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City in trailer?

January1171
January1171
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Okay fellow players who know Skyrim better than me- any speculation on the town the nord hero was looking at in the trailer?
  • Varana
    Varana
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    There is a town? Or even city?
    Riverwood or somewhere in Falkreath, I would assume. The others don't really fit. Maybe one that was not in Skyrim-the-game west of Solitude.
  • redgreensunset
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    I know that it's Karth Valley and you can see Karth River so while not being as well versed in Skyrim geography as some maybe it's Karthwasten? A town in the Reach anyway and it doesn't look like Markath to me.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Don't forget that ESO is set 1000 years before TESV.

    Suffice to say it's not beyond reason for some settlements to have sprung up and disappear in that rather large time period.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • ArchMikem
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    Excuse me what?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Jolipinator
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.
    PS5 EU.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • redgreensunset
    redgreensunset
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.
  • Royaji
    Royaji
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    ZOS did not put so much work in dragons this year just to leave them behind after one chapter. I'll be extremly surprised if there are no dragons in ESO-Skryim.
  • ArchMikem
    ArchMikem
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    ArchMikem wrote: »
    Excuse me what?

    I just found it. Links save lives y'know.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • redgreensunset
    redgreensunset
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    Don't forget that ESO is set 1000 years before TESV.

    Suffice to say it's not beyond reason for some settlements to have sprung up and disappear in that rather large time period.

    Without having memorized the Skyrim map or the maps for Eastmarch and The Rift, but there doesn't seem to have a whole lot of new things sprung up or been destroyed. Not saying it isn't somewhere new, that would be nice and a kick in the tush to all the whining naysayers on this forum. But they don't seem to have altered the geography a whole lot. Same with Vvardenfell apart from making several ruins inaccessible.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Don't forget that ESO is set 1000 years before TESV.

    Suffice to say it's not beyond reason for some settlements to have sprung up and disappear in that rather large time period.

    Without having memorized the Skyrim map or the maps for Eastmarch and The Rift, but there doesn't seem to have a whole lot of new things sprung up or been destroyed. Not saying it isn't somewhere new, that would be nice and a kick in the tush to all the whining naysayers on this forum. But they don't seem to have altered the geography a whole lot. Same with Vvardenfell apart from making several ruins inaccessible.

    There is an entire settlement in ESO's Rift that simply isn't there in TESV's Rift.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • redgreensunset
    redgreensunset
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Glurin
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    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Well somebody had to go around replacing all those candles and putting fresh vegetables in all those locked chests and whatnot. Can't expect a regular zombie to have enough brainpower to do it.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Bobby_V_Rockit
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    *in a goofy nordic accent* “you have committed crimes against Skyrim and her people...” ugh
  • karekiz
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    Royaji wrote: »
    ZOS did not put so much work in dragons this year just to leave them behind after one chapter. I'll be extremly surprised if there are no dragons in ESO-Skryim.

    That and a dragon in the storyline literally tells you that he might see you again sometime. I doubt we will face a Big Bad dragon though.
    Edited by karekiz on December 13, 2019 10:23PM
  • WildRaptorX
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    IMO, it looks like he’s standing at the snowy bottom side of the mountain near Helgen and is looking at the mountain that holds Bleak Falls Barrow. The river seems to be flowing similar to the one that runs alongside Riverwood and Whiterun
  • LMar
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    It looks like the whiterun plains tbh. A fertile river valley. And Whiterun is, after all, one of the oldest cities of man.
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • ArchMikem
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    LMar wrote: »
    It looks like the whiterun plains tbh. A fertile river valley. And Whiterun is, after all, one of the oldest cities of man.

    A river valley and tundra plains are not the same thing. The valley in the cinematic looks nothing like Whiterun Hold.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kalik_Gold
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    Don't forget that ESO is set 1000 years before TESV.

    Suffice to say it's not beyond reason for some settlements to have sprung up and disappear in that rather large time period.

