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New classes for skyrim

Wysguy99
Wysguy99
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Since Skyrim is the official location for the next chapter it opens up two distinct possible ideas that I have, these are just some concepts of what I think would be cool

1. Werebears: since werewolves are already playable, but none of the other were(curses) are they could release a class based around werebears and werewolves with maybe each ultimate being a different type of weretransformation(or maybe it changes a visual and determines the stats of your transformation)

2. Vampire lord: since the only line of vampires currently in the game is from Lamae ball blood line, but since the vampire lord is distinguished as a separate bloodline it could be made it’s own class with separate abilities, and it’s ultimates tailored to the idea of transforming

Vampires/werebears: now to integrate this they could treat these classes like guild trees. Were you have to go through the quests for the designated faction to progress or unlock all three skill lines, or maybe you simply have the option to convert your class into one of the other 2

Having said class could prevent you from gaining either of the current were/vampire skill lines, but I was thinking have no overlap of old abilities thus if you had V-lord class you could still have reg vamp line for the stacking passives and optional abilities, for the bears you could have access to wolves tool bar abilities(maybe, maybe not ultimate, as I’m not aware of whether or not anyone going off lore has ever had more than one werecurse

3. Or 2nd tier skill line, ex if you are vamp you would go through quests to unlock V-lord skill line which would be more powerful and completely replace vamp line, and the same would follow for wolves=>bears
Edited by Wysguy99 on January 2, 2020 9:33PM
  • Vanos444
    Vanos444
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    Dragonborn, shouts that sends enemies flying.
    Bard, sing annoying songs to invite rotten tomatoes to your face.

    Vampire skill tree, vampire lord form, turn into a vampire lord and take control of the battle. ( Able to walk on waters. So no death from slaughter fish.) Can be active as long as you like but will use the vampire lord spells and will become weaker during the day and stronger during the night. Can be severely wounded using fighters skill abilities or Templar skills like radiant oppression.
    You will not require a mount or mount speed for travelling.
    Don't use this form on cities or towns, you would get rekt by guards.
    ( Can make thralls and NPC's into vampires)

    Vampire skill includes,
    https://youtu.be/aDvEBHIRzpE
  • idk
    idk
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    I doubt we get a new class with this years expansion since we got one last year. Probably a skill line at best.
  • Strike_Maximus
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    It's not happening. We just got necro. Before necro, the newest class was warden form the Morrowind expansion. These things take time.
    PC/NA/DC

    CP 810
    Garin Maximus, Breton, Dragonknight, Confused (Crafter)
    Vertalius Maximus, Imperial, Templar, Tank
    Vistilia Maximus, Imperial, Magicka Templar, Healer
    Stormproof - Rowlan Maximus, Breton, Pet Sorc, DPS (MAIN)
    Theottus Maximus, Imperial, Stam night blade, DPS
    Stedus Maximus, Imperial, Magicka Templar, DPS
    Dexion Maximus, Imperial, Magicka Necromancer, DPS
  • Dagoth_Rac
    Dagoth_Rac
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    2017: New Class - Warden
    2018: New Craft - Jewelry
    2019: New Class - Necromancer
    2020: New Craft - Spells

    That is my prediction.
  • Megatto
    Megatto
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    Dagoth_Rac wrote: »
    2017: New Class - Warden
    2018: New Craft - Jewelry
    2019: New Class - Necromancer
    2020: New Craft - Spells

    That is my prediction.

    I hope you're right
    Remove loot boxes or riot
  • richo262
    richo262
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    2017: New Class - Warden
    2018: New Craft - Jewelry
    2019: New Class - Necromancer
    2020: New Craft - Spells
    2021: The 6 existing classes actually feel unique, balanced and bug free.

    Is my hope.

    I don't want to see a 7th class.
  • TheShadowScout
    TheShadowScout
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    Wysguy99 wrote: »
    New classes for skyrim
    ...should not happen, not for skyrim not ever.
    We have enough classes as it is, and more would be annoying for those who have been playing for a long time...

    New Classes are evil, EVIL I SAY! :rage::p;)

    For one they come with the vexation at having to play through all the content for the sixteenth, seventeenth, eighteenth, nineteenth time or more to enjoy the new because we already made all those characters back in the time before any hypothetical new classes.

    And moreso... the aggrivation of seeing a new class released and thinking "Why the [censored] was that [censored] class not [censored] available back at [censored] launch, it [censored] would have made so [censored] much more [censored] sense for that [censored] main character backstory of mine! [censored]! [censored]! [censored]!"

