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By doing some research from the translations Skyrim Dark heart involves the Bosmer City of Falinesti

Thevampirenight
Thevampirenight
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People have been trying to figure out what this map puzzle with texts zenimax sent to some prominent players. People have been working to translate I'm not one hundred percent sure its accuracy but things have been translated involving this cryptic message or map thing with daedric texts and letters or something. The stuff that has translated I looked up and well I stumbled on something very important on the words Led them from the Boughs both Gnarled and Black. And one lore book written in the third era called the Dance in Fire.
Going by what others have been talking about in the other thread and what they have translated from it

What I posted in that thread when I looked up the words.It is how I made the connection to the connection to Falinesti so I'm coping and pasting it here if you want to read it also if you don't already know this using CTRL F allows you to type in certain words and that is how I stumbled across this connection when looking at the lore sources after googling the translations.
Death is naught but a fitful sleep, https://elderscrolls.fandom.com/wiki/The_Adventures_of_Eslaf_Erol Fitful sleep is mentioned in this book. But so Eslaf Erol was given his birthright with his father's dying breath. .... after a fitful sleep, Suoibud woke up at about noon, and surprised a thief in his bedroom. .... and Laernu's prize crop of Jazbay has been temporarily destroyed for naught ...
Also ties into this https://en.uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_16
There, clockwork shears were taking off Vivec's hair. A beggar king had brought his loom and was making of the hair an incomplete map of adulthood and death.
Damage us more and you will find naught but the absence of our dead.'

Also another thing The moon does not recognize crowns or scepters,' they said, 'nor the representatives of kingdoms below, lion or serpent or mathematician. We are the graves of those that have migrated and become ancient countries. We seek no Queens or thrones.
Maybe that symbol could be a scepter.
Both of these texts mention the begger, both have naught or death within and both have mentions of the begger king.
LED THEM FROM BOUGHS BOTH GNARLED AND BLACK
https://en.uesp.net/wiki/Lore:A_Dance_in_Fire

The band of six and their Bosmer escorts began the descent down a rocky path along the bluff. Within an hour's time, they were deep in the jungles of Valenwood. A never-ending canopy of hues of browns and greens obscured the sky. A millennia's worth of fallen leaves formed a deep, wormy sea of putrefaction beneath their feet. Several miles were crossed wading through the slime. For several more, they took a labyrinthian path across fallen branches and the low-hanging boughs of giant trees.

Falinesti spread across the horizon before him. Sprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king. At a lesser scale, the tree that formed the moving city would have been extraordinary: gnarled and twisted with a gorgeous crown of gold and green, dripping with vines and shining with sap. At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen. If he had not been a starving man with the soul of a clerk, he would have sung.
A great plume of smoke black as pitch was rising above the trees. As they drifted around the bend, they next saw the flames, and then the blackened skeletal remains of the village. Dying, blazing villagers leapt from rocks into the river. A cacophony of wailing met their ears, and they could see, roaming along the edges of the town, the figures of Khajiiti soldiers bearing torches.

Going by what we know so far the Reachmen use dark magic. What if the hints could maybe leading into something to do with the king of western Skyrim. Then another might have to do with dealing with the reach and maybe one possibility the corruption of the landscape going on and the taint the necromancers have placed onto it?. Maybe even the disappearance of Falinesti itself. We don't know the full picture but what people translated already maybe is being hinted at by the worlds you got to go to the lore look up the books and see what is written. Maybe they are using those words from various texts and source books to tell what might be going on. Maybe there is a message and order to understand the message you have to look up the words? By google find the various lore books that have those words with in them?
I really am thinking we might be seeing what has happened to Falinesti, Led them from Boughs Both Gnarled and Black. I do think the https://en.uesp.net/wiki/Lore:Labyrinthian
Will play some role in that and maybe our role is to lead them back out the people of Falinesti and maybe Faliesti itself?
https://en.uesp.net/wiki/Lore:Falinesti
During the early years of the Interregnum, but before the city disappeared, the Battle of Falinesti took place between Bosmer and Khajiiti forces as part of the numerous border skirmishes between Valenwood and Elsweyr in that time. Beaten at the battle of Sphynxmoth, the Khajiiti commander Eagle Eye ordered his troops into an orderly retreat to the Vale of Falinesti. The Bosmer set a trap and fell upon them from every side. The battle was short and vicious. All Khajiiti were butchered and some were even roasted alive,

