Do you like having to run back to the beginning to exit a dungeon?

  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    nickl413 wrote: »
    I can't think of a dungeon that doesn't have some kind of short cut back to the beginning.

    Bloodroot Forge has none. Neither does Crypt of Hearts 2. Or Direfrost Keep. There are probably more but these I can name off the top of my head.

    More than the slight inconvenience, it's the lack of consistency that annoys me. Some dungeons feature a shortcut to the start, some a portal, some nothing at all. And porting to group members hasn't worked for me, so it's either port to guildies/buddies (sometimes not an option), or port to a house (loading screen to the house, loading screen to house's zone, and loading screen to the zone you actually want to be in), or wait out the timer.
    Edited by daemonios on November 24, 2019 1:58PM
  • Mancombe_Nosehair
    Mancombe_Nosehair
    ✭✭✭✭✭
    This is a result of people being selfish and leaving dungeons immediately, preventing people who are doing the quest from finishing.

    It happened to me several times, despite asking politely, sometimes more than once.

    Now everyone has to wait until the timer has finished or find a way to port out of the dungeon. Everyone has to wait as a result of a few people being impatient.

    Now those who rushed off before are whining about now having to wait. You reap what you sow.
  • Ysbriel
    Ysbriel
    ✭✭✭✭✭
    There is always that portal that usually leads you to the exit, if not you can travel to player.
  • richo262
    richo262
    ✭✭✭✭✭
    Some dungeons do not work nicely with this system. I've had situations, I believe Spindle 2, where I used the door the leave and it didn't take me back to where I was, but outside the dungeon itself. Fungal Grotto 1 is also a pain.

    ZOS should have a portal open at the end of every dungeon (which most do) but when activating the portal it gives you a choice of being sent to the start of the dungeon or exit. Exit sends the player back to the location they were before. If they did that they could remove the leave timer altogether.
  • Kesstryl
    Kesstryl
    ✭✭✭✭✭
    ✭✭
    I agree with the OP, I used to be able to quickly port back to the Undaunted dudes in a timely manner through leaving the group to turn in the quests. 2 minutes is way too long to wait. I ended up buying Snugpod in Grahtwood because it's the closest home to an Undaunted enclave and a wayshrine, but the old way was far more convenient.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • lagrue
    lagrue
    ✭✭✭✭✭
    No it's one of the worst things they did in the last update aside from neutering DoTs.

    We need an option leave without having to port out.

    I miss the old days of last month when I could just leave group and be done with it.
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlnilamE wrote: »
    I wish you still had the option of simply walking out the door of the dungeon and getting to the zone the dungeon is actually in. :-(

    It works that way if you walk into the entrance of the dungeon. But if you port in then you go back to where you were when you ported.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • theplague4u
    I don't have to, I usually will leave the group and I'm removed automatically. I take the time to use my banker and merchant lady. In some dungeons I'll go back to get all the food mats and look for chests. Everything has been killed so it's a quick look and grab. I've gotten gold, gear to decon, food mats, in a few mins. I could also just port to my home if I didn't want to wait for the removal OR I'll look through my guild and friend list to see where they are at and port to them. It's not like I'm stuck with no options, there's many to choose from. :)
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    @Sinslayer808 Some dungeons have the exit near the last boss (example: Vaults of Madness). Others have a portal that allows you to go to entrance/exit within seconds (example: Fang Lair). Once you exit, you will respawn in the place you were before going into the dungeon.
    Edited by redlink1979 on November 25, 2019 5:03PM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    I port to Mara's Kiss Public House provided I didn't miss anything.
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    If I can't wait the extra few minutes, I'll teleport to the flaming nix in Mournhold. It has a wayshrine right outside surrounded by guild traders and the Undaunted tent is just a short distance away. Porting to players can fail to deliver the correct location depending on what the player is up to (instances, wayshrining themselves). You can always get to your house because its static.

    Either I wait to be ported out to where I qued in by the undaunted tent, or I travel out and spend about the same amount of time getting to the same location.
    Fear is the Mindkiller
  • jadarock
    jadarock
    ✭✭✭✭✭
    jadarock wrote: »
    Why would you do that when you can port out?

    *Travel to your home op?
    Even if you aren't into housing it allows a free travel. Do one of the quests if you havent already problem solved 😉

    Because not everyone wants to teleport somewhere random. I would like to be put back where i was so i can do what i was doing before entering the dungeon while waiting on the next to pop. Having to run back, wait out a timer, or port to a place i want and dont want to be moved in the wrong direction. The timer use to be 10 or 15 seconds. now its like a minute or more.

