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I hate nerf threads but....

GusTheWizard
GusTheWizard
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Listen I hate nerf threads as much as the other guy. But magic Sorc’s execute in battlegrounds Deathmatch mode is abysmal. I’ve played magic Sorc plenty of times and I’m calling for this nerf, When one team has a mag sorc and the others don’t it just isn’t fair. Zos needs to Change it, there should only be two circumstances where the execute procs 1. if YOU drop an enemy below 20% heath the execute activates and 2. hitting the enemy while they’re 20% health or lower the execute activates.
That is all goodbye.
Edited by GusTheWizard on January 2, 2020 5:09PM
  • jlboozer
    jlboozer
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    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....I steamroll MagSorcs every day in Battlegrounds.
    Edited by jlboozer on January 2, 2020 4:59PM
  • GusTheWizard
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    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment
  • jlboozer
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    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore and I'm not a Sorc main in PvP. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....
    Edited by jlboozer on January 2, 2020 5:17PM
  • Olupajmibanan
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    If anything has to be changed, it's DM scoring system. There is nothing wrong with the spell, but whatever, nerf Sorcs I guess. This is the worst community I've seen, full of nerfcallers. You know that nerfs make the game worse not better, right?
    Edited by Olupajmibanan on January 2, 2020 5:22PM
  • idk
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    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    Since your OP is specifically talking about a team having a mSorc give them an advantage then it seems boozer has a valid point. Heck, your reply here even speaks to being challenged against mSorcs.

    Edit: Why is it that when someone calls for a nerf they say they dislike nerf threads? It seems they just do not like when a call for a nerf could effect them.
    Edited by idk on January 2, 2020 5:26PM
  • Odovacar
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    mages wrath or fury is a kill stealer but isn't it fun...unless it's you, lol. Nerfs are never the answer.
  • GusTheWizard
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    jlboozer wrote: »
    I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....

    It’s not about the sorc killing me or me killing the sorc, I lets say I’m purple team and the sorc is green team, I’m killing a member of the orange team and the sorcc is stand 28 meters away spamming Endless fury on the orange enemy as im about to kill him and steals the kill that is my issue with it.
    Edited by GusTheWizard on January 2, 2020 5:23PM
  • Rahar
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    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    I'm a sorc main and I agree with you.

    However, I don't really think fury is the whole issue. BGs have loads and loads and loads of issues that aren't just deathmatch related. Heck, the reason why people only play DM is because it's the only competitive game type, which just highlights everything wrong with them.
    NeRf MaGsOrC
  • GusTheWizard
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    idk wrote: »
    Since your OP is specifically talking about a team having a mSorc give them an advantage then it seems boozer has a valid point. Heck, your reply here even speaks to being challenged against mSorcs.

    But the fact of the matter is that when they created this game they didn’t have this game mode so the sorc execute didn’t matter in anyway but then when they added this game mode The execute should’ve been adjusted.
    You look at any deathmatch and you’ll see if the enemy sorc just stands far away and puts his/her execute on each enemy rotating it while the other team is killing the enemies he/her will get all the kills and I don’t think that’s a viable way to play the game, especially when it determines the winner of the game. My proposal doesn’t change anything about the ability other than that you can’t steal kills from the enemy team, I think this is a quality of life improvement
  • Olupajmibanan
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    Rahar wrote: »
    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    I'm a sorc main and I agree with you.

    However, I don't really think fury is the whole issue. BGs have loads and loads and loads of issues that aren't just deathmatch related. Heck, the reason why people only play DM is because it's the only competitive game type, which just highlights everything wrong with them.

    BGs aren't competitive. And won't ever be if they don't add some sort of ranking system or leaderboards. Leaderboards should reflect your performance and not time played as we have them now.
  • Rahar
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    Rahar wrote: »
    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    I'm a sorc main and I agree with you.

    However, I don't really think fury is the whole issue. BGs have loads and loads and loads of issues that aren't just deathmatch related. Heck, the reason why people only play DM is because it's the only competitive game type, which just highlights everything wrong with them.