Also guess where the Labyrinthian is? Hjaalmarch
Hjaalmarch is home to the Karth delta,[5] also called the Mouths of the Karth,[6] where the mighty Karth River and the smaller River Hjaal empty into the Sea of Ghosts through a variety of intricate channels. The Deathbell flower is known to be abundant throughout the swamps.[7] Many ruins dot the hold, including the legendary Labyrinthian.[8][9] Combined with the fog that surrounds the marshes and the creatures that stalk the land (Wispmothers purportedly originated here), Hjaalmarch is considered one of the more mysterious holds in Skyrim.

In comparisons to the texts in dances with fire.

The band of six and their Bosmer escorts began the descent down a rocky path along the bluff. Within an hour's time, they were deep in the jungles of Valenwood. A never-ending canopy of hues of browns and greens obscured the sky. A millennia's worth of fallen leaves formed a deep, wormy sea of putrefaction beneath their feet. Several miles were crossed wading through the slime. For several more, they took a labyrinthian path across fallen branches and the low-hanging boughs of giant trees.

Falinesti spread across the horizon before him. Sprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king.
Both areas sound swampy one has lots of leaves covering and obscuring and the other has mist, there is a river and the both lands would have a sea of putrefaction aka swamp water about them. Meaning the city could be in Skyrim.

Spoilered it so you don't have to read all that if you don't want to. The words in order are mentioned in the book https://en.uesp.net/wiki/Lore:A_Dance_in_Fire not only mentioned but in the exact order the translation in how the words are mentioned. And in the following chapters
chapter 2 The band of six and their Bosmer escorts began the descent down a rocky path along the bluff. Within an hour's time, they were deep in the jungles of Valenwood. A never-ending canopy of hues of browns and greens obscured the sky. A millennia's worth of fallen leaves formed a deep, wormy sea of putrefaction beneath their feet. Several miles were crossed wading through the slime. For several more, they took a labyrinthian path across fallen branches and the low-hanging boughs of giant trees.

Sometime more words you come across this in chapter two
Falinesti spread across the horizon before him. Sprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king. At a lesser scale, the tree that formed the moving city would have been extraordinary: gnarled and twisted with a gorgeous crown of gold and green, dripping with vines and shining with sap. At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen. If he had not been a starving man with the soul of a clerk, he would have sung.

In chapter three.
A great plume of smoke black as pitch was rising above the trees. As they drifted around the bend, they next saw the flames, and then the blackened skeletal remains of the village. Dying, blazing villagers leapt from rocks into the river. A cacophony of wailing met their ears, and they could see, roaming along the edges of the town, the figures of Khajiiti soldiers bearing torches.

Note black is also mentioned before chapter two and three but it is not a coincidence that those three words go into exact order of the translated text nor is it just a coincidence that labyrinthian. Is a part of that. I honestly think Falinesti might be part of the storyline and maybe the tree is being harvested for something as another translation players made was this. I do think players are still working on translating the whole thing out. But with the small bits of information that has been translated I think has been quite revealing at least in the Boughs, gnarled and the Black translation.

In Eso Falinesti Sometime before the game began the Bosmer city just disappeared no one knows what happened to it. But I think we might soon find out what did happen to it. If my possible discovery is correct then Falinesti might be tied into the storyline if they are doing the chapter in the hold of Hjaalmarch.

So anyways what do you guys think? Think I stumbled on something important about the next chapter please share your thoughts!

https://forums.elderscrollsonline.com/en/discussion/505548/zos-sends-out-teaser-for-next-chapter-please-help-decipher/p1 thread if you have not even looked at it where I got the translations from to google some of them and how I stumbled across the A Dance in Fire Connection.

