Nemesis7884 wrote: »RaddlemanNumber7 wrote: »I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...
could be right... they might to incorporate such an iconic bridge into the game
dcam86b14_ESO wrote: »The_Drop_Bear wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »Jolipinator wrote: »It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
What if I told you Skyrim does not mean dragons by default?
I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.
I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.
Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
And this is off the top of my head.
It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.
And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.
But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.
What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.
Creation club isn't canon full stop.
It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.
RaddlemanNumber7 wrote: »I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...
The_Drop_Bear wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »Jolipinator wrote: »It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
What if I told you Skyrim does not mean dragons by default?
I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.
I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.
Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
And this is off the top of my head.
It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.
And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.
But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.
What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.
Creation club isn't canon full stop.
The_Drop_Bear wrote: »dcam86b14_ESO wrote: »The_Drop_Bear wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »Jolipinator wrote: »It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
What if I told you Skyrim does not mean dragons by default?
I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.
I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.
Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
And this is off the top of my head.
It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.
And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.
But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.
What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.
Creation club isn't canon full stop.
It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.
Got any proof of that.
Salix_alba wrote: »RaddlemanNumber7 wrote: »I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...
It seems that way but it takes way less than 1,000 years for rivers to change shape so It could be anywhere in skyrim looking south.
CMDR_Un1k0rn wrote: »The_Drop_Bear wrote: »dcam86b14_ESO wrote: »The_Drop_Bear wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »Jolipinator wrote: »It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
What if I told you Skyrim does not mean dragons by default?
I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.
I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.
Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
And this is off the top of my head.
It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.
And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.
But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.
What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.
Creation club isn't canon full stop.
It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.
Got any proof of that.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
CMDR_Un1k0rn wrote: »The_Drop_Bear wrote: »dcam86b14_ESO wrote: »The_Drop_Bear wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »Jolipinator wrote: »It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
What if I told you Skyrim does not mean dragons by default?
I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.
I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.
Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
And this is off the top of my head.
It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.
And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.
But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.
What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.
Creation club isn't canon full stop.
It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.
Got any proof of that.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
VaranisArano wrote: »CMDR_Un1k0rn wrote: »The_Drop_Bear wrote: »dcam86b14_ESO wrote: »The_Drop_Bear wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »Jolipinator wrote: »It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
What if I told you Skyrim does not mean dragons by default?
I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.
I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.
Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
And this is off the top of my head.
It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.
And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.
But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.
What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.
Creation club isn't canon full stop.
It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.
Got any proof of that.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
Thank you for the quote. Its interesting that they look to make Creation club choices fit in the world without greatly expanding the lore.
I think I'll continue to take my usual approach to the lore, which mirrors Todd Howard's:
"If you saw it on the screen that's number one, that's the most truth. If you read it in the game, that's second truth. If you read it in an official thing outside the game, in the manual, that's the third. If you read it from a fan on the Internet that's way down there, that's like not on the list, right! But that's the main three. On the screen, something you see happen, regardless of what game it is or when it came out, that for us is the primary. A book in the game is second, and then a book that's official outside the game is third."
My caveat to all that is that I've never played any of the Creation Club content. While it might be officially checked over by Bethesda, its got no impact for me as a player because that content simply is not part of Skyrim or its three DLCs.
So for me, I'd put the Creation Club in the third category. Its official...but its outside the actual released game of Skyrim and its DLCs. It fits in the game's world, but it shouldn't greatly expand the lore.
Now, I'll acknowledge that some might consider it to be in the first category, having received official approval to be part of the game. I'd argue that even Bethesda puts the original game above the Creation Club in that the new content must fit the original game, but I suspect that's where we'll all just shrug and say YMMV.
redgreensunset wrote: »CMDR_Un1k0rn wrote: »redgreensunset wrote: »CMDR_Un1k0rn wrote: »Jolipinator wrote: »It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
What if I told you Skyrim does not mean dragons by default?
I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.
I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.
Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
And this is off the top of my head.
The_Drop_Bear wrote: »Salix_alba wrote: »RaddlemanNumber7 wrote: »I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...
It seems that way but it takes way less than 1,000 years for rivers to change shape so It could be anywhere in skyrim looking south.
It take a hell of a lot more than 1000 years for rivers to drastically change course
Salix_alba wrote: »The_Drop_Bear wrote: »Salix_alba wrote: »RaddlemanNumber7 wrote: »I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...
It seems that way but it takes way less than 1,000 years for rivers to change shape so It could be anywhere in skyrim looking south.
It take a hell of a lot more than 1000 years for rivers to drastically change course
there are satellite images of rivers changing shape in decades not thousands of years. Specifically bends appearing and eroding into straights over time the speed of the rivers flow determines how fast the river changes naturally and then there are human earthworks to redirect waterways.
xclassgaming wrote: »I would not take any of the scenes in the cinematics are canon or representative of the game world.