    The OPs suggestion is a good one. Though i think F5 should just exit the dungeon completely.

    So pick up a piece or two of trash ornate gear itll pay for travel to wherever your chosen destination is....
    😁
    Edited by jadarock on November 25, 2019 6:55PM
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is a result of people being selfish and leaving dungeons immediately, preventing people who are doing the quest from finishing.

    It happened to me several times, despite asking politely, sometimes more than once.

    Now everyone has to wait until the timer has finished or find a way to port out of the dungeon. Everyone has to wait as a result of a few people being impatient.

    Now those who rushed off before are whining about now having to wait. You reap what you sow.

    No, you reap what shortsighted devs serve you. They could have easily kept the system as it was before (10 second timer or thereabouts) but given you a prompt that would extend your stay in the dungeon for the new 2 minutes. If you needed that time, you'd accept the prompt. If not, you could reject or ignore it. It's not rocket science, yet ZOS went the way that gives players the least amount of choice.
    @Sinslayer808 Some dungeons have the exit near the last boss (example: Vaults of Madness). Others have a portal that allows you to go to entrance/exit within seconds (example: Fang Lair). Once you exit, you will respawn in the place you were before going into the dungeon.

    And some have neither exit, nor shortcut, nor portal. In Bloodroot Forge you are stuck in a room with no exit until the timer runs out or you port to someone. You can't even trace back your steps because there's an impassable one-way drop just before the boss room.

    The ability to port is all very fine and good, but if you're getting 5-minute-long loading screens you may want to get to where you were before instead of jumping through houses or zones you didn't want to be in anyway.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just port to Snugpod if I have pledges to turn in or the free apartment house in Rimmen right next to the wayshrine.
    Beta tester November 2013
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    If you are on PC go and download this addon - Easy Travel - https://www.esoui.com/downloads/info1454-EasyTravel.html

    There is also Beam Me Up - https://www.esoui.com/downloads/info2143-BeamMeUp-TeleporterFastTravel.html - if you have an extra guild slot...I prefer the zero setup convenience of Easy Travel.

    Depending on number of guilds and playtimes these will get you anywhere with a few keystrokes.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Pitka
    Pitka
    there should be an option to just leave it immediately, it's annoying to have to wait so long or teleport to someone or run to the exit
  • NoSoup
    NoSoup
    ✭✭✭✭
    doesnt bother me at all, much prefer the new system as it gives me time to run through and find the chests that had been left behind....

    Just port to another player then wayshrine to where you want to go. Porting to another player always leaves you next to a wayshrine.

    The Pros of the new system 100% outweigh the cons
    Formally SirDopey, lost forum account during the great reset.....
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Many of these are good advice if you don't care to be where you left to go to the dungeon. As in, you use the dungeon finder from an undaunted location, then you do the dungeon. For efficiency, wouldn't you prefer to be right back at the undaunted area? Rather than spending gold to go to a wayshrine, or port to a house, then leave your house and run to wayshrine to get back to the undaunted area to turn in your pledge...?

    Go to a house you don't own to preview it then leave out the front door. It should put you back in the last "non instanced" area you were at, which should be the undaunted location in your example. It's not perfect as it has two load screens, but it is free.
  • vibeborn
    vibeborn
    ✭✭✭✭✭
    I personally like leaving the group so it automatically removes me from the dungeon. I never run more than necessarily (well almost never)
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    There are some dungeons that don't have a very expedient way to exit it after completion. With the extended time you now have after leaving the party, sometimes trucking through caves or passages to exit can be a drag. I know you can use the wayshrine system to make a quick getaway, but why should I pay for it with gold if it patient people (those who will wait) can get out for free?

    I suggest that upon completion of a dungeon, pressing F5 will automatically take you to the beginning/exit. Similar to housing.

    Imagine finding this to be an issue.
    How deep into convenience and privilege do you have to be to try to make an argument for being unable to have the convenience and privilege of saving time in a living and breathing world that ideally is not supposed to care for you? At this point The Elder Scrolls universe is soulless to you.

    I wish I could press f5 to obtain everything in the game.
    Edited by Vhozek on November 25, 2019 11:28PM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    AlnilamE wrote: »
    I wish you still had the option of simply walking out the door of the dungeon and getting to the zone the dungeon is actually in. :-(

    You do, if you walk into the dungeon. And if you want that level of immersion, then walking there makes sense, although obviously it doesn’t work if you want to do a random normal. So it would be nice if it was an option.