For those that don't know this, Zenimax did not add in the Bosmer city. Since lore was its actually a walking city and I think programing it in would have been very difficult so they played it off as it having disappeared only for sometime later for it to return to Valenwood sometime after Eso . It had all kinds of races like Bosmer, Wood Orcs and Imga all living there peacefully. According to the lore page.
https://en.uesp.net/wiki/Lore:Falinesti
Edited by Thevampirenight on December 19, 2019 9:14AM
PC NA
Please add Fangs to Vampires.
  • xenowarrior92eb17_ESO
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    I mean...we dont have to think...we just have to wait 3 more weeks and "All shall be revealed!"
  • Thevampirenight
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    I mean...we dont have to think...we just have to wait 3 more weeks and "All shall be revealed!"

    Well the annoucement will give us hints or give us more info on whats to come. What the big bad might be. Or what the storyline might have in store. But they did give the player base a puzzle. To bid the time. So will be interesting to see what else comes from that puzzle.
    PC NA
    Please add Fangs to Vampires.
  • Thevampirenight
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    EMGQ2HpWsAAXdpf.jpg
    20191219_0953422.jpg




    Falinesti might be confirmed!
    Edited by Thevampirenight on December 19, 2019 9:26AM
    PC NA
    Please add Fangs to Vampires.
  • Huyen
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    Falinesti wouldnt be possible, as its by name a lost city. Nobody knows exactly what happend to it. So it would be doubtfull that a Bosmer City would surface in Skyrim. More likely it would be a lost city of the Snowelfs.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Neoealth
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    Interesting post op. I don't think this will be the story though. But I could be wrong, time will tell. So I won't be cocky about it.

    I suspect the story will be more focused around events that are more associated with Skyrim itself and not Valenwood, which is about as far away and different from Skyrim as you can get. I think it's a strong possibility that the wild reach men will be involved though as you mentioned.

    We find out more soon, but I enjoy these types of posts nevertheless. :)
  • themaddaedra
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    Valenwood is closer to oblivion than it's close to Skyrim tho. Nice effort but i highly doubt we'd get this.
    Edited by themaddaedra on December 19, 2019 9:44AM
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  • LMar
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    Magic by Reachmen also results in boughs both black and gnarled
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • MartiniDaniels
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    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.
  • Nemesis7884
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    i just hope it wont be the actual bosmer city walking...even if this is cool...i want skyrim themes and nostalgia... i want nord themes, nord cities, skyrim stuff, reach, falmer, vampires etc not bosmer
  • OtarTheMad
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    I would love to know what happened with Falinesti finally but I am not sure this has anything to do with it. It doesn't even return until 2E 830.

    @MartiniDaniels. I was also thinking that. Kind of a cross between the Briarheart Tree we see in Orsinium and the Eldergleam tree.
    Edited by OtarTheMad on December 19, 2019 10:01AM
  • Thevampirenight
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    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.

    Well, the Gildergreen might be another possbility but why would the reachman want to corrupt that when they could Corrupt a tower? The Walking Tree city is a tower, the reach might no be close to valenwood and the city would have been well defended now if agents of Molag bal had it summoned to an area in the reach where the reachman have full control as we know they do at this time period. It might explain how the landscape can get so corrupted if it is what it is in the reach at this time period a lot like what the reachman in Glunumbra tried to do with his living vine corruption thing. As one can't forget the walking city is a tower. A tower with a heart. Each tower has a heart but if a heart gets corrupted that might not be the best thing. Since the Walking tree city is the heart of the Valenwood and Valenwood is connected to Y'ffre. The capture of that tree and corruption could have some long serious side effects. Not only to Skyrim but the world at large.
    Edited by Thevampirenight on December 19, 2019 10:08AM
    PC NA
    Please add Fangs to Vampires.
  • MartiniDaniels
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    OtarTheMad wrote: »
    I would love to know what happened with Falinesti finally but I am not sure this has anything to do with it. It doesn't even return until 2E 830.

    @MartiniDaniels. I was also thinking that. Kind of a cross between the Briarheart Tree we see in Orsinium and the Eldergleam tree.

    Yep, and tree has those huge roots, like Eldergleam has in 4E. On the other side Eldergleam is located in Eastmarch...

    As for the return of Falinesti.. well, it might be dungeon or trial for example, in daedric realm or something like that. But anyway it will be great to see some well-made trees.
  • MartiniDaniels
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    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.