    If anyone needs the timeline : https://www.ign.com/wikis/elder-scrolls-online/Elder_Scrolls_Timeline
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • tplink3r1
    tplink3r1
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    Looks a lot like The Reach to me.
    VR16 Templar
    VR3 Sorcerer
  • OtarTheMad
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    ArchMikem wrote: »
    LMar wrote: »
    It looks like the whiterun plains tbh. A fertile river valley. And Whiterun is, after all, one of the oldest cities of man.

    A river valley and tundra plains are not the same thing. The valley in the cinematic looks nothing like Whiterun Hold.

    Well yes but also cinematic's can look different from the game too. That area could be some kind of area near Helgen/Riverwood or it could be The Reach (plenty of areas fit) Maybe even the plains of Whiterun near Labyrinthian. (think of the area Gjukar's Monument, Greenspring Hollow and Rannveig's Fast)

    All we can see is Pine trees, snow, a lot of mountains, a valley, a river (which breaks off into several small rivers it seems). No towns, settlements or ruins are seen.
    Edited by OtarTheMad on December 14, 2019 12:55AM
  • Sylvermynx
    Sylvermynx
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    It actually looks like the Darkwater area to me. South of Windhelm, north and east of Whiterun.
  • r34lian
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    Don't forget that ESO is set 1000 years before TESV.
    Honestly ingame design makes it reverse for windhelm and riften
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • RaddlemanNumber7
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    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

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    PC EU
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

    A9vH7QH.png
    I think you are right
    The green light indicate the direction to elsweyr(south)
    As i remember there is 2 south/north going river in skyrim, the 1 linking ivarstead to windhelm
    And the one between the reach and solitude

    The first one woulnt look like this due to the differance in altitufe between the rift and eastmarch

    And your pic summarise the other
  • The_Drop_Bear
    The_Drop_Bear
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.
  • dcam86b14_ESO
    dcam86b14_ESO
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    It is Dragonville. Near the Dragon river. A few miles from Dragon town. Around the corner from Dragon hill. On the border of Dragonland. Protected by Fort Dragon.

    What if I told you Skyrim does not mean dragons by default?

    I swear Skyrim haters on this forum has this really weird dragon obsession. They really should talk to a professional about it, I'm not sure it's healthy.

    I know right? I mean. They should go play Skyrim without visiting Bleak Falls Barrow.

    I suspect they'd be amazed by just how much interesting stuff there is that has nothing to do with dragons.

    Not just guilds... But the lore of ancient Nords has a lot to it that doesn't involve dragons. And I mean a lot!

    Yeah lets see the region has: Dwemer ruins, Falmers, a very old and prestigious mage college that was separate from the MG, Reachmen, special undead (no I don't mean vampires what's the deal with draugrs? We never get a proper explanation for why we don't really get generic zombies in Skyrim yet we have these strange bog zombies). A whole war between the first men (Atmorans) and the Snow Elves that had nothing to do with dragons.
    And this is off the top of my head.

    It's not going to be popular for me to say this, but regular zombies have since been added to Skyrim as Creation Club DLC.

    And to the best of my knowledge, yes, Bethesda considers Creation Club content to be canon.

    But anyway. Yes, lots of Draugr. The ancinet Nords had a special mummification process to ensure their sites would be forever protected.

    What's interesting about Draugr is that there is a lot of evidence that they aren't mindless husks. Maybe not as intellectually capable as a regular mortal being in natural life, but certainly, far superior mental capacity to most reanimated.

    Creation club isn't canon full stop.

    It depends on what the item is. Some things are canon in the club and that's been confirmed by Beth.
  • Nemesis7884
    Nemesis7884
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    I think the Nord guy is standing on the crest of the ridge that's immediately to the South of where the Thalmor Embassy is in TES V. Looking south(ish) so that he sees the green flash from the explosion lighting up the sky. Below him the Karth river valley stretches in to the distance...

    A9vH7QH.png

    could be right... they might to incorporate such an iconic bridge into the game
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