    BGs aren't competitive. And won't ever be if they don't add some sort of ranking system or leaderboards. Leaderboards should reflect your performance and not time played as we have them now.

    I mean, I don't disagree, but it's the closest thing we got in this game. So it is what it is.
    NeRf MaGsOrC
  • jlboozer
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    jlboozer wrote: »
    I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....

    It’s not about the sorc killing me or me killing the sorc, I lets say I’m purple team and the sorc is green team, I’m killing a member of the orange team and the sorcc is stand 28 meters away spamming Endless fury on the orange enemy as im about to kill him and steals the kill that is my issue with it.

    Kill stealing is a valid strategy to some people, and I'm not at all mad about it...if they're doing this just rush them. They're most likely squishy af and easy to take down, and that's the only way that they can get kills so let them if they want. Just get better at your burst damage and it will happen less.
  • idk
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    idk wrote: »
    Since your OP is specifically talking about a team having a mSorc give them an advantage then it seems boozer has a valid point. Heck, your reply here even speaks to being challenged against mSorcs.

    But the fact of the matter is that when they created this game they didn’t have this game mode so the sorc execute didn’t matter in anyway but then when they added this game mode The execute should’ve been adjusted.
    You look at any deathmatch and you’ll see if the enemy sorc just stands far away and puts his/her execute on each enemy rotating it while the other team is killing the enemies he/her will get all the kills and I don’t think that’s a viable way to play the game, especially when it determines the winner of the game. My proposal doesn’t change anything about the ability other than that you can’t steal kills from the enemy team, I think this is a quality of life improvement

    First off, my point was that boozer is correct that you are complaining about having to fight sorcs and you are specifically supporting that here.

    Second, PvP combat is still PvP combat, if that skills is so much of an advantage in BGs it is still the same in Cyrodiil. Sorcs skills work the same in both combat arenas.

    Third and finally, what do you have to support that Zos did not have BGs in mind in the development of this game. The fact they were not in the game at launch is irrelevant as we can say the same about Warden (that was in the game early on, just not finished), Trials and any zone outside of the alliance Zones and Cyrodiil. as none were added until after release.

    In fact, years before Zos said they were adding BGs to get game Zos had the basis for them built. We saw invited players such as Entropy Risings leader @Atropos play testing them in 2014. So your argument here seems rather weak.

    BTW, in case Entropy Rising and Atropos do not ring a bell, He lead that guild and they were the first guild to crown an Emperor on any server.
  • Curious_Death
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    Listen I hate nerf threads as much as the other guy. But magic Sorc’s execute in battlegrounds Deathmatch mode is abysmal. I’ve played magic Sorc plenty of times and I’m calling for this nerf, When one team has a mag sorc and the others don’t it just isn’t fair. Zos needs to Change it, there should only be two circumstances where the execute procs 1. if YOU drop an enemy below 20% heath the execute activates and 2. hitting the enemy while they’re 20% health or lower the execute activates.
    That is all goodbye.

    L2P - issue:
    * mage's wrath can be cleansed/purified!

    * every calsses have UNIQUE skills with unique effects ex. templar's ritual -

    check this out ! :star:
    When one team has a mag PLAR and the others don’t it just isn’t fair

    ur brain is most powerful when u use it :)
  • spartaxoxo
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    It’s not about the sorc killing me or me killing the sorc, I lets say I’m purple team and the sorc is green team, I’m killing a member of the orange team and the sorcc is stand 28 meters away spamming Endless fury on the orange enemy as im about to kill him and steals the kill that is my issue with it.

    Sorcs don't deserve a nerf because you specifically don't like the battlegrounds scoring system. What a petty reason to change a skill. BG isn't even the main pvp mode.

    If you have no problems with killing sorcs and frequently have no problem avoiding being killed by them, then there is no reason to nerf them. Period.

