I would like ZOS to review the Vampire skill line so it actually made sense.
Most of my characters are stage 4 vampires solely because of the passives. They have never fed. They do not behave as vampires and it plays no part in any of their gameplay.
The way the stages work is utterly nonsensical, I get more powerful the less vampiring I do. There is entirely no need to feed. No wonder there are no criminal implications to being a vampire.
I should have to feed to maintain my power. And I should look fantastic once I have fed. And any vampiric activity should incur criminal penalties. I should be more detectable the longer I starve. Stage 1 should see me ugly and weak and obvious, Stage 4 I am powerful, seductive and look great. That is how the skill line should work.
Right now it’s just a buff with an ugly face.
How exactly it has ruined vampires in TES? Because Dawnguard was one of the best DLCs in TES series according to my own personal opinion and online ratings. That quest line would still crush 95% of silly content eso has and it would make a DB quest line looking like a fairy tale for children in kindergarten.I hope it's not added. It ruined vampires in elder scrolls.
TheTwistedRune wrote: »Vampires are already over done. Frankly the amount MMOs focuses on undead is getting very old.
LOL
Now this is rich.
Man, what MMOs have you been playing? I gotta get me some of those. As I've been looking for MMOs with an expanded undead/vampire focus and huh, would you look at that, I can't seem to find any..... Vampires are **literally** only playable in ESO, no other MMO in existence.
If you're going to make such huge statements, at least try to back it up some please.
While I don't disagree with your point about "undead not being overdone in MMOs" you can be a vampire in Everquest 2.
I don t think they can be balanced right and therefore they won t implement it.
The problem is either the tone it up to much and everyone and their dog is a vampirelord or tone it down and nobody wants to do that. Some rare roleplayers aside that just do or avoid this because of the flair.
Of course they can have them start overpowered and nerf them half a year later. But I hope DOS learned from mistakes and avoids that.
I don t think they can be balanced right and therefore they won t implement it.
The problem is either the tone it up to much and everyone and their dog is a vampirelord or tone it down and nobody wants to do that. Some rare roleplayers aside that just do or avoid this because of the flair.
Of course they can have them start overpowered and nerf them half a year later. But I hope DOS learned from mistakes and avoids that.
Much like the people that said Necromancer couldn't be balanced right, you'll be wrong.
Also again, you forget that the world is from the perspective of a single player. In-game it is not treated as if all the players running around are actually there. Otherwise we'd have a tone of vestiges, which would contradict the main story of the game.
So therefore, yeah, the player becoming a vampire lord is plausible. Dunno how you guys keep forgetting this.
Vampires are already over done. Frankly the amount MMOs focuses on undead is getting very old.