CP is your problem. base stats inflated. defensive stats inflated. offensive stats not inflated enough to keep up. defiles nerfed. remove CP and alot of people become alot more killable. that said - a coordinated group with dedicated heals, even in no-cp, will wreak havoc. but that should be expected, since they are operating as a coordinated team.
CP is your problem. base stats inflated. defensive stats inflated. offensive stats not inflated enough to keep up. defiles nerfed. remove CP and alot of people become alot more killable. that said - a coordinated group with dedicated heals, even in no-cp, will wreak havoc. but that should be expected, since they are operating as a coordinated team.
CP isn't the only problem. High MMR BGs are dominated by the same tank heal stall crap and immovable health bars that CP PvP is. If you want to try to make the point that ESO PvP feels better when you remove CP, zergs, healbots, PvDoor, and organized groups... I'm inclined to agree, but it's a different discussion.
So a mag player ate 2 Onslaughts and you want s+b nerfed because of it? You think you should have been handed a kill?
What if that person came here saying that stamina builds need nerfed because he had to play defensively against you instead of attacking. If he came saying “He kept using his ultimate and all I could do was block and heal, I couldn’t go on the offense and kill him. It’s not faaaaaiiiiirrrrr. Nerf Onslaught!” How does that sound to you? Because that’s pretty much what you sound like to me.
I would be happy with an onslaught nerf and given that your name is reverb it would seem you might be a bit bias discussing the topic?
BaiterOfZergs wrote: »Comparing “top” bg players to the average player skews thing’s. Because if you ever been in a low mmr game you know people die very quick, that is more likely how it will play out. People that know what they’re doing will always stall out matches to be honest, you can’t stop that.
BaiterOfZergs wrote: »Comparing “top” bg players to the average player skews thing’s. Because if you ever been in a low mmr game you know people die very quick, that is more likely how it will play out. People that know what they’re doing will always stall out matches to be honest, you can’t stop that.
My point is that once No-CP PvP becomes competitive, it has the same problems CP PvP does, one of which is that stalling until your enemy makes a mistake or lets their guard down is heavily rewarded over playing aggressively. People who know what they're doing will always stall out matches if doing so always gives them the best chance of winning, which is core to the Tank Meta.
BaiterOfZergs wrote: »But the biggest difference is with cp you don’t have to be considered competitive to stall out fights, in no cp you somewhat have to.
CP isn't the only problem. High MMR BGs are dominated by the same tank heal stall crap and immovable health bars that CP PvP is. If you want to try to make the point that ESO PvP feels better when you remove CP, zergs, healbots, PvDoor, and organized groups... I'm inclined to agree, but it's a different discussion.
Make bad pvp players disappear from the game and stop messing the game up for the rest of us.
SnB block healing is braindead easy yet incredibly effective. It most definitely artificially keeps "bad pvp players" alive in zergs, and responding to kneejerk nerf posts with kneejerk never-nerf-anything posts is equally dumb.
That said, un-nerfing DoTs, Defiles, and Bleeds would probably go a lot farther than more nerfs.
I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
That is the problem. Healers who can provide strong heals for their allies while themselves being nigh unkillable is just bad design. Either you are a tank who can stay alive forever but provide some buffs/debuffs or a healer who can keep 20 other people alive but explode the moment someone looks at you weird. Not the mix of two.
Have a hunch part of the problem is, that some people expect that they should be able to single handedly steamroll each and every enemy they come across. If you encounter someone who's reeeeally hard to kill. Watch them for a while. Do they really do anything that demands them being killed? Or are they just troll tanks or healers?
I've had some healers with S&B/resto, and of course - they haven't gone down easily. Only way they went down, was through loads of CC and negate. WHEN I was actually being attacked badly, I couldn't do what I was supposed to do - heal others in the group. In the end, I was standing alone, and saw enough CC/defile/DOT's/negates to go down.
Of course it's annoying if someone like that is left alive inside a keep, and you see like 10 guys chasing them. But the solution is simple, just leave them alone. Eventually they will leave, if none keeps wasting their time chasing them up and down towers.
Haven't played now for a while, but I really doubt things have changed that much. I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
That is the problem. Healers who can provide strong heals for their allies while themselves being nigh unkillable is just bad design. Either you are a tank who can stay alive forever but provide some buffs/debuffs or a healer who can keep 20 other people alive but explode the moment someone looks at you weird. Not the mix of two.