    If there is a problem with scoring, you change the scoring. You don't nerf something just because you don't like the way BG is scored.
    Edited by spartaxoxo on January 2, 2020 6:02PM
  • IronWooshu
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    jlboozer wrote: »
    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore and I'm not a Sorc main in PvP. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....

    The OP isnt saying Sorcs are hard to kill, he is saying that their broken execute spammable is annoying in which I agree.

    Also saying you kill things fairly easy on a Templar is not impressive. Anyone can win with a Templar.

    Sorc and Templar are the 2 most OP classes right now with Warden right at their heels.
    Edited by IronWooshu on January 2, 2020 6:09PM
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    Listen I hate nerf threads as much as the other guy. But made one anyway.

    Fixed that for you.

  • jlboozer
    jlboozer
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    IronWooshu wrote: »
    jlboozer wrote: »
    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore and I'm not a Sorc main in PvP. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....

    The OP isnt saying Sorcs are hard to kill, he is saying that their broken execute spammable is annoying in which I agree.

    Also saying you kill things fairly easy on a Templar is not impressive. Anyone can win with a Templar.

    Sorc and Templar are the 2 most OP classes right now with Warden right at their heels.

    Cool story bro...just because something kills you doesn't mean it's OP. It's usually a L2P issue, everything has a counter. Btw, if it's so easy to kill things on a Templar then duel me on my StamDK while on your Templar if on PS4 NA. I will prove to you it's a L2P issue, my PSN is jlboozer. Then you can come on the forums and complain about how OP StamDK is....
    Edited by jlboozer on January 2, 2020 6:31PM
  • Royaji
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    You figure out that there is a kill stealing sorc on the enemy team.

    You focus kill stealing sorc first instead of letting him stay away and steal kills from you.

    PROFIT.

    2000 IQ plays.

  • Strider__Roshin
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    I agree. This wouldn't be an issue if it was just team vs team, but yeah even though you're correct OP expect lots of hostility on the forums and expect no response from ZOS.
  • Cavedog
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    I have to agree with the OP on this one. Something needs to be adjusted with how this skill works...don't call it a nerf if you don't want to, but it is somewhat of a game breaking skill how it works out in PvP. The example the OP gave is the perfect one too....SO annoying in BG's and stealing your kills....when you look at your recap and have 6 kills and 21 assists, you know something isn't right.
    Edited by Cavedog on January 2, 2020 6:36PM
  • idk
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    Royaji wrote: »
    You figure out that there is a kill stealing sorc on the enemy team.

    You focus kill stealing sorc first instead of letting him stay away and steal kills from you.

    PROFIT.

    2000 IQ plays.

    Strategy always includes going after the player expected to put the lost pressure on your team.

  • MrGhosty
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    idk wrote: »
    Since your OP is specifically talking about a team having a mSorc give them an advantage then it seems boozer has a valid point. Heck, your reply here even speaks to being challenged against mSorcs.

    But the fact of the matter is that when they created this game they didn’t have this game mode so the sorc execute didn’t matter in anyway but then when they added this game mode The execute should’ve been adjusted.
    You look at any deathmatch and you’ll see if the enemy sorc just stands far away and puts his/her execute on each enemy rotating it while the other team is killing the enemies he/her will get all the kills and I don’t think that’s a viable way to play the game, especially when it determines the winner of the game. My proposal doesn’t change anything about the ability other than that you can’t steal kills from the enemy team, I think this is a quality of life improvement

    OR, they could adjust the scoring mechanics and not mess with class balance. Kill stealing sucks no matter who is doing it, and there are all manner of techniques players of all classes can employ to steal kills. So the solution would be to change your own build so that you can take an enemy down faster or push for them to change how points are scored in the deathmatch. Neither of which require messing with a classes skills.

    A nerf should never be the first solution, the only people who can reasonably make the nerf call (questionable though it may be at times) are the devs. We all hate having our classes messed with, so find other ways to make it as fair as possible.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • CleymenZero
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    jlboozer wrote: »
    jlboozer wrote: »
    Just stop bud, nerfs are not the answer. Seems like more of a L2P issue to me....

