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Tell me how many years do you need to FIX BG?

Titain
Titain
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How many years do we as customers need to give incompetent devs to fix the match maker in Battle Grounds? How many, tell me, tell us all. You did all these nurf/nerfs to our skill lines in the name of balance, that have nothing to do with PVE because it easier to adjust the strength of add's, and bosses to compensate, so all these nurfs/nerfs you did only effect PVP. Ok so you broke all our _____. fill in the blank. I want to know how many years you need till you have a viable, reliable match making system that will address the imbalance in Battle Grounds? When will we stop, with the I paid for this, and you give me that? Maybe you need help designing a match making Battle Grounds game balancer ask me. I will lay it all out for you!



Let me explain this to you because you do not seem to understand.

1. take everyone that is queued for a battle grounds match.

2. average their DPS/HPS [edit damage per game.]

3. populate 3 teams averaging DPS, and HPS [edit damage per game.]

4. If you have premade teams you make them wait till you have comparable DPS/HPS players to populate the other teams with.

If it is to complex, to adjust the balance for premade teams, eliminate premade teams, problem solved.

The short bus devs idea of balance. [edit damage per game.]
Team 1. 3.2m DPS, 1.6m HPS
Team2. 1.6m DPS, 400k HPS
Team3. 600k DPS, 12k HPS

The Battle Grounds match maker is broken it is garbage.

Your customers deserve better than this.

A 2 man team against two 4 man teams is not balance!

Zos started the balance BS, so make it real, follow through because you did it 1/2 ____. fill in the blank



Oh yeah this is not constructive, yeah I heard it before, just get it done we have waited long enough. No more excuses please.
Edited by Titain on January 3, 2020 2:44AM
  • MJallday
    MJallday
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    you need to follow the bug reporting guildlines if you are going to report a bug

    What platform/server
    what did you see/expereience + when
    what evidence do you have of (x) happening


    what youve written above is just a rant.

    (ps theres no possible way of calculating #2 on your list)
  • ChunkyCat
    ChunkyCat
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    The time and resources it would take for ZoS to fix BGs isn’t worth the effort to them. BGs are just a side show in a PvE MMO, and in that sense, BGs work well enough.

    You’re better off finding a new game.
  • Anotherone773
    Anotherone773
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    you are going to wait years before they fix BGs. However, the crown store has new items weekly. Perhaps you would like a new motif to go with the other 75? How about a new pet? Could i interest you in some event tickets so you can buy the same mount in 256 colors?

    ....Oh wait! They might sell you a reskinned BG change some heights add some grass move a couple of buildings, change the color of the sky, claim its a whole new BG! Problem solved! Yes?
  • Titain
    Titain
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    Time to put my Question in your face again. I have still not received an answer that is palatable.

    What is with the fish bowl battle grounds maps?
    Why would you cater to tank builds only?


    https://www.youtube.com/watch?v=3tigVYfHVmQ
    Edited by Titain on January 7, 2020 10:50AM
  • Asardes
    Asardes
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    Mayhem event coming in a few weeks. Me on EU-PC:

    source.gif
    Edited by Asardes on January 6, 2020 3:36PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
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  • Titain
    Titain
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    Then we have those that say Oh there is no possible way to do that, umhm that why the MM does it after every match already, this answer is totally rejected. In VR you can do anything you want, you can fly, you can walk through walls, you can tally the damage of a player! NEXT.
  • MincVinyl
    MincVinyl
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    I mean the damage number given at the end of a match isn't really important or a display of skill. If you compare someone with a direct damage setup they might pull 25-30 kills in a match, but only have 600k damage. In the same match there might be a aoe dot spammer who gets only 10 kills but hits near 2mil damage.

    It would make sense that ques are separated by solo/duo/3-4 man. However in the long run you would see solo ques take 50+mins, which we are already at around 30+ min ques primetime on PCNA. Further separating the community would never work. chances are if you are solo que and end up against a premade, that is because there is nobody else qued or that team has been waiting in their own que for 40+mins. At that point the matchmaking system has already broadened their search enough that your mmr is now on their list.
  • Titain
    Titain
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    Team population based on the amount of average damage/ heals a person does would be the closest way to balance out teams to something resembling a fair match. that's is not my question. Anyways MM is trash if there is a problem with wait times can add that to one of the problems cause by the garbage system Zos is using now. What you are saying is the premade would no longer play Battle Grounds, so your saying it is the duty of Zos to cater to premade teams, and screw all other paying customers? No they can go back to Cryodill, and do that. I will not miss them at all. NEXT.
    1. you could still play premade teams, but you may end up fighting each other, that would be better balance anyway. It would give you more opportunity to cheat, because that is what you are doing to solo player cheating them out of a fair match.
    Edited by Titain on January 6, 2020 4:43PM
  • MincVinyl
    MincVinyl
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    I was more or less pointing out that I dont think there is a big enough population in eso, and the bg system would not survive if the communities were split up completely. There would be even worse que times, or simply dead playlists. Essentially mid-high mmr would not be able to find matches, so eventually even you wont be able to come across matches.