    So, I would much rather see stuff -any- character can pick up then any new class, ever!!!
    Maybe... new classyness in the form of -specializations- on the base classes that any character can pick up!
    Like: https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1 ;)
    Wysguy99 wrote: »
    1. Werebears
    Are a possibility, though might be too close to werewolves for them to bother spending the effort. Still, it could be done in an tanking-oriented class fo were-transformation I suppose, to make them different from werewolves...

    Personally though, I would much rather see a third flavor of "status transformation world skill line" next to vampire and werewolf for the tanky idea... "Undead" perhaps, allowing people to go for the lich/death knight shtick...
    Wysguy99 wrote: »
    2. Vampire lord
    They already covered the transforming shtick with werewolf, so they would not seem likely to duplicate their concepts. Besides, different bloodline. At most I would expect to see more NPCs of that type... and maaybe a polymorph...

    Of course, IF they were to do some vampire themed stories, it would make a great place to rework the vampires a bit.
    ...I personally would like to see them change a bit, in an fluff-powered "more annoying to play" kind of way to make them feel like proper -vampires-... but I said this before:
    Yeah, there is a lot that could and perhaps should be done to revamp those bloodsucking fiends!

    Foremost is the justice system interactions... Necromancing is illegal so we have a mechanic for this... it would only make sense is simply being a vampire would also get the guards riled up, yes? So, make all vampire skills a "criminal act" and also add a "vampire detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend as the guards come after you with stake and torch, cannot use vendors who would just screech and cower in fear at the "monster" (remember how people reacted to vampires in those rivenspire questings!), etc...
    ...but also add a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage while active - at the cost of one skill slot (meaning, zero chance and completely mortal looking when using that one at stage 1) - just like Count Verandis Ravenwatch obviously is using during the first meeting in Shornhelm!

    And also, I would love to see a lot more of the good old vampire clichés brought into ESO vampirism, to make these characters more feel like the classics rather then "just another PC with an extra skill line"...

    I would love to see vampires also have a chance of auto-attacking innocents when on stage four. Just a "overwhelming bloodthirst" thing if blood-starved... makes sense, yes? Or perhaps add a "stage five" where this happens, as sign that your vampire has their blood thirst drow for too long and is actually starving now, perhaps with some hefty penalties as well to make it impossible for people to just "park their vampire at S-4" to gain the game benefits without some effort to keep them there or risk sliding into the "bad end" stage...

    I would love to see some reason for vampires to shy away from "running water" - it could be a annoyingly reduced swimming speed, or a steady, massive magica drain while swimming... hey, it IS a classic, is it not?

    I would love to see a "charm" skill or passive, to allow them to nibble at civilians without it being all crime-ish (as long as noone else sees it, of course). That one -could- also be useful as CC in combat to momentarily daze opponents (although, in most myths this "dominating gaze" only really works if the victim looks deep into the vampires eyes, not exactly something combat-useful...)

    I would love to see the vampire feeding to not just -stun- but also damage! In days of blade of woe, it could at least suck away half their victims HP, right? Also, while talking about that... is it not annoying that those two are on the same trigger, and sometimes you use the wrong one if the mob you target moves half a step at the wrong time? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?

    I would love to see player vampires use the same skills like common bloodfiends! That shadowy teleport! Definitely should be added to their arsenal, wouldn't you think? Also, bloodfiends... why are those lowly creatures attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?

    I would love to see vampires get a special mount that is -only- useable by characters that are vampires, with some sort of "bat swarm transformation" visuals...

    I would love to see vampires stop geting food buff benefits... I mean, should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making special "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?

    I would love to see vampires get a way to store blood in alchemically treated vials for "later use" when feeding at "full" (to sip later for better stage control, or to use in the aforementioned recipes)?

    I would love to see vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear & furniture vendors, and vampire-themed crafting stations, vampire-themed daily quests (like, "sneak into this nobles home and put the bite towards their nubile daughter to teach them not to mess with the rulers of the night..." or "go into that dwelve and ambush the vampire hunter somewhere in it" or "bring this gift to the vampire lord that lives in this place..." - randomly selected and all over the maps!) and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?
  • danara
    danara
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    I dont understand... why people want a new class knowing that the necro (which has been released one year ago) is currently bugged and a lot of his skill are not working?

    I am not playing necro so i dont care...But i really would prefer to see fix contents before new content...
  • Seraphayel
    Seraphayel
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    Dagoth_Rac wrote: »
    2017: New Class - Warden
    2018: New Craft - Jewelry
    2019: New Class - Necromancer
    2020: New Craft - Spells

    That is my prediction.

    I really hope this is true. This game needs something to spice up the boring build/class gameplay we have now, a new class doesn’t change anything honestly.

    We need something for every build and class to make this game more interesting. It’s long overdue.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
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