    Well, the Gildergreen might be another possbility but why would the reachman want to corrupt that when they could Corrupt a tower? The Walking Tree city is a tower, the reach might no be close to valenwood and the city would have been well defended now if agents of Molag bal had it summoned to an area in the reach where the reachman have full control as we know they do at this time period. It might explain how the landscape can get so corrupted if it is what it is in the reach at this time period a lot like what the reachman in Glunumbra tried to do with his living vine corruption thing. As one can't forget the walking city is a tower. A tower with a heart. Each tower has a heart but if a heart gets corrupted that might not be the best thing. Since the Walking tree city is the heart of the Valenwood and Valenwood is connected to Y'ffre. The capture of that tree and corruption could have some long serious side effects. Not only to Skyrim but the world at large.

    Well, first of all Skyrim is pretty huge, and only barely one third of it is represented in ESO. And Todd wants to lure Skyrim players to ESO. So I'm 100% sure that 2020 will be heavily emphasized with Skyrim features and as you know there was little to none bosmer culture in Skyrim.

    So ZOS will probably do the same trick as was done with Elsweyr - 2 parts... or maybe we'll even have chapter and 2 zone DLCs.. (given that dungeon DLCs seems not so popular). Since they won't want to munch on same theme in all 2-3 zones.. it may end up like this:
    - Q1 - Reach DLC with hagravens and corrupted trees. Here we can see Falinesti as dungeon, it will be a really powerful twist if they do. I agree that there is something bosmer in those puzzles.. may be bloodmarks... but all that heart&blood theme - it is relevant to any living creature
    - Q2 - Skyrim chapter with Whiterun + Pale + Winterhold
    - Q3 - Vampire DLC with Hjaalmarch + Haafingar.

  • Thevampirenight
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    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.

    Well, the Gildergreen might be another possbility but why would the reachman want to corrupt that when they could Corrupt a tower? The Walking Tree city is a tower, the reach might no be close to valenwood and the city would have been well defended now if agents of Molag bal had it summoned to an area in the reach where the reachman have full control as we know they do at this time period. It might explain how the landscape can get so corrupted if it is what it is in the reach at this time period a lot like what the reachman in Glunumbra tried to do with his living vine corruption thing. As one can't forget the walking city is a tower. A tower with a heart. Each tower has a heart but if a heart gets corrupted that might not be the best thing. Since the Walking tree city is the heart of the Valenwood and Valenwood is connected to Y'ffre. The capture of that tree and corruption could have some long serious side effects. Not only to Skyrim but the world at large.

    Well, first of all Skyrim is pretty huge, and only barely one third of it is represented in ESO. And Todd wants to lure Skyrim players to ESO. So I'm 100% sure that 2020 will be heavily emphasized with Skyrim features and as you know there was little to none bosmer culture in Skyrim.

    So ZOS will probably do the same trick as was done with Elsweyr - 2 parts... or maybe we'll even have chapter and 2 zone DLCs.. (given that dungeon DLCs seems not so popular). Since they won't want to munch on same theme in all 2-3 zones.. it may end up like this:
    - Q1 - Reach DLC with hagravens and corrupted trees. Here we can see Falinesti as dungeon, it will be a really powerful twist if they do. I agree that there is something bosmer in those puzzles.. may be bloodmarks... but all that heart&blood theme - it is relevant to any living creature
    - Q2 - Skyrim chapter with Whiterun + Pale + Winterhold
    - Q3 - Vampire DLC with Hjaalmarch + Haafingar.

    Yeah its possible Falinesti might be a dungeon but i they do add it I do hope its not in a dungeon dlc and maybe allow us to explore it outside of a dungeon in a dlc would be great. If they could pull it off.
    Edited by Thevampirenight on December 19, 2019 10:40AM
    PC NA
    Please add Fangs to Vampires.
  • MartiniDaniels
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    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.

    Well, the Gildergreen might be another possbility but why would the reachman want to corrupt that when they could Corrupt a tower? The Walking Tree city is a tower, the reach might no be close to valenwood and the city would have been well defended now if agents of Molag bal had it summoned to an area in the reach where the reachman have full control as we know they do at this time period. It might explain how the landscape can get so corrupted if it is what it is in the reach at this time period a lot like what the reachman in Glunumbra tried to do with his living vine corruption thing. As one can't forget the walking city is a tower. A tower with a heart. Each tower has a heart but if a heart gets corrupted that might not be the best thing. Since the Walking tree city is the heart of the Valenwood and Valenwood is connected to Y'ffre. The capture of that tree and corruption could have some long serious side effects. Not only to Skyrim but the world at large.