The mix should definitely exist, ESO shouldn´t fall into the same mistakes that old MMO´s had where you could only fulfill 1 specific role. What can be adjusted is how potent it can be.
The problem is a little more complicated than that.The mix should definitely exist, ESO shouldn´t fall into the same mistakes that old MMO´s had where you could only fulfill 1 specific role. What can be adjusted is how potent it can be.
I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
That is the problem. Healers who can provide strong heals for their allies while themselves being nigh unkillable is just bad design. Either you are a tank who can stay alive forever but provide some buffs/debuffs or a healer who can keep 20 other people alive but explode the moment someone looks at you weird. Not the mix of two.
The mix should definitely exist, ESO shouldn´t fall into the same mistakes that old MMO´s had where you could only fulfill 1 specific role. What can be adjusted is how potent it can be.
It can't be adjusted. Either you can be tanky and provide enough heals to keep people alive or no. It's not a question of potency.
Should a tanky healer be possible? Yes, but their heals should be weak and insufficent to keep allies alive against 2-3 oponents. Should a strong healer be possible? Yes, but at the price of being a very soft target.
I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
That is the problem. Healers who can provide strong heals for their allies while themselves being nigh unkillable is just bad design. Either you are a tank who can stay alive forever but provide some buffs/debuffs or a healer who can keep 20 other people alive but explode the moment someone looks at you weird. Not the mix of two.
The mix should definitely exist, ESO shouldn´t fall into the same mistakes that old MMO´s had where you could only fulfill 1 specific role. What can be adjusted is how potent it can be.
It can't be adjusted. Either you can be tanky and provide enough heals to keep people alive or no. It's not a question of potency.
Should a tanky healer be possible? Yes, but their heals should be weak and insufficent to keep allies alive against 2-3 oponents. Should a strong healer be possible? Yes, but at the price of being a very soft target.
Disagree, in my book it's perfectly acceptable to be tanky and dish out good heals. I absolutely despise the old MMO standards where healers needs to be squishy or tanks just pure meatshields or dds needs to be glass cannons. It's fine if you don't share my viewing of things. One of the main reasons I enjoy this game is that it offers the opportunity to build characters to serv multiple purposes (I mainly play in NO-CP (but I do play CP as well)).
And I disagree that you can't adjust it. At the end of the day, it's all about numbers. And numbers can be adjusted. I'll happily share my ideas on what should be done to adjust the current situation about about the high ttk if you're interested.
Freakin_Hytte wrote: »Seriously? You're going to start another thread how you think s&b is "OP"? After your last one got zero confirmation from other players?
This guys is hopefully trolling and if not I just feel sad for this person, I mean you started the EXACT same thread a while ago and everyone disagreed with you (because s&b is not OP). just give up m8 you obviously have no understanding or any type of skill in pvp, go do your world bosses or normal maelstrom if you want easy kills
Have a hunch part of the problem is, that some people expect that they should be able to single handedly steamroll each and every enemy they come across. If you encounter someone who's reeeeally hard to kill. Watch them for a while. Do they really do anything that demands them being killed? Or are they just troll tanks or healers?
I've had some healers with S&B/resto, and of course - they haven't gone down easily. Only way they went down, was through loads of CC and negate. WHEN I was actually being attacked badly, I couldn't do what I was supposed to do - heal others in the group. In the end, I was standing alone, and saw enough CC/defile/DOT's/negates to go down.
Of course it's annoying if someone like that is left alive inside a keep, and you see like 10 guys chasing them. But the solution is simple, just leave them alone. Eventually they will leave, if none keeps wasting their time chasing them up and down towers.
Haven't played now for a while, but I really doubt things have changed that much. I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
Yea, I think this is the problem too.
In cyrodiil I heal and there’s one super tank who follows me around in battles. Almost impossible to kill, and usually sticks to me and throws stuns and probably debuffs on me constantly. It’s not worth the effort to take them out because they’re so tanky.
Do I see anything wrong with this? No. The person can’t kill me, and is doing their job as a pvp tank disrupting past enemy lines.
Build diversity makes for a better game. If specs like that go away then all the game will be is burst damage builds and healers. People need to stop trying to kill build diversity. Diversity is what makes MMO pvp better than shooters.
