ACamaroGuy wrote: »I play PvE, Imperial StamPlar. Armor is New Moon Acolyte, weapons/jewelery Deadly Strike and monster set is Velidreth. All armor pieces, divines. Main hand is nirn, off hand sharpened, bow infused, neck/rings robust. Monster set pieces are in heavy and all pieces are gold. I'm using The Shadow for my boon.
As a PvE player, does having higher weapon damage really affect the damage you do or do I need to focus more on the weapon Crit? How does weapon damage effect the PvE game play?
ACamaroGuy wrote: »MellowMagic wrote: »ACamaroGuy wrote: »I play PvE, Imperial StamPlar. Armor is New Moon Acolyte, weapons/jewelery Deadly Strike and monster set is Velidreth. All armor pieces, divines. Main hand is nirn, off hand sharpened, bow infused, neck/rings robust. Monster set pieces are in heavy and all pieces are gold. I'm using The Shadow for my boon.
As a PvE player, does having higher weapon damage really affect the damage you do or do I need to focus more on the weapon Crit? How does weapon damage effect the PvE game play?
Imperial Stamplar main here:
It would be more optimal to have New moon jewelry and daggers and deadly strikes armour because the 5 percent cost increase wont effect your largest costing abilites like endless hail and deadly strikes will stay active even on your backbar. The difference wont be huge but it would help a bit, also as a stamplar i find selenes to be way more effective then velidreth, the extra stam is useful for power of the light and selene can proc like 2-3 times on your front bar every swap, veli has better aoe though.
Edit: Also Changing robust traits to bloodthristy will give a noticeable dps increase, especially since as templars we have no execute.
Can you please explain this? How do I determine what set is armor and what set get the weapon/jewelery? My thinking is if I run dual wield and now, I'll always have the 5 piece up and running. Somehow, I'm not fully understanding how all this works. Can you help a guy out? Thanks.
For Stamina Templar Weapon Critical is more important, since you have a class passive - Piercing Spear - that gives you a +0.1 critical multiplier if you have an Aedric Spear skill slotted (ex. Biting Jabs front bar, Empowering Sweep back bar). 56 CP in Precise Strikes is +0.2, Minor Force (Barbed Trap) is +0.1, Shadow mundus with 7 divines is 0.14. Your default multiplier is 1.5 so with all those you should have 2.04. Major Force (Aggressive Horn) adds +0.15 but you don't have constant up time on that in group. Nevertheless in a good group your multiplier can get to about 2.10-2.15. So Weapon Critical is more important than weapon damage, especially in groups.
5M2H is not optimal, since you're losing 3% Weapon Critical from Dexterity, 4% cost reduction and 8% stamina recovery from Wind Walker compared to going 7M. New Moon Acolyte adds a 5% cost increase, so swapping the heavy monster set for medium will offset that cost increase. Using 1H6M or 1H1L5M makes sense only if your HP is really low, but for Imperial you already have 2K HP from race passives, so even with Artaeum Takeaway Broth or Dubious Camoran Throne you should have 18K+ on your own (20K+ with Ebon & Major Toughness).
OG_Kaveman wrote: »@Asardes shadow is 19% with 7 divines, not 14%>
MellowMagic wrote: »ACamaroGuy wrote: »I play PvE, Imperial StamPlar. Armor is New Moon Acolyte, weapons/jewelery Deadly Strike and monster set is Velidreth. All armor pieces, divines. Main hand is nirn, off hand sharpened, bow infused, neck/rings robust. Monster set pieces are in heavy and all pieces are gold. I'm using The Shadow for my boon.
As a PvE player, does having higher weapon damage really affect the damage you do or do I need to focus more on the weapon Crit? How does weapon damage effect the PvE game play?
Imperial Stamplar main here:
It would be more optimal to have New moon jewelry and daggers and deadly strikes armour because the 5 percent cost increase wont effect your largest costing abilites like endless hail and deadly strikes will stay active even on your backbar. The difference wont be huge but it would help a bit, also as a stamplar i find selenes to be way more effective then velidreth, the extra stam is useful for power of the light and selene can proc like 2-3 times on your front bar every swap, veli has better aoe though.
Edit: Also Changing robust traits to bloodthristy will give a noticeable dps increase, especially since as templars we have no execute.
MellowMagic wrote: »ACamaroGuy wrote: »MellowMagic wrote: »ACamaroGuy wrote: »I play PvE, Imperial StamPlar. Armor is New Moon Acolyte, weapons/jewelery Deadly Strike and monster set is Velidreth. All armor pieces, divines. Main hand is nirn, off hand sharpened, bow infused, neck/rings robust. Monster set pieces are in heavy and all pieces are gold. I'm using The Shadow for my boon.
As a PvE player, does having higher weapon damage really affect the damage you do or do I need to focus more on the weapon Crit? How does weapon damage effect the PvE game play?
Imperial Stamplar main here:
It would be more optimal to have New moon jewelry and daggers and deadly strikes armour because the 5 percent cost increase wont effect your largest costing abilites like endless hail and deadly strikes will stay active even on your backbar. The difference wont be huge but it would help a bit, also as a stamplar i find selenes to be way more effective then velidreth, the extra stam is useful for power of the light and selene can proc like 2-3 times on your front bar every swap, veli has better aoe though.
Edit: Also Changing robust traits to bloodthristy will give a noticeable dps increase, especially since as templars we have no execute.
Can you please explain this? How do I determine what set is armor and what set get the weapon/jewelery? My thinking is if I run dual wield and now, I'll always have the 5 piece up and running. Somehow, I'm not fully understanding how all this works. Can you help a guy out? Thanks.
Oh,
sorry this is only applicable if you have the Maelstorm or Masters Bow, Normally you would run 5pc armour/2pcmonster/3 jewelry with 2 daggers or 2h on the front bar only, the back bar would be those bows or if you're a mage a maelstorm staff. These special weapons have unique set effect that improve abilities, like endless hail, poison injection and blockade of fire. they greatly increase your dps so they re worth getting.
If you dont have the bows yet then it doesnt matter much but once you eventually get them what i said before will make sense.