    zos did kind of make a flawed system from the get go, since there is no ranked leaderboard, why have mmr in the first place? If there is going to be a ladder style system why not show it for players to try to improve their rank anyways. Instead we have a half assed system that sits inbetween a random casual que system and a ranked que system. Currently you go up against casuals doing dailies, casuals with their friends, solo high mmr players who are bored since cyrodil is dead, or sweaty premades who sacrifice fun for build viability. The problem still stands that I dont think there are enough players in each of these 4 groups that bgs would be populated if these were separated.
  • Titain
    Titain
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    A damage / health based system does not break up the community it combines it. it does not put high levels separate it mixes them in, to create a balance of damage/ hps. If premade want not to participate so be it. does not mean they cant. just means they going to be waiting a long time till compatible players to populate 2 more teams are in queue. As a solo they would be fine, as a team they would have to high of damage / hps, to find players to match, deservingly they would probably sit in queue, for quite a while.
    Edited by Titain on January 6, 2020 5:26PM
  • Flips
    Flips
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    What about win rate, cp and alliance rank as matching system.

    And yes, some games today are walkovers. Some days ago I was matched with two low CPs with low dmg and no impred armor against two full teams of good playes.
    Soon cp1000

  • Titain
    Titain
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    I do feel the best, and most honest way to create this so called balance Zos has shoved down our throats. is the DPS/HPS based system, a newbie player would have no average damage so to say. to compensate you would have other player with much higher damage to carry. as it stands every match end has you're damage and heals. over time a player would create an average. this average should be used in population of teams, until each team is populated with a reasonable margin of average damage and heals. comparable with each other.

    This is not rocket science, it's a rare thing called common sense. E = mc2
  • Titain
    Titain
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    Incompetence

    dw8nuyqogna8.png


    I know Minc, you do not think there is a big enough community. Maybe the reason for that is because Battle Grounds is garbage, and people do not like being cheated?
    Edited by Titain on January 11, 2020 8:32AM
  • Titain
    Titain
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    I did some searching, and was able to find some video footage from the ZenimMax development department.
    I want to understand what the problem is there, but I am still a bit confused.

    https://www.youtube.com/watch?v=5rAOyh7YmEc
    Edited by Titain on January 15, 2020 7:42PM
  • Titain
    Titain
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    Hi guys I'm back. You guessed it, is time to remind you that you're ____ is still _______ broken. Have a nice day basking in your incompetency. personally is good thing i'm not your boss, I would fire you. Do you have any idea how many competent game developers there are out there, just waiting to fill a vacant position? I will give you a hint way more than the industry needs.
  • Titain
    Titain
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    7 years of development washed down the toilet because some dev's, thought they had a better way of fixing things. So how did that work out for you? Did your clever little stunt fix things? No it broke more than has ever been broken in the past at one time. Match maker is broke, armor is broke, skills are broke. Yet we push on and try to compensate for your incompetence.
    All the nerfs had repercussions, nothing works as it was intended to work. I really hope you have the ability to see you have made some mistakes, and return the game back to its functional prior state. I am sorry if the truth hurts, but really what where you thinking? You have been unable to fix what was broken, so why would you go, and break more? The answer is simple. It is called a roll back.

    https://www.youtube.com/watch?v=iq87efgyRuU

    Edited by Titain on January 24, 2020 6:25AM
  • Asardes
    Asardes
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    Very balanced BG :)

    mauans807p5s.jpg

    xqekcja1x611.jpg

    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
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    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
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    Characters:
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  • Titain
    Titain
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    "Hey Titain why do you rage on the devs?" : because they deserve it!:

    https://www.youtube.com/watch?v=YttVe6v31Yk
  • Spearpoint
    Spearpoint
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    Instead of wanting SOZ to entirely fix BGs, which is probably not among their main priorities, I would suggest that premades no longer can match up with solos.

