Make bad pvp players disappear from the game and stop messing the game up for the rest of us.
MartiniDaniels wrote: »If you nerf S&B they will block with ice staff. This has nothing to do with S&B. Problem is that somebody overnerfed dots and added cast time to ultimates. And funny enough s&b works better for magicka classes which don't need restoration staff, then for stamina classes. Because if you go s&b on stam you are sacrificing master's bow and major expedition on roll dodge, while going s&b on magicka you sacrifice literally nothing.
MartiniDaniels wrote: »If you nerf S&B they will block with ice staff. This has nothing to do with S&B. Problem is that somebody overnerfed dots and added cast time to ultimates. And funny enough s&b works better for magicka classes which don't need restoration staff, then for stamina classes. Because if you go s&b on stam you are sacrificing master's bow and major expedition on roll dodge, while going s&b on magicka you sacrifice literally nothing.
You sacrifice additional group healing as magicka by not going resto staff, so saying there's no trade off isn't entirely accurate. You either go more defensive and selfish with SnB, or you sacrifice some self survivability but gain better cross healing by going resto.
And to op, god *** forbid SnB is used as the defensive weapon it should be used as......
Make bad pvp players disappear from the game and stop messing the game up for the rest of us.
Make bad pvp players disappear from the game and stop messing the game up for the rest of us.
Thats the point of this post, sword and board for a backbar is just cheese for people that cant figure out how to stay out of execute range without a reduce incoming damage by 90% button, couple it with mistform, tripots and defensive ults and you’ve removed all skill from staying alive
The key is and always has been to the tank meta is sword and board coupled with ridiculous over performing self and off cast burst heals, its become so bad at this point that healers with sword and boards are nearly unkillable thanks to blockcasting burst heals with a sword and board. Things will not change and likely only continue to get worse until it is nerfed appropriately. The sheer number of builds running around with s+b magica and stamina (if not more magica) is an indicator as to how overpowered it is.
Make a battle spirit passive with which skill effectiveness is reduced by a marginal amount (like 50%) while blocking, or reduce the cost and make block simply add resistances, because a magica build with its buffed 15k resistances Eating 2 onslaughts to remove the damage of both with 1 burst heal is actually a ridiculous way for the game to play.
I mean if stamina players were running around with resto staves dropping healing wards on themselves it would be considered a problem, but magica builds playing with a stamina defensive options is considered normal?
I mean if stamina players were running around with resto staves dropping healing wards on themselves it would be considered a problem, but magica builds playing with a stamina defensive options is considered normal?
Yeah, so you want to trash the "stamina" (it's really not) defensive option so they switch to ice staff and you are left with nothing. Good job?
They need to fix game performance first. As long as its crap, it effects more damage oriented players most as its harder to use active defenses and get combos in. Any nerf to any heals or defense in the meantime will just drive people to turtle up more and stack more players. Between performance getting fixed and making offensive debuffs more available and worthwhile; it would be more incentive to run less tanky.
The sheer number of builds running around with s+b magica and stamina (if not more magica) is an indicator as to how overpowered it is.
Really try using anything you say is OP in no CP you will see CP is such a major issue.
Really try using anything you say is OP in no CP you will see CP is such a major issue.
No-CP only reduces individual sustain and healing. No-CP group healing is still disgustingly strong. As soon as you run into groups stacking healbots (who usually run SnB/Resto), it's the same crap whether CP or No-CP, only even harder to survive as a solo in No-CP. If you want to try to make the point that ESO PvP feels better when you remove CP, zergs, healbots, PvDoor, and organized groups... I'm inclined to agree, but it's a different discussion.
So a mag player ate 2 Onslaughts and you want s+b nerfed because of it? You think you should have been handed a kill?
What if that person came here saying that stamina builds need nerfed because he had to play defensively against you instead of attacking. [snip].
So a mag player ate 2 Onslaughts and you want s+b nerfed because of it? You think you should have been handed a kill?
What if that person came here saying that stamina builds need nerfed because he had to play defensively against you instead of attacking. [snip]
I would be happy with an onslaught nerf and given that your name is reverb it would seem you might be a bit bias discussing the topic?