    Nope I’m not dying to the execute. there’s no reason that any sorc should get free kills from the other team because they stand 28 meters away and spam endless fury. Any frequent battlegrounds player, who isn’t a sorc main will agree with me. And it’s not so much a nerf as it is an adjustment

    I'm as frequent a battleground player as they come, I even run a battlegrounds/dueling focused guild on PS4 NA...it's all I really play anymore and I'm not a Sorc main in PvP. With that being said the MagSorc execute isn't a problem imo, I actually have a fairly easy time killing MagSorcs in battlegrounds on my Stamplar. PotL and Executioner hits just as hard if not harder than a MagSorc execute, it is called an execute after all. Once again this seems more like a L2P issue....

    This!

    TBH I've played magsorc but don't okay it actively. If your team isn't great, your execute won't do much even if you try to steal kills. If your team is good, you'll probably poss your buddies off by finishing a bunch of kills even though they did the some or a lot of the lifting.

    That being said, if you are winning but enemy sorc is sealing kills, get on top of it,. That's L2P, if your buddy is "stealing" your kills, slow down damage towards the end and 1 endless fury detonation isn't enough to kill so try to learn the timing so YOU get the kill. Another L2P.

    If you think sorc execute is what defeated you in a duel, that's another L2P.

    Point is, sorc execute is only good in PvP because it can be planned as part of a good burst but it's otherwise poopy. Hits a bit harder than a dizzying swing, is not fun to weave* and it's easy enough to tell the different phases (when it is applied, when it detonates) that it is therefore easy enough to plan around it when facing it or when a teammate is using it.

    *I say this as someone who has done the execute phase of the Assembly General in vHoF HM. You get to use it a lot and compared to magblade execute, very meh.
  • Kagukan
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    Execute is fine as is. Leave it alone.
  • JJBoomer
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    how about instead, stam players stop being whiny babies and stop calling for nerfs to other classes because they can't one hit things. jeez lol
  • GusTheWizard
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    Royaji wrote: »
    You figure out that there is a kill stealing sorc on the enemy team.

    You focus kill stealing sorc first instead of letting him stay away and steal kills from you.

    PROFIT.

    2000 IQ plays.

    Except the fact is if I were to go and chase the sorc he would just bolt escape three times and then run away, i’ve seen multiple sorcs do this in BGs.
  • OtarTheMad
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    No, nerfs are NOT the answer.
  • precambria
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    What we have here is a failure to communicate. The problem is 3 way team PVP where killing blow is the factor in Scoring, that is the problem and there is no counter to it, sorc execute is just the worst offender because it goes off automatically so any class/build than can't burst that last 20% (AT RANGE) because they don't have an execute that can do that will just proc the wrath/fury for some sorc who is casting it randomly and waste resources on giving a kill to third wheel team. It's not a L2P issue it's a design flaw in the the game, it's not even an OP ability issue it's just, ZoS has cool ideas but when they don't work out like they expected their solution is do nothing and say nothing which is the real source of frustration that is bursting out the sides of this forum.
  • Zulera301
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    Except the fact is if I were to go and chase the sorc he would just bolt escape three times and then run away, i’ve seen multiple sorcs do this in BGs.

    so... hit him with attacks as he flees? critical rush or shield charge them if you use melee weapons. teleport strike (or morphs) if you're a nightblade, focused charge if you're a templar... you get the gist I hope. Point is, there's plenty of distance closers if you know your class and know how to play the game.

    honestly, after they got rid of Implosion I've had much less of an issue with magsorcs, cuz that skill was just a bit too cheap, especially since my favourite build was one that became particularly harder to kill the less health I had.

    don't feed ZOS's nerf fetish tho please. I hate sorcs almost as much as I hate the OPness of templar jabs this patch, but we really, really don't need any more nerfs as much as just bringing everything else up to speed.
    Edited by Zulera301 on January 2, 2020 8:35PM
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
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