    Examples:
    4-player premades can only queue to the same BG as other 4-player premades.
    3-player premades can only queue to the same BG as other 3-player premades. And yes, this would mean 3v3v3, but thats a choice the teams are making themselves.
    2-player premades can only queue to the same BG as other 2-player premades. So basically (2+2)v(2+2)v(2+2).

    Alternatively, solos could somehow choose to queue up with premades upon entering the queue, in order to fill the last team slots in a game of 3v3v3.

    This could result in longer queue times for premades (or actually shorter, since the teams are already set, idk..), but I hope that wouldn't be too much of a drawback considering the benefits of running a premade.


    I hope for at least SOME way of simply separating premades and solos. This wouldn't be too hard to implement, right? Or am I wrong? And would this solution be too much of a hazzle for the participants, you think?
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  • Asardes
    Asardes
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    I doubt there are enough players at any given time to support a separate team and solo player queue. I've played BGs quite a lot on 4 characters lately, and I was seeing the same few players over and over again, either in my team or one of the opposing ones. So I guess there are maybe a few hundred players queueing for them at peak hours on EU-PC, probably slightly more with the event on. If they separated the queue, the wait time would go from 5-10 minutes straight to 30+ minutes.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Member of:
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Member of:
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    Characters:
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  • Titain
    Titain
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    I agree is why I suggest the DPS/HPS balance system, this would not leave anyone out, but it would make premade's a low priority, due to the fact that dps/hps would be to high. I have nothing against premade's, but they can go back to Cryodiil, and do that. The premade exploitation of BG is a large part of the problem in balancing matches, not all but a large part.
    I do remember back in beta the devs actually begged us for our ideas, and solutions to the problems they faced in the development of the game. now that they have achieved their god complex. they think they know better than us the ones who actually created the game.
  • Asardes
    Asardes
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    DPS/HPS is very subjective. If a pre-made, or simply a group made up of very experienced players queueing alone, meets two groups made of noobs, those indicators would be quite low because the latter will die in 1-2 hits and not do much damage to be healed trough. DPS/HPS tends to escalate when you get at least 2 groups made of the latter facing each other in a match that may end on timer without any team reaching 500 points. I've had such a game where for 1.5M and 1.2M heals I only got 4 kills and the game ended 330 to 240 to 225 or something like that after 15 minutes.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Member of:
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    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Titain
    Titain
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    Looks to me you got lucky with a balanced game, and I bet it was one hell of a fight?
  • Titain
    Titain
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    Ok time to Q up. You hearing me 5:5?

    little PVP music for you.

    https://www.youtube.com/watch?v=pf5STiPnbBU
  • Titain
    Titain
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    What a week in PVP I do hope this is over soon.
    You would think oh cool a bunch of noobs to kill,
    until they are on your team.

    https://www.youtube.com/watch?v=ZNU_F-DFaJw
    Edited by Titain on February 3, 2020 7:16PM
  • Titain
    Titain
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    A day doesn't go by where I do not search through my legendary armorer set, and curse the devs for breaking something.
    you are so lucky to have control over speech here, or I would light you up so bad.

    I will give you an example Alessian PVP armor set, 1% of nothing is nothing broken armor set. thank you so much. you have the brains of a nat!
    Edited by Titain on February 5, 2020 11:11PM
  • Legate_Lanius
    Legate_Lanius
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    OP making about 80% of the comments here.

    Sorry dude, I agree the bg system is one of the worst I’ve in years (along with the pvp itself tbh but that’s a mmo issue).

    But, no point in updating your topic since clearly nobody really cares, those who did left for better things ages ago.
    You know it’s never going to be fixed. It reminds me of GW2 lol
  • Titain
    Titain
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    Some things, are pretty good when they are stacked.

    cw2k8zp1vzhw.png

    But not BG teams, see our dev's just can not seem to get their ____ together.
    The clock is ticking.
    Edited by Titain on February 13, 2020 6:43AM
  • Titain
    Titain
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    Happy Valentines day to all you PVP'ers. You could say I love to kill you*
    Little music to keep the thread open. one my favorites.

    https://www.youtube.com/watch?v=ZkW-K5RQdzo

    Zos mods like to remove my post, but it is well worth pulling from the ashes.
This discussion has been closed.