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City in trailer?

  • Faulgor
    Faulgor
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    Most likely it's not representative of anything in the game and just used as a nice cinematic shot.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • dcam86b14_ESO
    dcam86b14_ESO
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    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

    A9vH7QH.png

    could be right... they might to incorporate such an iconic bridge into the game

    I was comparing maps from of Tamriel to the ESO map and this just might be correct.

  • The_Drop_Bear
    The_Drop_Bear
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.

    It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.

    Got any proof of that.
  • Salix_alba
    Salix_alba
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    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

    A9vH7QH.png

    It seems that way but it takes way less than 1,000 years for rivers to change shape so It could be anywhere in skyrim looking south.
  • Maxx7410
    Maxx7410
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    it's obviously hippy Town!!!

    we just have to wait 1 month now to know more
  • xclassgaming
    xclassgaming
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    I would not take any of the scenes in the cinematics are canon or representative of the game world.
    Give us clannfear mounts!
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.

    Sorry mate. Bethesda says otherwise, and they're the only one who gets a say in the matter.

    It sucks, I agree, but it is what it is.
    Edited by CMDR_Un1k0rn on December 16, 2019 1:10PM
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.

    It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.

    Got any proof of that.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • The_Drop_Bear
    The_Drop_Bear
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    Salix_alba wrote: »
    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

    A9vH7QH.png

    It seems that way but it takes way less than 1,000 years for rivers to change shape so It could be anywhere in skyrim looking south.

    It take a hell of a lot more than 1000 years for rivers to drastically change course
  • The_Drop_Bear
    The_Drop_Bear
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.

    It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.

    Got any proof of that.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    "I am not an official arbiter of Bethesda lore"
  • VaranisArano
    VaranisArano
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.

    It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.

    Got any proof of that.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    Thank you for the quote. Its interesting that they look to make Creation club choices fit in the world without greatly expanding the lore.

    I think I'll continue to take my usual approach to the lore, which mirrors Todd Howard's:

    "If you saw it on the screen that's number one, that's the most truth. If you read it in the game, that's second truth. If you read it in an official thing outside the game, in the manual, that's the third. If you read it from a fan on the Internet that's way down there, that's like not on the list, right! But that's the main three. On the screen, something you see happen, regardless of what game it is or when it came out, that for us is the primary. A book in the game is second, and then a book that's official outside the game is third."

    My caveat to all that is that I've never played any of the Creation Club content. While it might be officially checked over by Bethesda, its got no impact for me as a player because that content simply is not part of Skyrim or its three DLCs.

    So for me, I'd put the Creation Club in the third category. Its official...but its outside the actual released game of Skyrim and its DLCs. It fits in the game's world, but it shouldn't greatly expand the lore.

    Now, I'll acknowledge that some might consider it to be in the first category, having received official approval to be part of the game. I'd argue that even Bethesda puts the original game above the Creation Club in that the new content must fit the original game, but I suspect that's where we'll all just shrug and say YMMV.
  • January1171
    January1171
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.

    It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.

    Got any proof of that.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    Thank you for the quote. Its interesting that they look to make Creation club choices fit in the world without greatly expanding the lore.

    I think I'll continue to take my usual approach to the lore, which mirrors Todd Howard's:

    "If you saw it on the screen that's number one, that's the most truth. If you read it in the game, that's second truth. If you read it in an official thing outside the game, in the manual, that's the third. If you read it from a fan on the Internet that's way down there, that's like not on the list, right! But that's the main three. On the screen, something you see happen, regardless of what game it is or when it came out, that for us is the primary. A book in the game is second, and then a book that's official outside the game is third."

    My caveat to all that is that I've never played any of the Creation Club content. While it might be officially checked over by Bethesda, its got no impact for me as a player because that content simply is not part of Skyrim or its three DLCs.

    So for me, I'd put the Creation Club in the third category. Its official...but its outside the actual released game of Skyrim and its DLCs. It fits in the game's world, but it shouldn't greatly expand the lore.

    Now, I'll acknowledge that some might consider it to be in the first category, having received official approval to be part of the game. I'd argue that even Bethesda puts the original game above the Creation Club in that the new content must fit the original game, but I suspect that's where we'll all just shrug and say YMMV.

    This matches with what Loremaster Schick said,
    "Tamriel is an unusual fantasy world setting in that it was created over time by many different contributors rather than by one single vision. At some point, the folks at Bethesda Game Studios realized that, for an interactive world, that patchwork background was actually a virtue rather than a liability, something that should be recognized and incorporated into Tamriel’s design. So the brain trust decided that all of the Elder Scrolls world’s history, mythology, and culture—its lore, in short—would be delivered, not from on high, but always from the viewpoints of characters who inhabited the world they were describing. And these descriptions might vary, or even contradict each other, leaving it up to the players to decide what was and wasn’t true.

    Tamriel is a world where all history, past and future, is described in the ever-shifting texts of the mysterious Elder Scrolls, which tell always of what might be rather than of what is. And this is a uniquely suitable setting for a multiplayer online game that hosts players of many cultures and backgrounds. What could be better for characters in a role-playing game than an expansive world of many different cultures, each with its own history and myths, so you can be whoever you want to be? That sounds great—but what should your character believe is really true? Since all the stories of this world come from characters in the setting itself, and you can listen to them and read their books, you can decide that for yourself. And whatever that is, it’s as right as any other character’s beliefs, player or non-player, because your character lives in the same world they do."
    https://www.elderscrollsonline.com/en-us/news/post/55715

  • JKorr
    JKorr
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    Yeah, we kinda do get an explanation. And the explanation for the ones on Solstheim was in Bloodmoon. https://en.uesp.net/wiki/Lore:Draugr Dragon cults curses, basically..... https://en.uesp.net/wiki/Lore:Amongst_the_Draugr
  • Salix_alba
    Salix_alba
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    Salix_alba wrote: »
    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

    A9vH7QH.png

    It seems that way but it takes way less than 1,000 years for rivers to change shape so It could be anywhere in skyrim looking south.

    It take a hell of a lot more than 1000 years for rivers to drastically change course

    there are satellite images of rivers changing shape in decades not thousands of years. Specifically bends appearing and eroding into straights over time the speed of the rivers flow determines how fast the river changes naturally and then there are human earthworks to redirect waterways.
  • dcam86b14_ESO
    dcam86b14_ESO
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    Salix_alba wrote: »
    Salix_alba wrote: »
    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

    A9vH7QH.png

    It seems that way but it takes way less than 1,000 years for rivers to change shape so It could be anywhere in skyrim looking south.

    It take a hell of a lot more than 1000 years for rivers to drastically change course

    there are satellite images of rivers changing shape in decades not thousands of years. Specifically bends appearing and eroding into straights over time the speed of the rivers flow determines how fast the river changes naturally and then there are human earthworks to redirect waterways.

    you're talking about ZOS here, they literally used the same intro off the boat from the actual Morrowind. It won't matter as long it fits into their vision. They will spin it.
  • dcam86b14_ESO
    dcam86b14_ESO
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    I would not take any of the scenes in the cinematics are canon or representative of the game world.

    This would be false.

    Most if not all the cinematics show us some actual places in the game world. Go rewatch them.
  • Aptonoth
    Aptonoth
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    Why does it look like their is aeon stone in Skyrim trailer?
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