    Some of the routes into the dungeons are quite impressive. I like Darkshade Caverns and Crypt of Hearts in particular.
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    nickl413 wrote: »
    I can't think of a dungeon that doesn't have an exit at the end nor some kind of short cut back to the beginning.


    Spindleclutch 2
  • Mancombe_Nosehair
    Mancombe_Nosehair
    ✭✭✭✭✭
    FierceSam wrote: »
    nickl413 wrote: »
    I can't think of a dungeon that doesn't have an exit at the end nor some kind of short cut back to the beginning.


    Spindleclutch 2

    Can't you go back through the door prior to the last boss, then take the exit there like you would with the fist dungeon?
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    jadarock wrote: »
    Why would you do that when you can port out?

    *Travel to your home op?
    Even if you aren't into housing it allows a free travel. Do one of the quests if you havent already problem solved 😉

    It does. But that involves an extra loading screen to enter/exit your house. Under normal situations, that might not be a big deal. But this game has significantly longer loading screens than most other games I've played. So it can get tedious.

    If they were to adopt the OP's suggestion (which really is a good idea) players could simply exit the dungeon and end up back where they were. That way they could get back to doing what it was they were doing before joining the dungeon and without having to endure an additional load screen or backtracking their way through a completed dungeon.

    I'll agree this isn't the most pressing concern facing the game right now, to put it mildly. But still, it would be a nice little convenience I'd certainly take advantage of personally.
    Edited by Jeremy on November 26, 2019 3:03AM
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    FierceSam wrote: »
    nickl413 wrote: »
    I can't think of a dungeon that doesn't have an exit at the end nor some kind of short cut back to the beginning.


    Spindleclutch 2

    Can't you go back through the door prior to the last boss, then take the exit there like you would with the fist dungeon?

    You would like to think so..... but amazingly no you can’t. I guess that is done because otherwise many, many, many groups would have done that by mistake thinking the dungeon was over. It doesn’t explain why they didn’t put an addition exit into the final room.

    (Also, even if there was an exit there, I’d be wary of going into the fist dungeon... ouch! B) )

  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    Why do people keep complaining about everything!? This is becoming really annoying.

    First, all complained because we had no time. Now we have enough time but some think it's a HUGE problem to have the time we do...

    Mate, your options to get out "faster":

    a) travel to: your home/a friend/guild mate.
    b) use the portal to go back to entrance/exit


    @AlnilamE If you exit the dungeon, you will respawn in the exactly same place where you were before entering the dungeon...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • TheChinbone
    TheChinbone
    ✭✭
    Why not just give me a full lvled full Cp'd char with BiS gear at the start of the game as well, please stop making us do things ESO.
  • lagrue
    lagrue
    ✭✭✭✭✭
    Why not just give me a full lvled full Cp'd char with BiS gear at the start of the game as well, please stop making us do things ESO.

    I like how people like you act like we weren't able to leave in 5 seconds before. You act like they didn't add a massive timer and like we're all asking for some convenience we never had.... except we did - for 5 years. When you grow used to something being fast and convenient and ZOS longs it out, it's not them "making us do stuff." It's just longing it out. I understand why they did it - it doesn't mean they can't make an option.

    A simple toggle in the settings could help this alot.

    I don't know why people like you come here just to wants to spew rhetoric trying to passively insult people who have grown used to how things worked over FIVE YEARS. Seriously have any of you heard of a middle ground or compromise?
    .
    Edited by lagrue on November 26, 2019 12:15PM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    Believe it or not, i like the new 3 mins. I can disband, regroup, talk to Fezez and pug for the next dungeon, instead of waiting for being portet out to repug.

    If you like to be portet where you started, port to a house you dont own and use the door there.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭

    @AlnilamE If you exit the dungeon, you will respawn in the exactly same place where you were before entering the dungeon...

    Yes. Which takes away the fun of the dungeon backdoors.

    Did you know that if you exit Selene's Web (which is in Reaper's March) via the door by the last boss, you end up in Malabal Tor?

    Or if you continue past the last boss in Blessed Crucible (which is in the Rift), you end up on a ledge in Stonefalls?

    That Spindleclutch has a front and a back door, as does Vaults of Madness?

    But if you travel to the dungeon or use the group finder, all those little gems are lost and you just get ported to where you were when you first went to the dungeon.
    The Moot Councillor
Sign In or Register to comment.