    Well, first of all Skyrim is pretty huge, and only barely one third of it is represented in ESO. And Todd wants to lure Skyrim players to ESO. So I'm 100% sure that 2020 will be heavily emphasized with Skyrim features and as you know there was little to none bosmer culture in Skyrim.

    So ZOS will probably do the same trick as was done with Elsweyr - 2 parts... or maybe we'll even have chapter and 2 zone DLCs.. (given that dungeon DLCs seems not so popular). Since they won't want to munch on same theme in all 2-3 zones.. it may end up like this:
    - Q1 - Reach DLC with hagravens and corrupted trees. Here we can see Falinesti as dungeon, it will be a really powerful twist if they do. I agree that there is something bosmer in those puzzles.. may be bloodmarks... but all that heart&blood theme - it is relevant to any living creature
    - Q2 - Skyrim chapter with Whiterun + Pale + Winterhold
    - Q3 - Vampire DLC with Hjaalmarch + Haafingar.

    Yeah its possible Falinesti might be a dungeon but i they do add it I do hope its not in a dungeon dlc and maybe allow us to explore it outside of a dungeon in a dlc would be great. If they could pull it off.

    Well, I agree that group dungeons are not the greatest thing in terms of exploration. Maybe public dungeon? As for the placing Falinesti in overland... it will be really hard to do... though given that Reach has so many mountains, it is doable as a dale. And your insight about Labyrinthian fits how ZOS likes to link DLCs between each other. So your theory is viable in my opinion, but chances for it to happen are vague.
  • Thevampirenight
    Thevampirenight
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    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.

    Well, the Gildergreen might be another possbility but why would the reachman want to corrupt that when they could Corrupt a tower? The Walking Tree city is a tower, the reach might no be close to valenwood and the city would have been well defended now if agents of Molag bal had it summoned to an area in the reach where the reachman have full control as we know they do at this time period. It might explain how the landscape can get so corrupted if it is what it is in the reach at this time period a lot like what the reachman in Glunumbra tried to do with his living vine corruption thing. As one can't forget the walking city is a tower. A tower with a heart. Each tower has a heart but if a heart gets corrupted that might not be the best thing. Since the Walking tree city is the heart of the Valenwood and Valenwood is connected to Y'ffre. The capture of that tree and corruption could have some long serious side effects. Not only to Skyrim but the world at large.

    Well, first of all Skyrim is pretty huge, and only barely one third of it is represented in ESO. And Todd wants to lure Skyrim players to ESO. So I'm 100% sure that 2020 will be heavily emphasized with Skyrim features and as you know there was little to none bosmer culture in Skyrim.

    So ZOS will probably do the same trick as was done with Elsweyr - 2 parts... or maybe we'll even have chapter and 2 zone DLCs.. (given that dungeon DLCs seems not so popular). Since they won't want to munch on same theme in all 2-3 zones.. it may end up like this:
    - Q1 - Reach DLC with hagravens and corrupted trees. Here we can see Falinesti as dungeon, it will be a really powerful twist if they do. I agree that there is something bosmer in those puzzles.. may be bloodmarks... but all that heart&blood theme - it is relevant to any living creature
    - Q2 - Skyrim chapter with Whiterun + Pale + Winterhold
    - Q3 - Vampire DLC with Hjaalmarch + Haafingar.

    Yeah its possible Falinesti might be a dungeon but i they do add it I do hope its not in a dungeon dlc and maybe allow us to explore it outside of a dungeon in a dlc would be great. If they could pull it off.

    Well, I agree that group dungeons are not the greatest thing in terms of exploration. Maybe public dungeon? As for the placing Falinesti in overland... it will be really hard to do... though given that Reach has so many mountains, it is doable as a dale. And your insight about Labyrinthian fits how ZOS likes to link DLCs between each other. So your theory is viable in my opinion, but chances for it to happen are vague.