Freakin_Hytte wrote: »Seriously? You're going to start another thread how you think s&b is "OP"? After your last one got zero confirmation from other players?
This guys is hopefully trolling and if not I just feel sad for this person, I mean you started the EXACT same thread a while ago and everyone disagreed with you (because s&b is not OP). just give up m8 you obviously have no understanding or any type of skill in pvp, go do your world bosses or normal maelstrom if you want easy killsHave a hunch part of the problem is, that some people expect that they should be able to single handedly steamroll each and every enemy they come across. If you encounter someone who's reeeeally hard to kill. Watch them for a while. Do they really do anything that demands them being killed? Or are they just troll tanks or healers?
I've had some healers with S&B/resto, and of course - they haven't gone down easily. Only way they went down, was through loads of CC and negate. WHEN I was actually being attacked badly, I couldn't do what I was supposed to do - heal others in the group. In the end, I was standing alone, and saw enough CC/defile/DOT's/negates to go down.
Of course it's annoying if someone like that is left alive inside a keep, and you see like 10 guys chasing them. But the solution is simple, just leave them alone. Eventually they will leave, if none keeps wasting their time chasing them up and down towers.
Haven't played now for a while, but I really doubt things have changed that much. I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
Yea, I think this is the problem too.
In cyrodiil I heal and there’s one super tank who follows me around in battles. Almost impossible to kill, and usually sticks to me and throws stuns and probably debuffs on me constantly. It’s not worth the effort to take them out because they’re so tanky.
Do I see anything wrong with this? No. The person can’t kill me, and is doing their job as a pvp tank disrupting past enemy lines.
Build diversity makes for a better game. If specs like that go away then all the game will be is burst damage builds and healers. People need to stop trying to kill build diversity. Diversity is what makes MMO pvp better than shooters.
Build diversity is whats been killing pvp for some time, having nearly unkillable tanks that purely just get res and sit on flags coupled with healers with sword and board makes pvp slow, grindy and not fun for everyone else that isn’t running in a zerg or a ball group, at one stage when the game was more skill based before broken sets, there wasnt enough cp to play those builds
I don’t see a problem with someone using sword and board for defense. I mean, isn’t that the point?
I think at this point this is just another part of the merry go round request for nerfs without understanding the issue.
The only class I’ve seen that can successfully even use S&B is stamwarden, besides them people give up too much and lack burst. As a mag you give up cross healing, as stam you give up burst. Seems balanced to me.
I don’t see a problem with someone using sword and board for defense. I mean, isn’t that the point?
I think at this point this is just another part of the merry go round request for nerfs without understanding the issue.
The only class I’ve seen that can successfully even use S&B is stamwarden, besides them people give up too much and lack burst. As a mag you give up cross healing, as stam you give up burst. Seems balanced to me.
This. For *** hell's sake, so much this. People need to stop talking about *** they have no experience in playing, on both sides -- played with, and played against.
I don’t see a problem with someone using sword and board for defense. I mean, isn’t that the point?
I think at this point this is just another part of the merry go round request for nerfs without understanding the issue.
The only class I’ve seen that can successfully even use S&B is stamwarden, besides them people give up too much and lack burst. As a mag you give up cross healing, as stam you give up burst. Seems balanced to me.
This. For *** hell's sake, so much this. People need to stop talking about *** they have no experience in playing, on both sides -- played with, and played against.
Yea, there’s definitely a pattern here:
Uses S&B or Stam who only use resolving vigor: nerf cross healing,
Tanky specs and uses S&B: tank meta sucks, I can’t kill anyone
The people having the biggest issue with the tank meta are tanks, or people who don’t get DKs and fall for their counter punch.
The people who refuse to refuse to use abilities that heal others complain about cross healing.
These are all choices by those players contributing to their problem. Resolving vigor is only really required by classes with weak self healing.
The bad player is the one that cant figure out how to kill someone with a shield... then makes nerf threads
The bad player is the one that cant figure out how to kill someone with a shield... then makes nerf threads
I'm yet to see an "unkillable tank" that actually kills decent players, or does anything worse than draw aggro and heal allies.
That is the problem. Healers who can provide strong heals for their allies while themselves being nigh unkillable is just bad design. Either you are a tank who can stay alive forever but provide some buffs/debuffs or a healer who can keep 20 other people alive but explode the moment someone looks at you weird. Not the mix of two.