes planned to Rapid Regen.

    DK DoTs could get 5-10% increase.

    DoTs should be positively adjusted or Rapid Regen seriously needs to be looked at.

    *All DoTs except Vampire Drain :D

    What DK's get nerfed in your world by getting a less of an increase over everyone else? The DOT class will have the weakest DOT's in game. Lol

    DK's dot's already do more damage then every other dot in the game including other class dot's such as nb cripple and master dw bleeds since all the nerfs, giving them the total 20-30% increase would put them back at the dot meta level 5-10% would keep them still above normal dot's without going overboard
    Edited by JinxxND on January 5, 2020 8:35PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Canned_Apples
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    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play because of nerfs over the years. Add to that procs sets and it favors the potatoes in a zerg going glass canon even more.

    How is being able to defeat another player in under 30 minutes a bad thing?
  • leepalmer95
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    Actually I think my magicka characters having 3.5k regen ticks is fine combine with shields and that fact everyone of them has a 15k+ instant heal if needed.

    Perfectly balanced, thats one thing magicka needed more healing, even better as its more off healing.


    But sure vigor was OP when its used as pretty much the only self heal for certain classes.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Iskiab
    Iskiab
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    Actually I think my magicka characters having 3.5k regen ticks is fine combine with shields and that fact everyone of them has a 15k+ instant heal if needed.

    Perfectly balanced, thats one thing magicka needed more healing, even better as its more off healing.


    But sure vigor was OP when its used as pretty much the only self heal for certain classes.

    15k self heal? We all aren’t pet sorcs.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • leepalmer95
    leepalmer95
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    Iskiab wrote: »
    Actually I think my magicka characters having 3.5k regen ticks is fine combine with shields and that fact everyone of them has a 15k+ instant heal if needed.

    Perfectly balanced, thats one thing magicka needed more healing, even better as its more off healing.


    But sure vigor was OP when its used as pretty much the only self heal for certain classes.

    15k self heal? We all aren’t pet sorcs.

    You dont get 15k breaths?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Iskiab wrote: »
    Actually I think my magicka characters having 3.5k regen ticks is fine combine with shields and that fact everyone of them has a 15k+ instant heal if needed.

    Perfectly balanced, thats one thing magicka needed more healing, even better as its more off healing.


    But sure vigor was OP when its used as pretty much the only self heal for certain classes.

    15k self heal? We all aren’t pet sorcs.

    Also my pet sorc crits for 18k lmao.

    Another stupid zos change.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Qbiken
    Qbiken
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    Iskiab wrote: »
    Actually I think my magicka characters having 3.5k regen ticks is fine combine with shields and that fact everyone of them has a 15k+ instant heal if needed.

    Perfectly balanced, thats one thing magicka needed more healing, even better as its more off healing.


    But sure vigor was OP when its used as pretty much the only self heal for certain classes.

    15k self heal? We all aren’t pet sorcs.

    You dont get 15k breaths?

    In nocp you don't
  • Freakin_Hytte
    Freakin_Hytte
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    JinxxND wrote: »
    I would rather they increase spammable damage than dots. The last dot meta was the most cancerous and vile patch I've ever played.

    They should also take a look at mitigation, it's too easy to get pure percentage buff that decrease damage and it doesn't cost a thing for builds since they are wrapped up in a skill with other buffs as well.

    20-30% increase wouldn't put us back in the dot meta dots before where something like 50%-60%+ increased before. Right now there is no pressure in the game you kill someone off usually buggy cc's and them not breaking and being able to heal because the over nerf to dots.

    Yeah but tweaking aren't zos strong suit, looking at their history they would just go overboard as usual.
    But I think 30% is a bit much, 15-20% and buffing spammables 10-15% and I think we would be in a good spot.
    Buffing both would make both options balanced, I don't want to go back to a patch where one option is over performing and is basically the only viable set up in order to perform well in pvp.
    I do agree that hots in general are over performing as of right now.

    Edited by Freakin_Hytte on January 5, 2020 10:08PM
  • KillsAllElves
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    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play because of nerfs over the years. Add to that procs sets and it favors the potatoes in a zerg going glass canon even more.

    Theres too much mitigation . If you want to be tanky go tank a trial! Too many players afraid of dying and always holding hands crying help help help. Too many players can have the whole cake and eat it including dessert after their cake. No balance.

    Cyrodiil was never meant for for solo play and that is coming from a solo player.
    Zos has stated- if youre outnumbered you deserve to die.
  • Iskiab
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    Iskiab wrote: »
    Actually I think my magicka characters having 3.5k regen ticks is fine combine with shields and that fact everyone of them has a 15k+ instant heal if needed.