    Well it is just a theory, but it is kinda compelling. But well it could still be anything. Unless there is more info translated that directly confirms it. We likely will have to wait and see.
    PC NA
    Please add Fangs to Vampires.
  • Huyen
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    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.

    Well, the Gildergreen might be another possbility but why would the reachman want to corrupt that when they could Corrupt a tower? The Walking Tree city is a tower, the reach might no be close to valenwood and the city would have been well defended now if agents of Molag bal had it summoned to an area in the reach where the reachman have full control as we know they do at this time period. It might explain how the landscape can get so corrupted if it is what it is in the reach at this time period a lot like what the reachman in Glunumbra tried to do with his living vine corruption thing. As one can't forget the walking city is a tower. A tower with a heart. Each tower has a heart but if a heart gets corrupted that might not be the best thing. Since the Walking tree city is the heart of the Valenwood and Valenwood is connected to Y'ffre. The capture of that tree and corruption could have some long serious side effects. Not only to Skyrim but the world at large.

    Well, first of all Skyrim is pretty huge, and only barely one third of it is represented in ESO. And Todd wants to lure Skyrim players to ESO. So I'm 100% sure that 2020 will be heavily emphasized with Skyrim features and as you know there was little to none bosmer culture in Skyrim.

    So ZOS will probably do the same trick as was done with Elsweyr - 2 parts... or maybe we'll even have chapter and 2 zone DLCs.. (given that dungeon DLCs seems not so popular). Since they won't want to munch on same theme in all 2-3 zones.. it may end up like this:
    - Q1 - Reach DLC with hagravens and corrupted trees. Here we can see Falinesti as dungeon, it will be a really powerful twist if they do. I agree that there is something bosmer in those puzzles.. may be bloodmarks... but all that heart&blood theme - it is relevant to any living creature
    - Q2 - Skyrim chapter with Whiterun + Pale + Winterhold
    - Q3 - Vampire DLC with Hjaalmarch + Haafingar.

    Yeah its possible Falinesti might be a dungeon but i they do add it I do hope its not in a dungeon dlc and maybe allow us to explore it outside of a dungeon in a dlc would be great. If they could pull it off.

    Well, I agree that group dungeons are not the greatest thing in terms of exploration. Maybe public dungeon? As for the placing Falinesti in overland... it will be really hard to do... though given that Reach has so many mountains, it is doable as a dale. And your insight about Labyrinthian fits how ZOS likes to link DLCs between each other. So your theory is viable in my opinion, but chances for it to happen are vague.

    Labyrinthian would mean we get to see Shalidorable again.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
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    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Inval1d
    Inval1d
    ✭✭✭✭
    Wow man! Might be a little bit far-fetched, but if ZOS managed to connect new chapter to such old pieces of lore it might be really amazing.

    But for the tree on the picture it might be an Eldergleam, which we use in Skyrim to restore Gildergreen... and those totems definitely look like connected to hagravens... so I won't rise hopes up, but kudos for great insight and write up.

    Well, the Gildergreen might be another possbility but why would the reachman want to corrupt that when they could Corrupt a tower? The Walking Tree city is a tower, the reach might no be close to valenwood and the city would have been well defended now if agents of Molag bal had it summoned to an area in the reach where the reachman have full control as we know they do at this time period. It might explain how the landscape can get so corrupted if it is what it is in the reach at this time period a lot like what the reachman in Glunumbra tried to do with his living vine corruption thing. As one can't forget the walking city is a tower. A tower with a heart. Each tower has a heart but if a heart gets corrupted that might not be the best thing. Since the Walking tree city is the heart of the Valenwood and Valenwood is connected to Y'ffre. The capture of that tree and corruption could have some long serious side effects. Not only to Skyrim but the world at large.

    Actually, the Green Tower is the Elden Tree we all know and love...

    The Elden Tree is an stationary graht oak where the Green-Sap (its heart) resides, although the Green Sap is present in every graht oak (walking tree), so maybe they could corrupt a part of it.

    Maybe? Dunno, all the metaphysics in this universe is confusing asf

    https://en.uesp.net/wiki/Lore:Aurbic_Enigma_4:_The_Elden_Tree
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