Cirantille wrote: »Just when I think that I have seen it all in the nerfland topics.................
redgreensunset wrote: »Absolutely not. Considering that you now can no longer gallop if your mount is out of stamina this is a terrible idea, I do not want to canter through half a map while I wait for the stam to regen.
I don't know about any of you but the amount of times people have just ran straight past me on their mount is ridiculous. I'm trying my best spamming LA venom arrow at least 5+ times but there they go! Everyone is so scared of dying in cyrodiil its crazy. Like, am I forced to slot silver leash or anti cavalry caltrops?! No thanks
Bullseyebudx wrote: »
Come to the Imperial City my dude.
Cyrodiil is for large group play.
No one wants to fight if it means they’ll have to ride all the way back to their group after they die.
VaranisArano wrote: »[Removed Quotes]
See, if I'm riding between keeps, I'm usually intending to get to that other keep where I plan on fighting a bunch of players at an objective that will give AP for attacking or defending it.
I'm not looking to stop and fight the lone guy spamming venom arrow as I ride by.
Try not to confuse people who don't want to fight at all with people who just don't care to fight you.
I mostly agree since I deal with this way more than the average person, but maybe reducing mount stamina isn't the way to deal with this, since the effects of getting knocked off pretty much mean certain death?
Just apply a snare debuff like overland NPCs do when you get hit on a mount to encourage dismounting and responding.
Also, I find it really hard to understand the underlying message people against this are saying. It contradicts itself. You're in a PvP zone to get PvP points, but you want to ignore PvP?
I mostly agree since I deal with this way more than the average person, but maybe reducing mount stamina isn't the way to deal with this, since the effects of getting knocked off pretty much mean certain death?
Just apply a snare debuff like overland NPCs do when you get hit on a mount to encourage dismounting and responding.
Also, I find it really hard to understand the underlying message people against this are saying. It contradicts itself. You're in a PvP zone to get PvP points, but you want to ignore PvP?
That would be a good idea! And thank you, someone on here with some actual brains, all I'm doing is trying to get some outnumbered fights away from the keeps which seem to be the hotspot for lag and game crashes.
Bullseyebudx wrote: »
Come to the Imperial City my dude.
Cyrodiil is for large group play.
No one wants to fight if it means they’ll have to ride all the way back to their group after they die.
I can't. My server has such a low pop that only kaal is populated... and even that only gets 2 bar max at prime time and 0 bars through the day
I mostly agree since I deal with this way more than the average person, but maybe reducing mount stamina isn't the way to deal with this, since the effects of getting knocked off pretty much mean certain death?
Just apply a snare debuff like overland NPCs do when you get hit on a mount to encourage dismounting and responding.
Also, I find it really hard to understand the underlying message people against this are saying. It contradicts itself. You're in a PvP zone to get PvP points, but you want to ignore PvP?
That would be a good idea! And thank you, someone on here with some actual brains, all I'm doing is trying to get some outnumbered fights away from the keeps which seem to be the hotspot for lag and game crashes.
I typically set myself up in between contested keeps and try to find trouble. I'm not particularly looking for the outnumbered fights, just a fight. The snare wouldn't have to be massive or long lasting in order to give me more of a chance to deal some damage, just 30% or so for 1 second, applied on light attacks or something.
I just don't think that people riding solo to keeps should be able to just ignore solo PvP in a PvP oriented zone, no matter how many days you've clicked a button consecutively.
VaranisArano wrote: »I mostly agree since I deal with this way more than the average person, but maybe reducing mount stamina isn't the way to deal with this, since the effects of getting knocked off pretty much mean certain death?
Just apply a snare debuff like overland NPCs do when you get hit on a mount to encourage dismounting and responding.
Also, I find it really hard to understand the underlying message people against this are saying. It contradicts itself. You're in a PvP zone to get PvP points, but you want to ignore PvP?
That would be a good idea! And thank you, someone on here with some actual brains, all I'm doing is trying to get some outnumbered fights away from the keeps which seem to be the hotspot for lag and game crashes.
I typically set myself up in between contested keeps and try to find trouble. I'm not particularly looking for the outnumbered fights, just a fight. The snare wouldn't have to be massive or long lasting in order to give me more of a chance to deal some damage, just 30% or so for 1 second, applied on light attacks or something.
I just don't think that people riding solo to keeps should be able to just ignore solo PvP in a PvP oriented zone, no matter how many days you've clicked a button consecutively.
So...you set up between contested keeps, knowing that people are going back and forth intending to PVP at those objectives, and yet earlier you say the people who don't engage you are ignoring PVP?
I think your later statement here is more accurate: they are avoiding solo PVP, and I'd suggest that's in large part because the PVP fights they will get at their objective is a whole lot more rewarding, especially in terms of AP, than dealing with a random ganker in the middle of a field.
That being said, I'm not a huge fan of the mount stamina changes from a gameplay perspective. I think its clear they were implemented more for performance reasons and ZOS didn't really take mounted combat into account as much as they should have. I'd be fine to going back to what we had before the change. On the other hand, I've been blasting past gankers on the way to fights at PVP objectives since long before the mount stamina change, so the reasoning of "solo players shouldn't be able to ignore solo PVP" falls flat for me.