    Perfectly balanced, thats one thing magicka needed more healing, even better as its more off healing.


    But sure vigor was OP when its used as pretty much the only self heal for certain classes.

    15k self heal? We all aren’t pet sorcs.

    You dont get 15k breaths?

    I went honour the dead in my dps spec, I haven’t checked the exact number. In my magplar healer build I don’t slot breath or honour the dead, but maybe in a keep with the 20% healing passive yea that’s possible.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • NBrookus
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    Iskiab wrote: »
    Actually I think my magicka characters having 3.5k regen ticks is fine combine with shields and that fact everyone of them has a 15k+ instant heal if needed.

    Perfectly balanced, thats one thing magicka needed more healing, even better as its more off healing.


    But sure vigor was OP when its used as pretty much the only self heal for certain classes.

    15k self heal? We all aren’t pet sorcs.

    You dont get 15k breaths?

    Most dps specs use HtD. Which only heals one person and it might not be you if there is anyone else at all around.

  • Joy_Division
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    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    At some point, people will stop scapegoating CP as the source of all the problems in PvP. High MMR BGs are just as bad and downright awful if there are two templars or Wardens on a team.
  • GRXRG
    GRXRG
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    Iskiab wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    Revokus wrote: »
    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No-CP is even more broken than CP. Damage too high and mitigation not enough for solo play

    False.

    Sure thing lol why no one is making no-cp or battlegrounds builds on the youtube ? It’s all cp 1vX builds on the youtube because you can’t play solo effectively in no-cp.

    I for one would love to see tons of 1vx no-cp builds and clips but there is simply none.

    You guys are sorta agreeing with each other but speaking about the same issue from different perspectives.

    It’s easier to kill people in no-CP. it makes healers more important and 1vX more difficult.

    But when you see magdens able to hold 1vs3 in no-cp and bgs while dishing out 10k northern storm you know something is "just" a bit overperforming.
  • Amksed1991
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    ChunkyCat wrote: »
    All healing is over performing, and that’s how ZoS wants it. They know the average person doesn’t like to lose, so they’ve made it easier to heal.

    If you expect PvP to be balanced, stop playing with CP.

    No CP is even more garbage than CP. In no CP you are practically carried by your group

    Well....this is an MMO....
  • ecru
    ecru
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    I would rather they increase spammable damage than dots. The last dot meta was the most cancerous and vile patch I've ever played.

    They should also take a look at mitigation, it's too easy to get pure percentage buff that decrease damage and it doesn't cost a thing for builds since they are wrapped up in a skill with other buffs as well.

    IMO we need stronger melee dots, and a nerf to purges. Dots are already almost completely ineffective if anyone in any group has purge slotted, or there's a templar in the opposing group. Dots would be a solid counter to block, since the damage cannot be blocked, and an alternative to backloading damage with abilities like shalks/blastbones for classes that don't have access to hard hitting abilities like that. Direct damaging abilities are already in a really good spot, especially with ults like onslaught. I regularly see stone giant hits of over 5-6k with corrosive up, if direct damage was buffed to a considerable extent, we'd see people hitting corrosive or onslaught and instagibbing people faster than they already are.

    The problem with the patch where dots were buffed wasn't the fact that there were good dots, it was that ranged dots were equal to melee dots. The opportunity cost of a ranged vs melee applied dot is clearly not equal, but in all of their wisdom the zos devs decided that someone should be able to apply the same amount of damage from 28m as another build can only apply from 5m. Melee having access to very strong dots/bleeds has always been a theme in MMOs. The reason for this is twofold--the dots can be strong because they can only be applied in melee range, and strong dots give melee some disconnect damage vs ranged targets when they're being kited, cc'd, etc. Every other game is balanced like this, but ESO seems to have missed the mark. Problem is, a lot of ESO players have never played any other MMO, so they have no idea how out of whack the balance is in ESO compared to other games which have achieved some semblance of balance.

    Purges have to be nerfed into abilities that can't mitigate more damage than ults though, otherwise 10 dots which took 10 gcds to apply will be shrugged off by one single gcd from a players whose sole job it is to spam purge, because of how broken the ability is. If it wasn't broken, the role of purge spammer wouldn't exist. This also means one single cast of ritual not being able to heal and mitigate tens of thousands of damage and remove every status effect in existence. I know none of this will ever happen, but it should.
    Gryphon Heart
    Godslayer
    Dawnbringer
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