Bobby_V_Rockit wrote: »*runs off to craft three harmony NMA jewels* nothing to see here!
I simply disagree zergs need counter coming from 1 single player. It should and comes from multiple players that are coordinated. But never the less with this in game zerg play is ended for me, will grieve some did it with pleasure but move on.
phoenixkungfu wrote: »My whole battle is to get the dev's to see the agreement of gameplay balance over nerfs. Nerfs are all but forever. Gameplay balance may call for a nerfs but it's based on numbers and rules.and have a balance.
A example is to buff a aoe damage to do the same damage to the target as nearby. This is balance.
"This is the way"
Jabbs_Giggity wrote: »
Okay, so you're saying that Templars should get their Blazeplars back? Nightblades should get their gank on back? Sorcs should have Cfrag stun back and one-shot Overload builds back? Pretty much all of those were "unique" staples among classes.
Also, it is not that telegraphed when there are massive amounts of lag and ball groups standing over said telegraph. Half the time you dont know if it's an Ult area, ror area, etc.
Going to add my last exposure to this synergy just got topped with a 31k hit.
Wow. That’s an accomplishment, to show 30k I think you’d have to have 30k hps.
So the health ritual in 7x divines? It’d have to be a ‘special’ spec for that to happen.
Wow. That’s an accomplishment, to show 30k I think you’d have to have 30k hps.
So the health ritual in 7x divines? It’d have to be a ‘special’ spec for that to happen.
Maybe they are a pve tank? Well then they would know to stay out of red... hmm