Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....
GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
Since your OP is specifically talking about a team having a mSorc give them an advantage then it seems boozer has a valid point. Heck, your reply here even speaks to being challenged against mSorcs.
GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
I'm a sorc main and I agree with you.
However, I don't really think fury is the whole issue. BGs have loads and loads and loads of issues that aren't just deathmatch related. Heck, the reason why people only play DM is because it's the only competitive game type, which just highlights everything wrong with them.
Olupajmibanan wrote: »GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
I'm a sorc main and I agree with you.
However, I don't really think fury is the whole issue. BGs have loads and loads and loads of issues that aren't just deathmatch related. Heck, the reason why people only play DM is because it's the only competitive game type, which just highlights everything wrong with them.
BGs aren't competitive. And won't ever be if they don't add some sort of ranking system or leaderboards. Leaderboards should reflect your performance and not time played as we have them now.
GusTheWizard wrote: »I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....
It’s not about the sorc killing me or me killing the sorc, I lets say I’m purple team and the sorc is green team, I’m killing a member of the orange team and the sorcc is stand 28 meters away spamming Endless fury on the orange enemy as im about to kill him and steals the kill that is my issue with it.
GusTheWizard wrote: »Since your OP is specifically talking about a team having a mSorc give them an advantage then it seems boozer has a valid point. Heck, your reply here even speaks to being challenged against mSorcs.
But the fact of the matter is that when they created this game they didn’t have this game mode so the sorc execute didn’t matter in anyway but then when they added this game mode The execute should’ve been adjusted.
You look at any deathmatch and you’ll see if the enemy sorc just stands far away and puts his/her execute on each enemy rotating it while the other team is killing the enemies he/her will get all the kills and I don’t think that’s a viable way to play the game, especially when it determines the winner of the game. My proposal doesn’t change anything about the ability other than that you can’t steal kills from the enemy team, I think this is a quality of life improvement
GusTheWizard wrote: »Listen I hate nerf threads as much as the other guy. But magic Sorc’s execute in battlegrounds Deathmatch mode is abysmal. I’ve played magic Sorc plenty of times and I’m calling for this nerf, When one team has a mag sorc and the others don’t it just isn’t fair. Zos needs to Change it, there should only be two circumstances where the execute procs 1. if YOU drop an enemy below 20% heath the execute activates and 2. hitting the enemy while they’re 20% health or lower the execute activates.
That is all goodbye.
GusTheWizard wrote: »It’s not about the sorc killing me or me killing the sorc, I lets say I’m purple team and the sorc is green team, I’m killing a member of the orange team and the sorcc is stand 28 meters away spamming Endless fury on the orange enemy as im about to kill him and steals the kill that is my issue with it.
GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore and I'm not a Sorc main in PvP. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....
GusTheWizard wrote: »Listen I hate nerf threads as much as the other guy. But made one anyway.
IronWooshu wrote: »GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore and I'm not a Sorc main in PvP. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....
The OP isnt saying Sorcs are hard to kill, he is saying that their broken execute spammable is annoying in which I agree.
Also saying you kill things fairly easy on a Templar is not impressive. Anyone can win with a Templar.
Sorc and Templar are the 2 most OP classes right now with Warden right at their heels.
GusTheWizard wrote: »Since your OP is specifically talking about a team having a mSorc give them an advantage then it seems boozer has a valid point. Heck, your reply here even speaks to being challenged against mSorcs.
But the fact of the matter is that when they created this game they didn’t have this game mode so the sorc execute didn’t matter in anyway but then when they added this game mode The execute should’ve been adjusted.
You look at any deathmatch and you’ll see if the enemy sorc just stands far away and puts his/her execute on each enemy rotating it while the other team is killing the enemies he/her will get all the kills and I don’t think that’s a viable way to play the game, especially when it determines the winner of the game. My proposal doesn’t change anything about the ability other than that you can’t steal kills from the enemy team, I think this is a quality of life improvement
GusTheWizard wrote: »Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....
Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore and I'm not a Sorc main in PvP. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....
You figure out that there is a kill stealing sorc on the enemy team.
You focus kill stealing sorc first instead of letting him stay away and steal kills from you.
PROFIT.
2000 IQ plays.
GusTheWizard wrote: »
Except the fact is if I were to go and chase the sorc he would just bolt escape three times and then run away, i’ve seen multiple sorcs do this in BGs.