I'm hoping this is a tongue in cheek poke at the "gap closers shouldn't stun" posts.
Either way, seriously, no more nerfs
Ragnarock41 wrote: »I'm hoping this is a tongue in cheek poke at the "gap closers shouldn't stun" posts.
Either way, seriously, no more nerfs
Well if the nerfs go at this level I'm sure we'll come to a point where people will say ''gapclosers shouldn't gapclose''. Its just a matter of time.
First it was the templar shard stun, then c.frags aaand look at where we are now.
markusloveFTM wrote: »Joy_Division wrote: »Skill has worked fine for 6 years and now all of sudden needs to be nerfed. Yeah, ok.
Has it worked fine for 6 years though? Sorcerer has been the best class both PvE and PvP since the game was released.
Just seems kind of crazy that the class would have a wait till the enemy is on 20% HP execute, gap closer/escape tool, shields, crazy burst from easy proc crystal fragments, pets at their disposal, AoE immobilization.
It's not like Sorcerer would lose their ability to stun, they can spec into crystal blast or rune prison for a stun.
Ragnarock41 wrote: »Streak does not need a nerf. Sorc needs a reliable stun.
Everybody needs a reliable stun. However everyone also needs counterplay of some sort. Streak stun does not need to be unblockable. I'm not saying remove the stun, I'm saying the buff to make it unblockable not only made rune prison a pointless ability , but also removed the only counterplay against streak stun.
Abilities like d.swing/draining shot/reverb bash are no good as CC anymore, but even when they were at their strongest, these abilities were both blockable and dodgeable. You could make an argument for fossilize, which recently had a cost nerf, however you can not use fossilize as a gapcloser or escape.
Streak is a class defining ability and thats fine. But class defining or not there should be something I can do about it. I can't run away from a sorc, I can't block, I can't dodge it, Its absurd that a stamsorc can ALWAYS streak into onslaught or a magsorc will have constant pressure against me as a Dk, who should be the ''attrition class''.
markusloveFTM wrote: »I just feel like the stun from steak is overkill; I wouldn't mind it if it maybe applied minor maim (15% damage done debuff) or something to the enemy, but a stun? For a mobility tool? Seems a bit OP.
I mean, they already have their crystal fragments for a stun.
Sorry for the small post, I didn't know what else to say.
Ragnarock41 wrote: »Streak does not need a nerf. Sorc needs a reliable stun.
Everybody needs a reliable stun. However everyone also needs counterplay of some sort. Streak stun does not need to be unblockable. I'm not saying remove the stun, I'm saying the buff to make it unblockable not only made rune prison a pointless ability , but also removed the only counterplay against streak stun.
Abilities like d.swing/draining shot/reverb bash are no good as CC anymore, but even when they were at their strongest, these abilities were both blockable and dodgeable. You could make an argument for fossilize, which recently had a cost nerf, however you can not use fossilize as a gapcloser or escape.
Streak is a class defining ability and thats fine. But class defining or not there should be something I can do about it. I can't run away from a sorc, I can't block, I can't dodge it, Its absurd that a stamsorc can ALWAYS streak into onslaught or a magsorc will have constant pressure against me as a Dk, who should be the ''attrition class''.
I get where you are coming from. It's particularly annoying having dedicated streakers in ball groups, uncounterably aoe stunning before the bomb hits. However giving sorcs an unblockable melee stun feels fine to me because it puts a class that would love to safely nuke you from range into a riskier melee range. They have a ranged stun which is more easily counterable.
Although I still think frag stun was a better playstyle for both magsorcs and those who fight them. True, the skill was overloaded with the other damage in the sorc toolkit but I still don't feel removing the stun was the best solution for playstyle options.
markusloveFTM wrote: »NordSwordnBoard wrote: »@markusloveFTM I used to think NBs were OP until I played as one - and doing so helped me understand how to defeat them much more effectively. Know your enemy.
You need to understand you're asking to nerf a class defining skill. You're also suggesting stun replacements like Blast, a telegraphed cast time stun and (over buffed then nerfed) rune prison which is also very obvious to enemies. You even admit you've never used anything you suggest as a viable replacement.
Streak does not need a nerf. They actually just adjusted the skill recently (and I am loving the cone effect) and left the stun part of the skill.
I've just watched a video of rune cage and it's instant cast with no more than a second delay, it looks perfect, on top of that, if they don't break out of it, they get damaged.
No, of course, this isn't enough, you need your stun built into your mobility tool. Hey, why doesn't critical charge and ambush stun too?
Rune Cage is not a good stun, because that second delay is a telegraph that practically screams "DODGE ME". Sure, potatoes will get caught in it, but any player who recognises the visual and knows what to do will not be locked down by it, unless you get perfect timing.
Rune Cage is not a good stun, because that second delay is a telegraph that practically screams "DODGE ME". Sure, potatoes will get caught in it, but any player who recognises the visual and knows what to do will not be locked down by it, unless you get perfect timing.
Rune Cage is better as you think. Sure, you can easily dodge it. But at the same time you can burn down the Stampool realy fast!
But Streak is at the moment just better.
The stun on Streak is fine. The unblockable Stun is to strong!
Moonsorrow wrote: »markusloveFTM wrote: »Seems a bit OP.
Nah, it is working as intended like it has for years, so no it is not overpowered but instead your own performance is just underpowered.
You can fix that problem with training, so do not be sad. Learning to use your own strenghts is more rewarding than trying to change the game to your level.
the stunn is overkill and it is also unblockable, and in no way is your insult that we need to learn in training legitimate.
Moonsorrow wrote: »Moonsorrow wrote: »markusloveFTM wrote: »Seems a bit OP.
Nah, it is working as intended like it has for years, so no it is not overpowered but instead your own performance is just underpowered.
You can fix that problem with training, so do not be sad. Learning to use your own strenghts is more rewarding than trying to change the game to your level.
the stunn is overkill and it is also unblockable, and in no way is your insult that we need to learn in training legitimate.
Now now, it is not an insult if it is true.. and if you feel it as such, i am sorry if i hurt your feelings somehow. Now toughen up soldier and get back to the fight and learn to deal with different class skills.
People are asking nerfs to Cloak, i am there then also saying they need some training in their own performance instead of nerf to Cloak. I am defending all class defining skills since i play all classes. I suggest you would too, it opens eyes a lot. Some years in all classes and no need to anymore take someone saying needing training as insult anymore, but maybe thinks that it might also be true if others not see an issue with same skill, and.. if only people who see issue are rather inexperienced and/or main-limited people, you know that a good training can actually change it.
I mean all well when i say these, sometimes with just too many topics like this it might seem a bit blunt.. i wonder if one more year of ESO and all my posts are "L2P" anymore since i am like a tired forum Gollum by then if the trend of nerf post amounts continues like this. Do people even play in the game and try to get better anymore or are nerf posts the modern way of sort of getting good?
Destroying Streak from sorcs is same as destroying whole Cloak-play from NB.. i think both should be left alone. Fighting a Streaking sorc can be annoying yes (as i play plenty of magblade), but so is fighting Cloaker, or fighting a Sweeps spamming metaplar, or any other class who know how to use their class strenghts..
ALL classes have their own cheese (strong class skill or ulti). It is just convenient to everyone to forget their own and demand the other class to be nerfed.
BaiterOfZergs wrote: »You know we reached the end times when people are complaining about streak
markusloveFTM wrote: »
I mean, they already have their crystal fragments for a stun.
This thread is ridiculous.
Almost every one has access to a really good CC (= Unblockable/undogeable or CC that allow true combo )
True combo : it's weaving by using a minimum charged heavy attack + your burst ability. The fact that the stun and the ability hit in the SAME GLOBAL COOLDOWN make the skill used having 100% chance to hit + the time the ennemy take for break free may lead to a second hit.
An unblocable/undogeable stun does not allow to guaranteed the burst skill that follow to hit. Using streak to stun then firing a procced frag will lead to have the frag blocked or dodged 100% of the time if the ennemy is good.
A skill that stun take 1 GCD to be used and breaking free take less than 1 GCD. That's mean you have the time to break the stun and dodge/block by the time the skill used right after the stun land on you.
An uncounterable stun make the stun non avoidable, but make the following burst coming right after ALWAYS counterable if you are a good player.
A medium attack weaved into the burst can be countered if you see it coming BUT if it lands,it make the burst 100% guaranted.
One have a 100% chance to stun but up to 0% chance to land the burst while the other have a chance to not stun but 100% chance to land the burst if it stun.
Every stamina class have access to a uncounterable stun called Turn Evil.
Every stamina class have access to a true combo stun from dizzing swing off balance.
A stamina boi hwo complain about not having a good stun available is a boi hwo need to L2P.
Magicka NB have fear ( uncounterable) (stamblade have off balance stun)
Magicka DK have fossilize (uncounterable) (can be used by stam dk too)
Magicka Necro have fear totem (uncounterable) - this one is very bad and poorly designed because the 2s delay
Magicka sorc have streak (uncounterable) (can be used by stamsorc too)
Only templar and warden doesn't have a uncounterable/true combo stun.
Magicka Templar still have toppling charge which is still a good stun because all the effect around
Magicka Warden are *** hard.
Theze 3 class left offen use vampire drain with cut anim as a decent stun.
There is no reason to cry about streak stun, because streak stun does not allow to combo a skilled player.
Also remember that the delay after streak + 180° turn + crystal frag minimum travel time + cyrstal frag true travel time make the sorc "burst" even more avoidable than classical 1 GCD stun skills.